Player Matchup

Ares
Ares
Gold II
 
Ares
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
Audioslavee
Fenrir
Gold III
Level 255
God Stats
25W - 22L
1,665 SR
Queue Stats
39W - 41L
1,592 MMR
Solo
Aphrodite
Aphrodite
Gold I
ianfitzgerald88
Aphrodite
Gold I
Level 125
God Stats
30W - 18L
1,662 SR
Queue Stats
470W - 472L
1,672 MMR
Solo
Arachne
Arachne
Platinum III
mcloko
Arachne
Platinum III
Level 145
God Stats
25W - 26L
1,623 SR
Queue Stats
267W - 255L
1,757 MMR
Solo
Danzaburou
Danzaburou
Gold II
waltonwolfgamin
Danzaburou
Gold II
Level 126
God Stats
2W - 2L
1,593 SR
Queue Stats
313W - 321L
1,610 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 160
1,609 SR
1,626 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,615 SR
1,636 MMR
Athena
Athena
Gold II
 
Athena
Gold II
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum IV
Cliffbeezy95
Scylla
Platinum IV
Level 109
God Stats
44W - 33L
1,616 SR
Queue Stats
267W - 265L
1,763 MMR
Solo
Lancelot
Lancelot
Platinum III
MistcT
Lancelot
Platinum III
Level 59
God Stats
2W - 0L
1,714 SR
Queue Stats
93W - 89L
1,708 MMR
Solo
Amaterasu
Amaterasu
Gold I
SandroMalandro
Amaterasu
Gold I
Level 108
God Stats
15W - 8L
1,654 SR
Queue Stats
313W - 333L
1,589 MMR
Solo
Izanami
Izanami
Platinum V
置酒高殿上
Izanami
Platinum V
Level 60
God Stats
129W - 124L
1,589 SR
Queue Stats
149W - 155L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
3 / 5 / 2
7,064
642
4,647
8,039
5,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
12
4 / 1 / 2
6,513
592
3,345
6,499
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Aphrodite
ianfitzgerald88
Aphrodite
12
1 / 4 / 1
6,348
577
1,395
6,113
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
mcloko
Arachne
11
2 / 3 / 1
6,785
617
7,545
9,455
6,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
waltonwolfgamin
Danzaburou
9
0 / 7 / 3
5,462
497
2,580
8,781
1,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Nu WaKing ArthurApolloMulan

VS

Bans
AwilixKumbhakarnaBakasuraJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 3 / 8
6,747
613
2,478
9,855
7,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
13
3 / 1 / 4
7,290
663
3,004
3,819
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
MistcT
Lancelot
12
4 / 3 / 5
6,866
624
4,248
8,580
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
SandroMalandro
Amaterasu
13
2 / 2 / 2
7,304
664
6,708
11,831
6,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
9 / 1 / 3
8,222
747
11,522
8,967
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
10
Kills
20
20
Deaths
10
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
5
2
0.8
W
Athena
 
Athena
2
3
8
2
L
Fenrir
4
1
2
5
W
Scylla
3
1
4
5
W
Lancelot
MistcT
Lancelot
4
3
5
2.17
W
Amaterasu
SandroMalandro
Amaterasu
2
2
2
1.5
L
Aphrodite
ianfitzgerald88
Aphrodite
1
4
1
0.38
L
Arachne
mcloko
Arachne
2
3
1
0.83
L
Danzaburou
waltonwolfgamin
Danzaburou
0
7
3
0.21
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,512
Damage
27,960
38,887
Taken
43,052
17,387
Mitigated
23,195
10,594
Healing
11,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,647
648
0
956
8,039
5,128
0
664
7,332
14,565
1,438
W
Athena
 
Athena
2,478
953
0
2,043
9,855
7,956
0
1,137
8,718
12,305
738
L
Fenrir
3,345
480
0
1,867
6,499
2,335
0
1,224
5,231
0
35,773
W
Scylla
3,004
556
0
1,000
3,819
1,102
37
720
3,099
40,044
1,419
W
Lancelot
MistcT
Lancelot
4,248
1,086
0
560
8,580
4,427
0
1,103
7,477
0
45,363
W
Amaterasu
SandroMalandro
Amaterasu
6,708
2,256
0
4,549
11,831
6,924
113
1,647
10,184
0
52,232
L
Aphrodite
ianfitzgerald88
Aphrodite
1,395
40
0
2,489
6,113
1,748
0
1,515
4,398
38,828
0
L
Arachne
mcloko
Arachne
7,545
5,281
0
3,909
9,455
6,504
8
617
8,399
873
38,791
L
Danzaburou
waltonwolfgamin
Danzaburou
2,580
1,474
0
1,373
8,781
1,672
0
1,172
7,526
0
29,921
W
11,522
8,173
0
3,326
8,967
2,786
616
2,096
6,871
0
63,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,172
Gold Earned
36,429
301
Minions Killed
399
0
Camps Cleared
0
1,166,109
Distance Traveled
1,184,208
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,064
642
17
2
0
231,901
1
W
Athena
6,747
613
12
1
0
237,550
1
L
Fenrir
6,513
592
63
6
0
273,769
2
W
Scylla
7,290
663
92
8
0
222,886
2
W
Lancelot
6,866
624
78
7
0
266,525
0
W
Amaterasu
7,304
664
108
10
0
218,154
1
L
Aphrodite
6,348
577
83
8
0
222,377
1
L
Arachne
6,785
617
77
7
0
232,843
0
L
Danzaburou
5,462
497
61
6
0
205,219
2
W
Izanami
8,222
747
109
10
0
239,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role