Player Matchup

Artemis
Artemis
AwhTystiK
Artemis
Level 220
God Stats
0W - 1L
1,542 SR
Queue Stats
158W - 165L
1,539 Elo+
Solo
Yemoja
Yemoja
MidKnghtRose
Yemoja
Level 75
God Stats
10W - 10L
1,575 SR
Queue Stats
33W - 48L
1,437 Elo+
Party 2
Thoth
Thoth
PIutark
Thoth
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 117L
1,542 Elo+
Party 2
Geb
Geb
Skoodini
Geb
Level 83
God Stats
16W - 21L
1,470 SR
Queue Stats
71W - 70L
1,506 Elo+
Solo
Bastet
Bastet
TNT AVieI
Bastet
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
264W - 232L
1,526 Elo+
Solo
Team Averages
Level 126
1,517 SR
1,510 Elo+

VS

Team Averages
Level 116
1,679 SR
1,493 Elo+
Ganesha
Ganesha
ItzjustMafia-_-
Ganesha
Level 101
God Stats
2W - 0L
1,745 SR
Queue Stats
52W - 60L
1,473 Elo+
Solo
Ne Zha
Ne Zha
Landfishies
Ne Zha
Level 88
God Stats
9W - 7L
1,857 SR
Queue Stats
160W - 171L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
Spartacus1827
Nu Wa
Level 137
God Stats
72W - 45L
1,620 SR
Queue Stats
147W - 131L
1,538 Elo+
Solo
Hercules
Hercules
abcdeff
Hercules
Level 173
God Stats
2W - 2L
1,394 SR
Queue Stats
134W - 129L
1,522 Elo+
Solo
Medusa
Medusa
swagboca
Medusa
Level 83
God Stats
2W - 1L
1,781 SR
Queue Stats
128W - 142L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AwhTystiK
Artemis
14
2 / 1 / 3
8,777
439
10,954
12,304
4,657
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Yemoja
13
1 / 5 / 6
8,361
418
6,965
18,625
14,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thoth
PIutark
Thoth
14
3 / 13 / 1
8,693
435
12,663
19,169
5,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 5
8,883
444
8,355
15,098
15,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
TNT AVieI
Bastet
14
2 / 1 / 6
8,298
415
5,848
13,292
4,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 11
9,211
461
12,294
13,575
11,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
13
0 / 5 / 3
7,885
394
2,784
16,096
5,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 3 / 6
10,106
505
25,094
9,523
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
abcdeff
Hercules
14
8 / 1 / 7
9,964
498
9,001
19,381
14,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
swagboca
Medusa
16
4 / 2 / 0
9,714
486
5,589
11,881
3,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
48
11
Kills
21
21
Deaths
11
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Artemis
AwhTystiK
Artemis
2
1
3
3.5
W
3
0
11
8.5
W
Ne Zha
0
5
3
0.3
L
Yemoja
1
5
6
0.8
L
Thoth
PIutark
Thoth
3
13
1
0.27
L
3
1
5
5.5
W
6
3
6
3
L
Bastet
TNT AVieI
Bastet
2
1
6
5
W
Hercules
abcdeff
Hercules
8
1
7
11.5
W
Medusa
swagboca
Medusa
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,785
Damage
54,762
78,488
Taken
70,456
43,525
Mitigated
37,825
22,548
Healing
20,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AwhTystiK
Artemis
10,954
4,901
0
6,232
12,304
4,657
165
1,830
10,474
0
72,345
W
12,294
1,470
0
2,728
13,575
11,651
504
4,958
8,235
43,098
4,573
W
Ne Zha
2,784
632
0
6,992
16,096
5,281
0
4,051
11,983
0
57,812
L
Yemoja
6,965
759
5,145
2,862
18,625
14,524
0
10,813
7,812
43,226
1,632
L
Thoth
PIutark
Thoth
12,663
1,555
0
2,247
19,169
5,042
0
11,515
7,654
59,962
0
L
8,355
318
0
3,548
15,098
15,288
0
7,465
7,633
39,820
0
W
25,094
7,456
0
531
9,523
2,518
68
6,323
2,872
74,965
810
L
Bastet
TNT AVieI
Bastet
5,848
1,180
0
2,514
13,292
4,014
269
5,849
7,443
0
54,606
W
Hercules
abcdeff
Hercules
9,001
2,970
0
8,393
19,381
14,616
34
10,260
8,695
0
29,921
W
Medusa
swagboca
Medusa
5,589
1,227
0
2,118
11,881
3,759
620
832
11,009
0
63,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,012
Gold Earned
46,880
356
Minions Killed
378
0
Camps Cleared
0
1,817,983
Distance Traveled
1,769,225
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,777
439
91
5
0
347,864
2
W
Ganesha
9,211
461
44
2
0
362,147
0
W
Ne Zha
7,885
394
78
4
0
301,093
0
L
Yemoja
8,361
418
53
3
0
326,047
0
L
Thoth
8,693
435
84
4
0
323,745
0
L
Geb
8,883
444
41
2
0
374,431
6
W
Nu Wa
10,106
505
97
5
0
364,921
2
L
Bastet
8,298
415
87
4
0
445,896
0
W
Hercules
9,964
498
47
2
0
397,671
0
W
Medusa
9,714
486
112
6
0
343,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role