Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Borknut
Terra
Level 157
God Stats
1W - 5L
1,348 SR
Queue Stats
318W - 283L
1,476 Elo+
Solo
Arachne
Arachne
MistelSHLONG
Arachne
Level 89
God Stats
6W - 3L
1,677 SR
Queue Stats
208W - 179L
1,504 Elo+
Solo
Surtr
Surtr
When i Say A
Surtr
Level 157
God Stats
47W - 39L
1,574 SR
Queue Stats
101W - 97L
1,497 Elo+
Solo
Nu Wa
Nu Wa
bookfreak99
Nu Wa
Level 201
God Stats
9W - 8L
1,700 SR
Queue Stats
67W - 62L
1,484 Elo+
Solo
Team Averages
Level 146
1,560 SR
1,492 Elo+

VS

Team Averages
Level 101
1,532 SR
1,496 Elo+
Scylla
Scylla
Infinitу
Scylla
Level 72
God Stats
18W - 6L
1,793 SR
Queue Stats
357W - 350L
1,532 Elo+
Solo
Ymir
Ymir
Not_Designer
Ymir
Level 116
God Stats
4W - 2L
1,390 SR
Queue Stats
190W - 170L
1,453 Elo+
Solo
Bakasura
Bakasura
jaydenricks31043
Bakasura
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 91L
1,530 Elo+
Party 1
Nox
Nox
ohGranzby
Nox
Level 146
God Stats
19W - 31L
1,344 SR
Queue Stats
667W - 646L
1,455 Elo+
Solo
Anhur
Anhur
quietmoney0482
Anhur
Level 45
God Stats
5W - 4L
1,633 SR
Queue Stats
57W - 50L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
5
0 / 2 / 0
3,220
537
1,842
2,411
547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Borknut
Terra
7
1 / 1 / 0
4,125
688
1,670
3,690
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
MistelSHLONG
Arachne
5
0 / 1 / 0
3,157
526
571
3,057
769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

8
1 / 1 / 0
3,830
638
1,445
3,630
1,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

5
0 / 0 / 0
3,198
533
778
1,204
203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Infinitу
Scylla
8
0 / 0 / 0
4,054
676
1,543
1,703
410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

4
0 / 0 / 4
3,652
609
1,102
3,137
1,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
3 / 0 / 0
4,515
753
1,887
4,267
1,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 1 / 0
3,944
657
1,223
2,448
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
1 / 1 / 2
3,772
629
1,632
2,340
504
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
2
Kills
5
5
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
L
Terra
Borknut
Terra
1
1
0
1
W
Scylla
Infinitу
Scylla
0
0
0
0
L
Arachne
MistelSHLONG
Arachne
0
1
0
0
W
0
0
4
2
L
1
1
0
1
L
0
0
0
0
W
3
0
0
3
W
1
1
0
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,306
Damage
7,387
13,992
Taken
13,895
4,347
Mitigated
4,232
3,797
Healing
4,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,842
1,091
0
367
2,411
547
0
288
2,123
0
11,405
L
Terra
Borknut
Terra
1,670
126
0
1,756
3,690
1,489
0
971
2,524
18,390
872
W
Scylla
Infinitу
Scylla
1,543
248
0
840
1,703
410
0
516
1,187
24,463
0
L
Arachne
MistelSHLONG
Arachne
571
448
0
654
3,057
769
0
342
2,601
0
9,875
W
1,102
433
0
958
3,137
1,285
0
81
3,056
6,380
0
L
1,445
505
0
961
3,630
1,339
0
987
2,563
822
19,920
L
778
143
0
59
1,204
203
0
776
310
12,031
0
W
1,887
1,672
0
1,520
4,267
1,405
0
342
3,885
0
22,027
W
1,223
167
0
469
2,448
628
0
1,092
1,093
19,177
407
W
1,632
957
0
435
2,340
504
0
55
2,285
0
14,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,530
Gold Earned
19,937
137
Minions Killed
186
0
Camps Cleared
0
456,182
Distance Traveled
618,610
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,220
537
19
3
0
77,498
0
L
Terra
4,125
688
35
6
0
113,865
0
W
Scylla
4,054
676
56
9
0
112,044
1
L
Arachne
3,157
526
24
4
0
79,925
0
W
Ymir
3,652
609
4
1
0
146,243
4
L
Surtr
3,830
638
42
7
0
121,718
0
L
Nu Wa
3,198
533
17
3
0
63,176
0
W
Bakasura
4,515
753
50
8
0
136,917
0
W
Nox
3,944
657
46
8
0
108,997
4
W
Anhur
3,772
629
30
5
0
114,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role