Player Matchup

Fenrir
Fenrir
Dios_eskrapy
Fenrir
Level 89
God Stats
4W - 8L
1,340 SR
Queue Stats
307W - 318L
1,379 Elo+
Party 1
Hachiman
Hachiman
KIN THE DARK145
Hachiman
Level 74
God Stats
18W - 19L
1,474 SR
Queue Stats
413W - 428L
1,372 Elo+
Party 1
Geb
Geb
LomecaN12XD
Geb
Level 56
God Stats
3W - 5L
1,528 SR
Queue Stats
144W - 151L
1,450 Elo+
Solo
Vamana
Vamana
Moonlit_Ryder
Vamana
Level 145
God Stats
4W - 5L
1,511 SR
Queue Stats
24W - 27L
1,462 Elo+
Solo
Vulcan
Vulcan
ganog
Vulcan
Level 116
God Stats
21W - 36L
1,443 SR
Queue Stats
264W - 277L
1,478 Elo+
Solo
Team Averages
Level 96
1,459 SR
1,428 Elo+

VS

Team Averages
Level 55
1,539 SR
1,181 Elo+
Olorun
Olorun
Astral_Rigel07
Olorun
Level 49
God Stats
6W - 1L
1,857 SR
Queue Stats
55W - 61L
1,430 Elo+
Solo
Danzaburou
Danzaburou
ColorBlindJr
Danzaburou
Level 47
God Stats
9W - 10L
1,344 SR
Queue Stats
32W - 25L
1,033 Elo+
Party 2
Cthulhu
Cthulhu
Lufkin000
Cthulhu
Level 28
God Stats
2W - 0L
1,468 SR
Queue Stats
24W - 32L
1,033 Elo+
Party 2
Hercules
Hercules
XxFaLcoNVeNoMxX
Hercules
Level 103
God Stats
2W - 1L
1,411 SR
Queue Stats
10W - 16L
1,374 Elo+
Solo
Thanatos
Thanatos
papacabro
Thanatos
Level 48
God Stats
1W - 1L
1,615 SR
Queue Stats
35W - 26L
1,033 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
0 / 3 / 2
4,009
401
1,264
5,149
1,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
5
0 / 3 / 1
3,902
390
4,069
3,235
738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

6
1 / 1 / 1
4,574
457
2,882
8,334
3,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 3 / 0
5,942
594
6,315
9,820
9,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
ganog
Vulcan
11
4 / 1 / 0
6,387
639
6,721
5,467
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,762
576
3,063
5,246
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ColorBlindJr
Danzaburou
8
1 / 0 / 3
5,616
562
3,296
4,876
1,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
Lufkin000
Cthulhu
8
3 / 0 / 1
5,805
581
3,019
6,698
3,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
9
1 / 2 / 1
5,831
583
4,502
7,121
5,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
papacabro
Thanatos
10
4 / 2 / 0
5,955
596
4,006
7,857
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
8
Kills
10
11
Deaths
8
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
4
1
0.38
W
Danzaburou
ColorBlindJr
Danzaburou
1
0
3
2.5
L
Fenrir
0
3
2
0.33
L
Hachiman
0
3
1
0.17
L
1
1
1
1.5
W
Cthulhu
Lufkin000
Cthulhu
3
0
1
3.5
L
3
3
0
1
W
Hercules
1
2
1
0.75
L
Vulcan
ganog
Vulcan
4
1
0
4
W
Thanatos
papacabro
Thanatos
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,251
Damage
17,886
32,005
Taken
31,798
17,115
Mitigated
14,297
8,421
Healing
11,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,063
1,272
0
840
5,246
1,480
0
3,658
1,588
33,113
0
W
Danzaburou
ColorBlindJr
Danzaburou
3,296
1,422
0
1,007
4,876
1,286
855
1,918
2,958
0
28,068
L
Fenrir
1,264
648
0
2,013
5,149
1,247
0
149
5,000
0
14,358
L
Hachiman
4,069
2,623
124
270
3,235
738
0
937
2,298
0
14,740
L
2,882
97
0
2,250
8,334
3,756
0
2,077
6,257
10,890
0
W
Cthulhu
Lufkin000
Cthulhu
3,019
356
1,134
2,064
6,698
3,150
130
2,753
3,945
15,865
0
L
6,315
3,622
0
1,694
9,820
9,540
0
75
9,745
0
37,102
W
Hercules
4,502
2,490
0
2,238
7,121
5,679
0
0
6,635
0
22,832
L
Vulcan
ganog
Vulcan
6,721
411
0
2,070
5,467
1,834
432
2,844
2,623
39,945
1,624
W
Thanatos
papacabro
Thanatos
4,006
1,232
0
4,627
7,857
2,702
0
1,115
6,629
0
29,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,814
Gold Earned
28,969
212
Minions Killed
203
0
Camps Cleared
0
838,670
Distance Traveled
959,408
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,762
576
58
6
0
166,080
0
W
Danzaburou
5,616
562
44
4
0
173,580
0
L
Fenrir
4,009
401
33
3
0
138,375
0
L
Hachiman
3,902
390
22
2
0
114,605
2
L
Geb
4,574
457
14
1
0
214,804
0
W
Cthulhu
5,805
581
17
2
0
190,749
0
L
Vamana
5,942
594
73
7
0
172,384
0
W
Hercules
5,831
583
36
4
0
168,356
0
L
Vulcan
6,387
639
70
7
0
198,502
3
W
Thanatos
5,955
596
48
5
0
260,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role