Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
 
Charybdis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
lilmancomplx
Mulan
Level 68
God Stats
1W - 1L
1,555 SR
Queue Stats
10W - 30L
1,244 Elo+
Party 3
Pele
Pele
xizzix
Pele
Level 41
God Stats
2W - 2L
1,714 SR
Queue Stats
61W - 49L
1,549 Elo+
Solo
Team Averages
Level 91
1,554 SR
1,459 Elo+

VS

Team Averages
Level 91
1,522 SR
1,448 Elo+
Cthulhu
Cthulhu
DaddyDucky1466
Cthulhu
Level 27
God Stats
19W - 23L
1,414 SR
Queue Stats
54W - 77L
1,356 Elo+
Party 2
Horus
Horus
FadedCharles420
Horus
Level 48
God Stats
37W - 30L
1,467 SR
Queue Stats
53W - 50L
1,406 Elo+
Party 2
Da Ji
Da Ji
Gaming_god_368
Da Ji
Level 127
God Stats
8W - 8L
1,622 SR
Queue Stats
41W - 35L
1,539 Elo+
Party 1
Hades
Hades
gokucheeze420
Hades
Level 89
God Stats
190W - 142L
1,581 SR
Queue Stats
495W - 511L
1,439 Elo+
Party 2
Charybdis
Charybdis
umbra-angel
Charybdis
Level 162
God Stats
102W - 103L
1,525 SR
Queue Stats
193W - 174L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 3 / 0
5,927
1,185
4,012
4,721
981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Charybdis
 
Charybdis
11
0 / 2 / 1
5,786
1,157
2,989
4,157
1,128
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
 
Jormungandr
10
0 / 3 / 0
5,305
1,061
2,381
5,829
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 0 / 0
5,097
1,019
0
0
0
Pele
xizzix
Pele
10
0 / 5 / 1
5,456
1,091
4,911
7,511
1,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

283

VS

Team 2 Tickets

426

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 7
6,295
1,259
3,837
4,031
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 0 / 7
6,409
1,282
2,000
2,992
1,804
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
3 / 0 / 6
6,673
1,335
6,590
4,312
1,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 0 / 7
6,205
1,241
2,460
4,149
1,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

Charybdis
umbra-angel
Charybdis
11
5 / 0 / 7
7,313
1,463
4,878
3,292
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
13
13
Deaths
1
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
0
0.33
L
Charybdis
 
Charybdis
0
2
1
0.25
L
Jormungandr
 
Jormungandr
0
3
0
0
W
2
1
7
5.5
W
2
0
7
5.5
W
3
0
6
6
W
1
0
7
4.5
L
0
0
0
0
W
Charybdis
umbra-angel
Charybdis
5
0
7
8.5
L
Pele
xizzix
Pele
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,293
Damage
19,765
22,218
Taken
18,776
8,518
Mitigated
9,184
683
Healing
8,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,012
1,219
0
329
4,721
981
0
1,365
3,356
15,107
1,600
L
Charybdis
 
Charybdis
2,989
1,314
0
0
4,157
1,128
0
1,020
3,137
0
13,655
L
Jormungandr
 
Jormungandr
2,381
269
0
20
5,829
4,483
0
1,231
4,598
7,067
0
W
3,837
226
113
0
4,031
2,504
0
1,582
2,381
10,912
589
W
2,000
661
2,319
1,089
2,992
1,804
0
1,590
1,264
0
5,821
W
6,590
1,548
0
0
4,312
1,906
0
667
3,571
0
13,395
W
2,460
0
1,666
2,724
4,149
1,806
0
806
3,233
20,399
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
umbra-angel
Charybdis
4,878
2,870
0
506
3,292
1,164
0
1,044
2,152
0
10,380
L
Pele
xizzix
Pele
4,911
1,259
0
334
7,511
1,926
0
2,205
5,306
0
10,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,571
Gold Earned
32,895
67
Minions Killed
99
4
Camps Cleared
5
337,239
Distance Traveled
553,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,927
1,185
26
5
3
94,888
0
L
Charybdis
5,786
1,157
26
5
0
93,455
0
L
Jormungandr
5,305
1,061
6
1
0
48,749
0
W
Cthulhu
6,295
1,259
8
2
0
105,422
0
W
Horus
6,409
1,282
7
1
0
127,313
0
W
Da Ji
6,673
1,335
22
4
3
102,485
0
W
Hades
6,205
1,241
50
10
1
113,093
0
L
Mulan
5,097
1,019
0
0
0
0
0
W
Charybdis
7,313
1,463
12
2
1
105,471
0
L
Pele
5,456
1,091
9
2
1
100,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role