Player Matchup

Neith
Neith
DominaDiaboli
Neith
Level 126
God Stats
10W - 12L
1,407 SR
Queue Stats
538W - 542L
1,519 Elo+
Solo
Danzaburou
Danzaburou
Gamertags5944
Danzaburou
Level 82
God Stats
6W - 10L
1,354 SR
Queue Stats
256W - 250L
1,485 Elo+
Party 2
Bellona
Bellona
StickSmite
Bellona
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 21L
1,280 Elo+
Party 1
Yu Huang
Yu Huang
dirty dimer
Yu Huang
Level 144
God Stats
4W - 2L
1,662 SR
Queue Stats
505W - 505L
1,499 Elo+
Party 2
Odin
Odin
jdidio
Odin
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,280 Elo+
Party 1
Team Averages
Level 107
1,485 SR
1,413 Elo+

VS

Team Averages
Level 74
1,488 SR
1,490 Elo+
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Moonshadows6363
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 109L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Natsu28
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 93L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sharonnee
Ah Muzen Cab
Level 86
God Stats
5W - 7L
1,439 SR
Queue Stats
669W - 670L
1,500 Elo+
Solo
Jing Wei
Jing Wei
youyuyanyan
Jing Wei
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 58L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 12
11,279
752
11,696
15,534
5,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Gamertags5944
Danzaburou
19
8 / 4 / 12
12,521
835
15,999
13,637
5,703
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bellona
StickSmite
Bellona
19
7 / 6 / 12
12,821
855
10,834
15,629
16,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Yu Huang
dirty dimer
Yu Huang
20
5 / 2 / 11
12,363
824
18,469
9,669
4,103
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
jdidio
Odin
18
3 / 3 / 14
11,384
759
11,174
17,275
20,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
2
0 / 0 / 0
4,472
298
0
0
0
Zhong Kui
Moonshadows6363
Zhong Kui
16
5 / 9 / 8
10,790
719
10,436
18,965
11,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Natsu28
Morgan Le Fay
19
6 / 5 / 12
12,754
850
21,189
23,847
18,474
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Sharonnee
Ah Muzen Cab
20
5 / 5 / 8
12,742
849
17,959
16,371
7,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
youyuyanyan
Jing Wei
19
3 / 6 / 9
10,995
733
12,038
13,503
5,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
56
25
Kills
19
19
Deaths
25
61
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
W
2
4
12
2
W
Danzaburou
Gamertags5944
Danzaburou
8
4
12
3.5
L
Zhong Kui
Moonshadows6363
Zhong Kui
5
9
8
1
L
Morgan Le Fay
Natsu28
Morgan Le Fay
6
5
12
2.4
L
Ah Muzen Cab
Sharonnee
Ah Muzen Cab
5
5
8
1.8
W
Bellona
StickSmite
Bellona
7
6
12
2.17
W
Yu Huang
dirty dimer
Yu Huang
5
2
11
5.25
W
Odin
jdidio
Odin
3
3
14
3.33
L
Jing Wei
youyuyanyan
Jing Wei
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,172
Damage
61,622
71,744
Taken
72,686
51,579
Mitigated
42,727
22,039
Healing
19,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
0
0
0
0
0
0
0
0
0
0
0
W
11,696
1,079
1,014
6,375
15,534
5,211
2,594
8,892
6,642
0
32,628
W
Danzaburou
Gamertags5944
Danzaburou
15,999
5,857
735
3,922
13,637
5,703
3,121
6,710
6,927
0
35,370
L
Zhong Kui
Moonshadows6363
Zhong Kui
10,436
1,675
525
3,772
18,965
11,275
0
4,873
13,894
17,030
555
L
Morgan Le Fay
Natsu28
Morgan Le Fay
21,189
852
3,286
7,117
23,847
18,474
112
7,261
16,352
40,082
857
L
Ah Muzen Cab
Sharonnee
Ah Muzen Cab
17,959
4,079
581
2,286
16,371
7,392
1,301
5,922
10,322
0
46,436
W
Bellona
StickSmite
Bellona
10,834
2,452
211
1,537
15,629
16,383
1,010
7,063
8,566
0
16,295
W
Yu Huang
dirty dimer
Yu Huang
18,469
509
1,095
2,529
9,669
4,103
390
3,162
6,507
46,913
0
W
Odin
jdidio
Odin
11,174
1,583
1,108
3,513
17,275
20,179
308
5,121
12,154
2,734
12,454
L
Jing Wei
youyuyanyan
Jing Wei
12,038
9,169
713
1,145
13,503
5,586
2,073
2,304
10,862
0
27,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,368
Gold Earned
51,753
231
Minions Killed
159
0
Camps Cleared
0
1,491,928
Distance Traveled
1,047,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,472
298
0
0
0
0
0
W
Neith
11,279
752
76
5
0
302,625
0
W
Danzaburou
12,521
835
57
4
0
288,111
0
L
Zhong Kui
10,790
719
20
1
0
245,074
0
L
Morgan Le Fay
12,754
850
30
2
0
279,490
0
L
Ah Muzen Cab
12,742
849
67
4
0
266,620
0
W
Bellona
12,821
855
16
1
0
298,978
0
W
Yu Huang
12,363
824
63
4
0
288,150
0
W
Odin
11,384
759
19
1
0
314,064
0
L
Jing Wei
10,995
733
42
3
0
256,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role