Player Matchup

Hercules
Hercules
PushMyAngle
Hercules
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 11L
1,415 Elo+
Party 1
Zhong Kui
Zhong Kui
TaxemicPath2318
Zhong Kui
Level 34
God Stats
6W - 1L
1,500 SR
Queue Stats
57W - 68L
1,289 Elo+
Party 1
Arachne
Arachne
TheNobleJew777
Arachne
Level 125
God Stats
42W - 24L
1,605 SR
Queue Stats
273W - 306L
1,455 Elo+
Party 1
Team Averages
Level 57
1,535 SR
1,386 Elo+

VS

Team Averages
Level 124
1,479 SR
1,443 Elo+
Chronos
Chronos
IssacSnootin
Chronos
Level 104
God Stats
27W - 37L
1,456 SR
Queue Stats
170W - 204L
1,310 Elo+
Solo
Danzaburou
Danzaburou
Savelus
Danzaburou
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 8L
1,509 Elo+
Solo
Sylvanus
Sylvanus
Schaust123
Sylvanus
Level 143
God Stats
17W - 24L
1,482 SR
Queue Stats
83W - 102L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PushMyAngle
Hercules
17
0 / 3 / 9
10,586
756
6,072
16,719
17,073
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
TaxemicPath2318
Zhong Kui
19
5 / 2 / 7
12,634
902
12,982
14,887
11,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
7 / 4 / 3
13,123
937
11,141
15,464
8,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
IssacSnootin
Chronos
11
0 / 4 / 3
9,290
664
3,835
5,968
2,001
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Savelus
Danzaburou
19
7 / 4 / 2
13,211
944
12,246
11,189
6,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Schaust123
Sylvanus
18
2 / 4 / 5
11,182
799
14,342
16,210
12,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
12
Kills
9
9
Deaths
12
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chronos
IssacSnootin
Chronos
0
4
3
0.38
W
Hercules
PushMyAngle
Hercules
0
3
9
1.5
L
Danzaburou
Savelus
Danzaburou
7
4
2
2
L
Sylvanus
Schaust123
Sylvanus
2
4
5
1.13
W
Zhong Kui
TaxemicPath2318
Zhong Kui
5
2
7
4.25
W
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,195
Damage
30,423
47,070
Taken
33,367
37,271
Mitigated
20,141
12,316
Healing
8,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
IssacSnootin
Chronos
3,835
695
135
328
5,968
2,001
0
1,637
4,331
18,224
0
W
Hercules
PushMyAngle
Hercules
6,072
554
0
2,206
16,719
17,073
141
4,473
12,239
0
20,138
L
Danzaburou
Savelus
Danzaburou
12,246
6,234
0
3,093
11,189
6,005
0
2,810
8,289
0
58,985
L
Sylvanus
Schaust123
Sylvanus
14,342
2,754
1,026
3,910
16,210
12,135
140
8,431
7,668
40,461
4,809
W
Zhong Kui
TaxemicPath2318
Zhong Kui
12,982
2,597
0
6,248
14,887
11,365
1,862
6,619
8,254
50,124
0
W
11,141
7,753
0
3,862
15,464
8,833
1,968
6,543
8,878
0
38,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,343
Gold Earned
33,683
171
Minions Killed
190
0
Camps Cleared
0
787,961
Distance Traveled
586,713
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,290
664
33
2
0
118,992
2
W
Hercules
10,586
756
34
2
0
292,640
0
L
Danzaburou
13,211
944
98
7
0
246,560
0
L
Sylvanus
11,182
799
59
4
0
221,161
0
W
Zhong Kui
12,634
902
79
6
0
245,797
0
W
Arachne
13,123
937
58
4
0
249,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role