Player Matchup

Nut
Nut
C00Lbeans26
Nut
Level 156
God Stats
2W - 2L
1,701 SR
Queue Stats
8W - 7L
1,588 Elo+
Party 1
Raijin
Raijin
VWS ARC FaZe MG
Raijin
Level 85
God Stats
2W - 2L
1,587 SR
Queue Stats
250W - 233L
1,487 Elo+
Solo
Cabrakan
Cabrakan
boss hog gansta
Cabrakan
Level 105
God Stats
0W - 3L
1,272 SR
Queue Stats
7W - 10L
1,432 Elo+
Party 1
Team Averages
Level 115
1,520 SR
1,502 Elo+

VS

Team Averages
Level 132
1,580 SR
1,522 Elo+
Horus
Horus
NIGHTBS666
Horus
Level 149
God Stats
1W - 0L
1,694 SR
Queue Stats
132W - 77L
1,559 Elo+
Solo
Sylvanus
Sylvanus
Schaust123
Sylvanus
Level 143
God Stats
18W - 24L
1,468 SR
Queue Stats
84W - 105L
1,498 Elo+
Solo
Neith
Neith
TheyCallMePeache
Neith
Level 103
God Stats
26W - 21L
1,578 SR
Queue Stats
184W - 168L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
6,346
705
281
3,193
510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
2 / 5 / 1
7,556
840
4,552
10,215
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
7
0 / 2 / 1
5,940
660
385
2,752
1,403
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
1 / 1 / 6
8,285
921
5,199
9,182
5,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Sylvanus
Schaust123
Sylvanus
15
5 / 2 / 2
9,159
1,018
5,138
8,105
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 1 / 4
8,617
957
3,964
4,947
1,589
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
2
Kills
8
8
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
Horus
1
1
6
4
W
Sylvanus
Schaust123
Sylvanus
5
2
2
3
W
2
1
4
4
L
2
5
1
0.5
L
Cabrakan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,218
Damage
14,301
16,160
Taken
22,234
4,433
Mitigated
11,227
378
Healing
6,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
281
54
0
23
3,193
510
0
1,755
1,425
0
2,382
W
Horus
5,199
1,545
965
1,286
9,182
5,639
121
2,042
7,140
0
23,031
W
Sylvanus
Schaust123
Sylvanus
5,138
2,037
771
2,751
8,105
3,999
1,980
1,515
6,590
26,367
6,177
W
3,964
884
0
737
4,947
1,589
1,055
1,481
3,466
0
32,400
L
4,552
517
0
355
10,215
2,520
0
2,463
7,696
23,687
1,333
L
Cabrakan
385
146
0
0
2,752
1,403
0
598
2,128
807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,842
Gold Earned
26,061
53
Minions Killed
159
0
Camps Cleared
0
187,633
Distance Traveled
452,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,346
705
10
1
0
21,578
0
W
Horus
8,285
921
32
4
0
174,318
0
W
Sylvanus
9,159
1,018
74
8
0
135,903
0
W
Neith
8,617
957
53
6
0
141,999
0
L
Raijin
7,556
840
43
5
0
129,039
0
L
Cabrakan
5,940
660
0
0
0
37,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role