Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Bjoide
Hun Batz
Level 182
God Stats
3W - 6L
1,240 SR
Queue Stats
428W - 428L
1,483 Elo+
Solo
Amaterasu
Amaterasu
FabianSRZ
Amaterasu
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 58L
1,537 Elo+
Solo
Ah Puch
Ah Puch
SxxSHOUPxxL
Ah Puch
Level 127
God Stats
1W - 4L
1,442 SR
Queue Stats
168W - 184L
1,520 Elo+
Solo
Eset
Eset
xJakes
Eset
Level 123
God Stats
4W - 2L
1,604 SR
Queue Stats
489W - 476L
1,564 Elo+
Solo
Team Averages
Level 144
1,457 SR
1,521 Elo+

VS

Team Averages
Level 127
1,524 SR
1,538 Elo+
Janus
Janus
Kaos115
Janus
Level 99
God Stats
5W - 6L
1,507 SR
Queue Stats
433W - 427L
1,561 Elo+
Party 1
Olorun
Olorun
LoboQueen
Olorun
Level 120
God Stats
3W - 1L
1,905 SR
Queue Stats
33W - 26L
1,532 Elo+
Solo
Bacchus
Bacchus
Shm0n3
Bacchus
Level 151
God Stats
6W - 8L
1,480 SR
Queue Stats
401W - 443L
1,540 Elo+
Solo
Medusa
Medusa
xGearZx
Medusa
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
303W - 274L
1,536 Elo+
Party 1
Scylla
Scylla
xLeoniDx
Scylla
Level 141
God Stats
3W - 12L
1,227 SR
Queue Stats
291W - 317L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 2 / 11
8,176
1,022
6,561
10,877
12,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
Bjoide
Hun Batz
15
4 / 1 / 8
8,463
1,058
7,700
11,520
8,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
FabianSRZ
Amaterasu
13
5 / 4 / 5
8,046
1,006
3,550
12,007
8,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
SxxSHOUPxxL
Ah Puch
12
1 / 2 / 6
7,418
927
6,755
5,901
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Eset
xJakes
Eset
14
3 / 1 / 12
8,032
1,004
6,388
5,617
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kaos115
Janus
14
3 / 3 / 5
7,151
894
6,380
6,547
2,481
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
LoboQueen
Olorun
10
0 / 5 / 5
6,134
767
6,244
7,849
3,721
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
Shm0n3
Bacchus
12
1 / 2 / 7
7,006
876
5,440
7,838
8,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
xGearZx
Medusa
12
2 / 4 / 5
7,247
906
7,479
8,192
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
xLeoniDx
Scylla
10
4 / 1 / 3
6,665
833
5,753
2,916
1,011
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
35
15
Kills
10
10
Deaths
15
42
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
11
3.75
W
Hun Batz
Bjoide
Hun Batz
4
1
8
8
W
Amaterasu
FabianSRZ
Amaterasu
5
4
5
1.88
L
Janus
Kaos115
Janus
3
3
5
1.83
L
Olorun
LoboQueen
Olorun
0
5
5
0.5
L
Bacchus
Shm0n3
Bacchus
1
2
7
2.25
W
Ah Puch
SxxSHOUPxxL
Ah Puch
1
2
6
2
L
Medusa
xGearZx
Medusa
2
4
5
1.13
W
Eset
xJakes
Eset
3
1
12
9
L
Scylla
xLeoniDx
Scylla
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,954
Damage
31,296
45,922
Taken
33,342
33,360
Mitigated
18,929
19,014
Healing
10,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,561
224
440
3,047
10,877
12,492
0
4,956
5,921
12,614
0
W
Hun Batz
Bjoide
Hun Batz
7,700
0
671
4,403
11,520
8,143
1,373
6,445
5,075
0
21,142
W
Amaterasu
FabianSRZ
Amaterasu
3,550
1,284
848
4,609
12,007
8,740
675
4,822
7,185
0
6,949
L
Janus
Kaos115
Janus
6,380
0
42
1,478
6,547
2,481
0
5,132
1,193
14,007
0
L
Olorun
LoboQueen
Olorun
6,244
2,141
1,250
1,442
7,849
3,721
0
4,451
3,241
9,281
615
L
Bacchus
Shm0n3
Bacchus
5,440
507
0
2,474
7,838
8,445
0
3,589
3,663
8,107
0
W
Ah Puch
SxxSHOUPxxL
Ah Puch
6,755
52
748
1,530
5,901
2,009
485
3,703
2,198
14,952
0
L
Medusa
xGearZx
Medusa
7,479
3,292
61
1,715
8,192
3,271
0
4,620
3,205
0
20,590
W
Eset
xJakes
Eset
6,388
49
644
2,074
5,617
1,976
526
3,009
2,608
12,103
0
L
Scylla
xLeoniDx
Scylla
5,753
809
1,349
785
2,916
1,011
0
1,110
1,724
11,907
828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,135
Gold Earned
34,203
89
Minions Killed
70
0
Camps Cleared
0
801,293
Distance Traveled
715,044
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,176
1,022
9
1
0
174,496
0
W
Hun Batz
8,463
1,058
24
3
0
176,940
0
W
Amaterasu
8,046
1,006
14
2
0
160,232
0
L
Janus
7,151
894
17
2
0
168,442
0
L
Olorun
6,134
767
14
2
0
125,562
0
L
Bacchus
7,006
876
1
0
0
174,021
0
W
Ah Puch
7,418
927
18
2
0
113,649
0
L
Medusa
7,247
906
22
3
0
139,004
0
W
Eset
8,032
1,004
24
3
0
175,976
0
L
Scylla
6,665
833
16
2
0
108,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role