Player Matchup

Izanami
Izanami
Gifted Z3ro
Izanami
Level 156
God Stats
5W - 3L
1,507 SR
Queue Stats
425W - 459L
1,501 Elo+
Party 1
Chaac
Chaac
Super Abridged
Chaac
Level 109
God Stats
62W - 41L
1,620 SR
Queue Stats
399W - 431L
1,507 Elo+
Party 1
Vamana
Vamana
YoJonny1
Vamana
Level 143
God Stats
2W - 1L
1,718 SR
Queue Stats
327W - 368L
1,504 Elo+
Party 1
Ymir
Ymir
callbugs
Ymir
Level 108
God Stats
6W - 14L
1,368 SR
Queue Stats
360W - 383L
1,538 Elo+
Party 1
Janus
Janus
criderslider
Janus
Level 146
God Stats
3W - 1L
1,697 SR
Queue Stats
138W - 121L
1,572 Elo+
Solo
Team Averages
Level 132
1,582 SR
1,524 Elo+

VS

Team Averages
Level 87
1,541 SR
1,495 Elo+
Izanami
Izanami
GGYella
Izanami
Level 108
God Stats
4W - 4L
1,606 SR
Queue Stats
501W - 490L
1,436 Elo+
Solo
Tiamat
Tiamat
TBGReapr
Tiamat
Level 56
God Stats
10W - 9L
1,496 SR
Queue Stats
151W - 149L
1,515 Elo+
Solo
Bacchus
Bacchus
lil_rascle91
Bacchus
Level 87
God Stats
63W - 47L
1,589 SR
Queue Stats
141W - 128L
1,502 Elo+
Party 2
Gilgamesh
Gilgamesh
nogame877
Gilgamesh
Level 87
God Stats
5W - 5L
1,721 SR
Queue Stats
38W - 44L
1,510 Elo+
Solo
Nemesis
Nemesis
oHighlitez--
Nemesis
Level 99
God Stats
1W - 3L
1,291 SR
Queue Stats
102W - 96L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gifted Z3ro
Izanami
7
3 / 0 / 2
4,446
741
2,530
2,698
666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 1 / 0
3,860
643
1,043
4,308
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
YoJonny1
Vamana
7
0 / 2 / 0
4,432
739
370
4,251
1,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
7
2 / 0 / 3
4,716
786
2,777
3,770
2,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 0 / 1
4,160
693
1,923
2,386
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GGYella
Izanami
5
0 / 4 / 0
3,295
549
2,005
4,074
1,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tiamat
TBGReapr
Tiamat
8
1 / 1 / 0
4,353
726
2,161
2,546
818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bacchus
lil_rascle91
Bacchus
6
0 / 1 / 0
3,602
600
1,643
3,317
2,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
nogame877
Gilgamesh
5
2 / 0 / 0
3,713
619
1,323
1,816
696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis
oHighlitez--
Nemesis
6
0 / 0 / 1
3,645
608
1,055
3,134
965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
3
3
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
GGYella
Izanami
0
4
0
0
W
Izanami
Gifted Z3ro
Izanami
3
0
2
4
W
1
1
0
1
L
Tiamat
TBGReapr
Tiamat
1
1
0
1
W
Vamana
YoJonny1
Vamana
0
2
0
0
W
Ymir
2
0
3
3.5
W
0
0
1
0.5
L
Bacchus
lil_rascle91
Bacchus
0
1
0
0
L
Gilgamesh
nogame877
Gilgamesh
2
0
0
2
L
Nemesis
oHighlitez--
Nemesis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,643
Damage
8,187
17,413
Taken
14,887
7,173
Mitigated
5,816
5,051
Healing
4,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
GGYella
Izanami
2,005
1,191
0
913
4,074
1,033
0
1,819
2,255
0
15,353
W
Izanami
Gifted Z3ro
Izanami
2,530
1,981
0
1,480
2,698
666
504
898
1,800
0
28,243
W
1,043
233
0
680
4,308
2,251
0
320
3,904
0
19,054
L
Tiamat
TBGReapr
Tiamat
2,161
193
0
1,158
2,546
818
0
1,273
1,071
22,589
0
W
Vamana
YoJonny1
Vamana
370
98
0
1,416
4,251
1,590
0
0
4,135
0
25,133
W
Ymir
2,777
1,073
0
855
3,770
2,033
0
745
3,025
9,263
1,170
W
1,923
53
0
620
2,386
633
0
1,559
629
26,978
0
L
Bacchus
lil_rascle91
Bacchus
1,643
157
0
1,365
3,317
2,304
0
792
2,525
6,287
0
L
Gilgamesh
nogame877
Gilgamesh
1,323
594
0
124
1,816
696
0
0
1,816
0
10,631
L
Nemesis
oHighlitez--
Nemesis
1,055
327
0
625
3,134
965
0
427
2,625
0
15,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,614
Gold Earned
18,608
220
Minions Killed
153
0
Camps Cleared
0
642,898
Distance Traveled
598,702
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,295
549
29
5
0
117,782
0
W
Izanami
4,446
741
53
9
0
130,866
0
W
Chaac
3,860
643
37
6
0
155,521
0
L
Tiamat
4,353
726
52
9
0
118,778
0
W
Vamana
4,432
739
50
8
0
96,484
2
W
Ymir
4,716
786
16
3
0
136,542
0
W
Janus
4,160
693
64
11
0
123,485
2
L
Bacchus
3,602
600
11
2
0
130,582
2
L
Gilgamesh
3,713
619
21
4
0
76,267
1
L
Nemesis
3,645
608
40
7
0
155,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role