Player Matchup

Hou Yi
Hou Yi
Dr0pEm JayR
Hou Yi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,313 Elo+
Party 1
Medusa
Medusa
GP Leee
Medusa
Level 21
God Stats
31W - 31L
1,310 SR
Queue Stats
32W - 31L
1,313 Elo+
Party 1
Chaac
Chaac
Migö
Chaac
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
l T Spark l
Cthulhu
Level 17
God Stats
22W - 18L
1,311 SR
Queue Stats
22W - 18L
1,280 Elo+
Party 1
Thoth
Thoth
spundunkin
Thoth
Level 157
God Stats
0W - 1L
1,770 SR
Queue Stats
38W - 46L
1,375 Elo+
Solo
Team Averages
Level 84
1,478 SR
1,341 Elo+

VS

Team Averages
Level 116
1,483 SR
1,464 Elo+
Vulcan
Vulcan
 
Vulcan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Dudu7777
Loki
Level 67
God Stats
21W - 12L
1,634 SR
Queue Stats
419W - 440L
1,453 Elo+
Solo
Artemis
Artemis
TSR-FADIL511
Artemis
Level 129
God Stats
16W - 5L
1,733 SR
Queue Stats
22W - 12L
1,555 Elo+
Solo
Ah Puch
Ah Puch
op2muspryme2222
Ah Puch
Level 102
God Stats
1W - 1L
1,272 SR
Queue Stats
47W - 62L
1,366 Elo+
Solo
Hera
Hera
terryz46
Hera
Level 137
God Stats
5W - 7L
1,274 SR
Queue Stats
1,246W - 1,318L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
3 / 2 / 7
10,150
1,128
6,147
14,391
6,751
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Medusa
GP Leee
Medusa
15
3 / 4 / 5
9,289
1,032
7,762
12,649
4,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chaac
Migö
Chaac
15
4 / 3 / 3
9,839
1,093
5,932
12,660
12,468
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
l T Spark l
Cthulhu
14
0 / 1 / 0
8,085
898
160
1,348
482
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thoth
15
0 / 5 / 7
9,115
1,013
3,441
11,125
2,992
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

212

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
1 / 1 / 6
9,435
1,048
8,653
3,274
1,299
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
17
7 / 3 / 6
11,473
1,275
13,417
8,768
4,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
TSR-FADIL511
Artemis
15
0 / 6 / 6
9,144
1,016
6,439
10,127
3,993
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 0 / 6
9,883
1,098
6,199
1,268
721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
16
4 / 0 / 6
9,981
1,109
13,202
3,484
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
10
Kills
15
15
Deaths
10
22
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
1
6
4
L
Hou Yi
3
2
7
3.25
W
Loki
7
3
6
3.33
L
Medusa
GP Leee
Medusa
3
4
5
1.38
L
Chaac
Migö
Chaac
4
3
3
1.83
W
Artemis
TSR-FADIL511
Artemis
0
6
6
0.5
L
Cthulhu
l T Spark l
Cthulhu
0
1
0
0
W
3
0
6
6
L
Thoth
0
5
7
0.7
W
Hera
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,442
Damage
47,910
52,173
Taken
26,921
26,901
Mitigated
11,213
1,005
Healing
3,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,653
86
0
0
3,274
1,299
0
490
2,784
29,078
627
L
Hou Yi
6,147
1,381
0
0
14,391
6,751
0
8,464
5,605
0
19,400
W
Loki
13,417
3,532
0
2,300
8,768
4,083
0
1,211
7,345
0
30,252
L
Medusa
GP Leee
Medusa
7,762
2,630
0
0
12,649
4,208
0
5,679
6,676
0
25,547
L
Chaac
Migö
Chaac
5,932
540
0
1,005
12,660
12,468
0
7,263
5,264
0
24,815
W
Artemis
TSR-FADIL511
Artemis
6,439
1,737
0
209
10,127
3,993
0
788
9,339
0
20,203
L
Cthulhu
l T Spark l
Cthulhu
160
0
0
0
1,348
482
0
387
927
3,981
0
W
6,199
0
0
415
1,268
721
0
281
987
21,219
0
L
Thoth
3,441
518
0
0
11,125
2,992
0
6,062
4,810
26,386
0
W
Hera
13,202
2,437
0
308
3,484
1,117
0
831
2,653
25,439
249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,478
Gold Earned
49,916
186
Minions Killed
186
4
Camps Cleared
10
661,562
Distance Traveled
808,527
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,435
1,048
54
6
3
177,210
0
L
Hou Yi
10,150
1,128
37
4
2
158,059
0
W
Loki
11,473
1,275
27
3
5
203,791
2
L
Medusa
9,289
1,032
46
5
1
142,957
0
L
Chaac
9,839
1,093
44
5
0
176,685
0
W
Artemis
9,144
1,016
37
4
1
139,289
0
L
Cthulhu
8,085
898
4
0
1
34,640
0
W
Ah Puch
9,883
1,098
39
4
0
166,408
0
L
Thoth
9,115
1,013
55
6
0
149,221
0
W
Hera
9,981
1,109
29
3
1
121,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role