Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
EVICTEDpro
Bastet
Level 122
God Stats
1W - 4L
1,481 SR
Queue Stats
13W - 13L
1,609 Elo+
Party 1
Nu Wa
Nu Wa
Lunarushka
Nu Wa
Level 64
God Stats
1W - 4L
1,629 SR
Queue Stats
14W - 16L
1,750 Elo+
Party 1
Charybdis
Charybdis
Unzan
Charybdis
Level 80
God Stats
1W - 1L
1,720 SR
Queue Stats
6W - 6L
1,525 Elo+
Solo
Xing Tian
Xing Tian
qbanshee
Xing Tian
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,521 Elo+
Party 1
Team Averages
Level 108
1,566 SR
1,581 Elo+

VS

Team Averages
Level 111
1,635 SR
1,511 Elo+
Neith
Neith
Paizadas
Neith
Level 109
God Stats
10W - 3L
1,656 SR
Queue Stats
317W - 292L
1,509 Elo+
Party 3
Danzaburou
Danzaburou
TheBadBlade
Danzaburou
Level 106
God Stats
4W - 0L
1,901 SR
Queue Stats
98W - 80L
1,516 Elo+
Party 2
Zhong Kui
Zhong Kui
Zebriu
Zhong Kui
Level 155
God Stats
36W - 21L
1,646 SR
Queue Stats
397W - 363L
1,539 Elo+
Party 3
Athena
Athena
chin_chapley69
Athena
Level 107
God Stats
8W - 10L
1,472 SR
Queue Stats
45W - 41L
1,483 Elo+
Solo
Aphrodite
Aphrodite
wrestling-kid
Aphrodite
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 64L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 0 / 1
7,093
473
6,210
13,410
9,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
EVICTEDpro
Bastet
11
2 / 2 / 1
6,749
450
4,614
8,791
2,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
12
0 / 2 / 0
7,129
475
5,803
5,586
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Unzan
Charybdis
12
0 / 5 / 1
7,006
467
5,276
9,033
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
qbanshee
Xing Tian
10
1 / 0 / 0
7,079
472
5,697
14,747
13,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Paizadas
Neith
15
1 / 1 / 2
8,414
561
4,977
7,636
2,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
TheBadBlade
Danzaburou
16
3 / 1 / 3
9,320
621
8,124
7,055
2,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zhong Kui
Zebriu
Zhong Kui
14
1 / 2 / 0
8,572
571
10,196
11,487
7,059
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 2
8,171
545
7,022
11,035
5,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
wrestling-kid
Aphrodite
14
1 / 0 / 4
8,356
557
5,262
9,642
8,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
9
9
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
0
1
1.5
L
Bastet
EVICTEDpro
Bastet
2
2
1
1.25
L
Nu Wa
0
2
0
0
W
Neith
Paizadas
Neith
1
1
2
2
W
Danzaburou
TheBadBlade
Danzaburou
3
1
3
4.5
L
Charybdis
Unzan
Charybdis
0
5
1
0.1
W
Zhong Kui
Zebriu
Zhong Kui
1
2
0
0.5
W
3
0
2
4
L
Xing Tian
qbanshee
Xing Tian
1
0
0
1
W
Aphrodite
wrestling-kid
Aphrodite
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,600
Damage
35,581
51,567
Taken
46,855
29,784
Mitigated
26,894
13,408
Healing
29,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,210
1,109
0
3,889
13,410
9,469
0
8,607
4,803
0
48,705
L
Bastet
EVICTEDpro
Bastet
4,614
617
0
1,739
8,791
2,865
0
3,829
4,962
0
39,481
L
Nu Wa
5,803
1,332
0
1,140
5,586
1,732
0
1,354
4,232
52,375
915
W
Neith
Paizadas
Neith
4,977
1,785
0
2,242
7,636
2,742
141
2,328
5,308
0
73,748
W
Danzaburou
TheBadBlade
Danzaburou
8,124
3,728
0
2,730
7,055
2,965
2,766
2,015
5,040
0
88,031
L
Charybdis
Unzan
Charybdis
5,276
2,380
0
3,107
9,033
2,492
656
2,329
6,704
0
55,773
W
Zhong Kui
Zebriu
Zhong Kui
10,196
1,855
0
8,286
11,487
7,059
849
935
10,025
66,118
1,561
W
7,022
1,932
0
6,318
11,035
5,905
0
1,728
9,189
61,064
2,371
L
Xing Tian
qbanshee
Xing Tian
5,697
723
0
3,533
14,747
13,226
208
6,041
8,706
20,626
0
W
Aphrodite
wrestling-kid
Aphrodite
5,262
1,476
3,258
6,967
9,642
8,223
320
4,427
5,172
27,187
971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,056
Gold Earned
42,833
376
Minions Killed
544
0
Camps Cleared
0
1,488,631
Distance Traveled
1,549,402
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,093
473
83
6
0
308,098
3
L
Bastet
6,749
450
57
4
0
359,696
5
L
Nu Wa
7,129
475
107
7
0
263,333
1
W
Neith
8,414
561
132
9
0
320,623
4
W
Danzaburou
9,320
621
147
10
0
302,287
0
L
Charybdis
7,006
467
99
7
0
262,977
0
W
Zhong Kui
8,572
571
116
8
0
268,329
3
W
Athena
8,171
545
107
7
0
380,218
0
L
Xing Tian
7,079
472
30
2
0
294,527
5
W
Aphrodite
8,356
557
42
3
0
277,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role