Player Matchup

Chaac
Chaac
Chef Grognak
Chaac
Level 25
God Stats
23W - 29L
1,512 SR
Queue Stats
30W - 48L
1,369 Elo+
Party 3
Charon
Charon
FerretGames9614
Charon
Level 108
God Stats
8W - 10L
1,484 SR
Queue Stats
425W - 426L
1,459 Elo+
Party 3
Lancelot
Lancelot
Minshuku
Lancelot
Level 45
God Stats
5W - 3L
1,527 SR
Queue Stats
46W - 77L
1,336 Elo+
Party 2
Izanami
Izanami
Odingod89
Izanami
Level 46
God Stats
8W - 11L
1,375 SR
Queue Stats
70W - 81L
1,380 Elo+
Solo
Zeus
Zeus
PersephoneMain
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,364 Elo+
Party 2
Team Averages
Level 50
1,480 SR
1,382 Elo+

VS

Team Averages
Level 38
1,458 SR
1,293 Elo+
Olorun
Olorun
Firefly42099
Olorun
Level 38
God Stats
8W - 5L
1,758 SR
Queue Stats
22W - 36L
1,352 Elo+
Solo
Thanatos
Thanatos
Lice Spray
Thanatos
Level 67
God Stats
5W - 5L
1,411 SR
Queue Stats
5W - 6L
1,298 Elo+
Party 1
Vamana
Vamana
RiftzMovinn
Vamana
Level 16
God Stats
4W - 4L
1,503 SR
Queue Stats
5W - 6L
1,298 Elo+
Party 1
Ymir
Ymir
Yhuull
Ymir
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 38L
1,258 Elo+
Party 4
Danzaburou
Danzaburou
gelinpidão
Danzaburou
Level 29
God Stats
2W - 10L
1,117 SR
Queue Stats
22W - 38L
1,258 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,624
545
6,045
11,072
8,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 6 / 4
6,507
465
6,339
14,557
8,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
Minshuku
Lancelot
11
2 / 0 / 4
6,623
473
5,936
9,430
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Odingod89
Izanami
10
2 / 4 / 2
6,658
476
3,979
6,443
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 1 / 0
6,739
481
6,905
7,342
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
1 / 2 / 0
8,107
579
3,692
9,827
3,318
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Lice Spray
Thanatos
12
5 / 1 / 1
7,999
571
8,009
10,839
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
13
2 / 4 / 1
7,841
560
6,755
11,072
6,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Yhuull
Ymir
11
3 / 2 / 6
7,888
563
6,671
10,858
8,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
gelinpidão
Danzaburou
12
1 / 2 / 5
7,258
518
6,324
8,781
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
11
Kills
12
12
Deaths
11
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
L
1
6
4
0.5
W
Olorun
1
2
0
0.5
W
Thanatos
Lice Spray
Thanatos
5
1
1
5.5
L
Lancelot
Minshuku
Lancelot
2
0
4
4
L
Izanami
Odingod89
Izanami
2
4
2
0.75
L
3
1
0
3
W
Vamana
2
4
1
0.63
W
Ymir
Yhuull
Ymir
3
2
6
3
W
Danzaburou
gelinpidão
Danzaburou
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,204
Damage
31,451
48,844
Taken
51,377
25,030
Mitigated
25,227
10,838
Healing
24,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,045
648
0
5,735
11,072
8,398
0
86
10,986
0
41,376
L
6,339
1,344
0
1,468
14,557
8,451
0
4,864
9,693
29,878
0
W
Olorun
3,692
1,963
467
5,527
9,827
3,318
1,153
4,200
5,627
51,834
1,356
W
Thanatos
Lice Spray
Thanatos
8,009
1,504
0
11,015
10,839
3,641
290
1,385
9,283
0
59,562
L
Lancelot
Minshuku
Lancelot
5,936
1,184
0
1,320
9,430
3,910
0
2,353
7,077
0
33,996
L
Izanami
Odingod89
Izanami
3,979
2,042
0
1,230
6,443
1,933
559
878
5,565
0
33,437
L
6,905
1,245
0
1,085
7,342
2,338
0
1,937
5,405
33,594
0
W
Vamana
6,755
3,112
0
3,328
11,072
6,732
0
1,040
9,586
0
55,588
W
Ymir
Yhuull
Ymir
6,671
1,219
0
1,709
10,858
8,658
417
3,796
7,025
20,193
3,082
W
Danzaburou
gelinpidão
Danzaburou
6,324
1,897
0
2,778
8,781
2,878
1,301
3,506
5,275
0
41,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,151
Gold Earned
39,093
286
Minions Killed
348
0
Camps Cleared
0
1,432,243
Distance Traveled
1,389,730
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,624
545
68
5
0
286,016
4
L
Charon
6,507
465
43
3
0
262,501
8
W
Olorun
8,107
579
84
6
0
242,014
3
W
Thanatos
7,999
571
90
6
0
316,636
0
L
Lancelot
6,623
473
59
4
0
362,407
1
L
Izanami
6,658
476
63
5
0
252,370
0
L
Zeus
6,739
481
53
4
0
268,949
1
W
Vamana
7,841
560
81
6
0
294,877
0
W
Ymir
7,888
563
31
2
0
286,672
0
W
Danzaburou
7,258
518
62
4
0
249,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role