Player Matchup

Olorun
Olorun
ElderBatka
Olorun
Level 74
God Stats
8W - 8L
1,640 SR
Queue Stats
182W - 170L
1,484 Elo+
Solo
Bakasura
Bakasura
Navajas_Sniper_
Bakasura
Level 62
God Stats
3W - 2L
1,721 SR
Queue Stats
42W - 49L
1,452 Elo+
Solo
Amaterasu
Amaterasu
Remiinant
Amaterasu
Level 64
God Stats
12W - 6L
1,279 SR
Queue Stats
159W - 152L
1,467 Elo+
Solo
Neith
Neith
WeedMate
Neith
Level 65
God Stats
25W - 30L
1,382 SR
Queue Stats
36W - 45L
1,322 Elo+
Solo
Odin
Odin
thiemo0204
Odin
Level 81
God Stats
15W - 6L
1,478 SR
Queue Stats
174W - 179L
1,396 Elo+
Solo
Team Averages
Level 69
1,500 SR
1,424 Elo+

VS

Team Averages
Level 78
1,440 SR
1,434 Elo+
Tyr
Tyr
AidenBlack064
Tyr
Level 69
God Stats
5W - 5L
1,480 SR
Queue Stats
59W - 54L
1,409 Elo+
Party 2
Izanami
Izanami
DR4G4L
Izanami
Level 77
God Stats
24W - 24L
1,295 SR
Queue Stats
136W - 118L
1,449 Elo+
Party 2
Nu Wa
Nu Wa
HODEI37
Nu Wa
Level 60
God Stats
26W - 24L
1,515 SR
Queue Stats
134W - 121L
1,453 Elo+
Party 2
Loki
Loki
XxCrazyAustriaxX
Loki
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 80L
1,437 Elo+
Party 1
Achilles
Achilles
stewie88griffin
Achilles
Level 87
God Stats
3W - 6L
1,411 SR
Queue Stats
138W - 129L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ElderBatka
Olorun
15
3 / 5 / 2
9,098
535
7,107
13,296
4,786
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
13
2 / 3 / 3
8,377
493
8,753
11,606
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
Remiinant
Amaterasu
16
2 / 2 / 3
9,973
587
7,510
12,044
6,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
WeedMate
Neith
13
2 / 2 / 6
8,133
478
7,676
7,610
2,466
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
8 / 1 / 3
10,139
596
6,886
10,552
7,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
7,559
445
3,639
12,280
7,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
DR4G4L
Izanami
14
4 / 7 / 3
8,972
528
11,964
16,038
4,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
HODEI37
Nu Wa
10
2 / 0 / 0
7,244
426
4,074
2,721
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 2
8,597
506
5,971
12,633
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
14
1 / 2 / 5
8,174
481
4,853
9,744
9,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
17
Kills
13
13
Deaths
17
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
Izanami
DR4G4L
Izanami
4
7
3
0.79
W
Olorun
ElderBatka
Olorun
3
5
2
0.8
L
Nu Wa
HODEI37
Nu Wa
2
0
0
2
W
Bakasura
2
3
3
1.17
W
Amaterasu
Remiinant
Amaterasu
2
2
3
1.75
W
Neith
WeedMate
Neith
2
2
6
2.5
L
4
3
2
1.67
L
Achilles
1
2
5
1.75
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,932
Damage
30,501
55,108
Taken
53,416
26,659
Mitigated
25,832
16,682
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,639
1,323
0
2,608
12,280
7,066
237
227
11,502
0
37,281
L
Izanami
DR4G4L
Izanami
11,964
7,571
0
4,335
16,038
4,152
477
3,832
11,727
0
51,208
W
Olorun
ElderBatka
Olorun
7,107
2,819
0
3,129
13,296
4,786
1,381
1,567
11,644
55,452
1,153
L
Nu Wa
HODEI37
Nu Wa
4,074
1,058
0
796
2,721
593
10
918
1,732
29,994
1,185
W
Bakasura
8,753
5,495
0
4,203
11,606
5,053
260
1,536
9,954
0
42,508
W
Amaterasu
Remiinant
Amaterasu
7,510
3,531
0
5,392
12,044
6,720
1,643
316
11,502
0
70,964
W
Neith
WeedMate
Neith
7,676
3,078
0
2,498
7,610
2,466
1,795
322
7,218
0
39,504
L
5,971
1,334
161
5,292
12,633
4,195
0
1,404
10,935
0
57,874
L
Achilles
4,853
1,069
0
708
9,744
9,826
0
633
8,831
0
35,059
W
6,886
1,768
0
1,460
10,552
7,634
487
293
10,135
0
48,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,720
Gold Earned
40,546
458
Minions Killed
351
0
Camps Cleared
0
1,648,243
Distance Traveled
1,322,560
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,559
445
63
4
0
346,002
0
L
Izanami
8,972
528
75
4
0
272,892
0
W
Olorun
9,098
535
100
6
0
271,445
0
L
Nu Wa
7,244
426
54
3
0
158,986
0
W
Bakasura
8,377
493
85
5
0
392,657
0
W
Amaterasu
9,973
587
127
7
0
341,571
0
W
Neith
8,133
478
60
4
0
294,325
0
L
Loki
8,597
506
104
6
0
347,948
5
L
Achilles
8,174
481
55
3
0
196,732
1
W
Odin
10,139
596
86
5
0
348,245
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role