Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Lautre__Compte
Chronos
Level 54
God Stats
3W - 2L
1,885 SR
Queue Stats
96W - 96L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
ManiekManiecki
Danzaburou
Level 109
God Stats
22W - 13L
1,722 SR
Queue Stats
57W - 54L
1,518 Elo+
Solo
Vamana
Vamana
SpudJacksonn
Vamana
Level 117
God Stats
16W - 15L
1,557 SR
Queue Stats
266W - 249L
1,468 Elo+
Solo
Mulan
Mulan
YoanDbvs
Mulan
Level 46
God Stats
21W - 13L
1,632 SR
Queue Stats
56W - 61L
1,467 Elo+
Party 2
Team Averages
Level 86
1,659 SR
1,489 Elo+

VS

Team Averages
Level 91
1,536 SR
1,510 Elo+
Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Lumafluffi
Serqet
Level 103
God Stats
10W - 11L
1,450 SR
Queue Stats
380W - 357L
1,493 Elo+
Solo
Jormungandr
Jormungandr
Lunarushka
Jormungandr
Level 64
God Stats
1W - 0L
1,483 SR
Queue Stats
10W - 8L
1,698 Elo+
Party 1
Agni
Agni
darkwingduck001
Agni
Level 129
God Stats
3W - 0L
1,822 SR
Queue Stats
71W - 57L
1,466 Elo+
Solo
King Arthur
King Arthur
hadesfero
King Arthur
Level 37
God Stats
13W - 14L
1,424 SR
Queue Stats
16W - 21L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 3 / 0
4,628
463
999
6,969
3,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 3 / 0
5,800
580
2,903
5,623
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ManiekManiecki
Danzaburou
9
0 / 4 / 2
4,953
495
2,790
6,683
1,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
10
2 / 1 / 0
6,079
608
6,015
11,540
5,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
YoanDbvs
Mulan
8
0 / 5 / 0
4,645
465
974
7,663
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 1
5,763
576
3,834
4,931
1,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serqet
Lumafluffi
Serqet
12
5 / 0 / 4
6,599
660
6,471
7,631
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Lunarushka
Jormungandr
10
3 / 1 / 2
6,408
641
3,392
6,304
4,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 1 / 0
6,611
661
6,713
4,937
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
hadesfero
King Arthur
11
1 / 1 / 2
6,435
644
7,180
8,839
5,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
16
16
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
0
0.33
W
Medusa
 
Medusa
2
1
1
2.5
L
1
3
0
0.33
W
Serqet
Lumafluffi
Serqet
5
0
4
7
W
Jormungandr
Lunarushka
Jormungandr
3
1
2
4
L
Danzaburou
ManiekManiecki
Danzaburou
0
4
2
0.25
L
Vamana
2
1
0
2
L
Mulan
YoanDbvs
Mulan
0
5
0
0
W
5
1
0
5
W
King Arthur
hadesfero
King Arthur
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,681
Damage
27,590
38,478
Taken
32,642
15,352
Mitigated
15,252
9,714
Healing
7,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
999
61
0
994
6,969
3,781
0
2,311
4,482
12,889
662
W
Medusa
 
Medusa
3,834
1,060
0
647
4,931
1,424
524
588
4,315
0
37,711
L
2,903
342
0
1,142
5,623
1,691
0
2,990
2,235
40,819
0
W
Serqet
Lumafluffi
Serqet
6,471
1,911
0
1,909
7,631
2,751
0
1,247
6,166
0
41,574
W
Jormungandr
Lunarushka
Jormungandr
3,392
1,119
0
1,781
6,304
4,563
407
205
6,022
24,395
1,862
L
Danzaburou
ManiekManiecki
Danzaburou
2,790
832
0
1,723
6,683
1,896
0
1,924
4,646
0
26,751
L
Vamana
6,015
2,265
0
3,814
11,540
5,629
0
132
11,114
0
36,197
L
Mulan
YoanDbvs
Mulan
974
51
0
2,041
7,663
2,355
0
1,827
5,555
0
28,182
W
6,713
783
0
1,120
4,937
1,393
0
1,386
3,421
42,430
1,250
W
King Arthur
hadesfero
King Arthur
7,180
1,076
0
2,128
8,839
5,121
201
75
8,311
0
44,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,105
Gold Earned
31,816
299
Minions Killed
334
0
Camps Cleared
0
1,034,328
Distance Traveled
1,117,970
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,628
463
30
3
0
198,178
4
W
Medusa
5,763
576
67
7
0
225,685
3
L
Chronos
5,800
580
87
9
0
211,251
0
W
Serqet
6,599
660
54
5
0
272,869
0
W
Jormungandr
6,408
641
53
5
0
187,339
0
L
Danzaburou
4,953
495
49
5
0
184,317
0
L
Vamana
6,079
608
78
8
0
218,678
1
L
Mulan
4,645
465
55
6
0
221,904
0
W
Agni
6,611
661
89
9
0
227,572
4
W
King Arthur
6,435
644
71
7
0
204,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role