Player Matchup

Merlin
Merlin
AhmedDoelam
Merlin
Level 24
God Stats
3W - 0L
1,875 SR
Queue Stats
33W - 20L
1,638 Elo+
Party 2
Charon
Charon
HashalahAbdul
Charon
Level 18
God Stats
5W - 0L
1,546 SR
Queue Stats
30W - 22L
1,686 Elo+
Party 2
Artemis
Artemis
LMNTRIX19
Artemis
Level 128
God Stats
12W - 3L
1,923 SR
Queue Stats
212W - 204L
1,605 Elo+
Party 2
Team Averages
Level 57
1,781 SR
1,643 Elo+

VS

Team Averages
Level 29
1,348 SR
1,486 Elo+
Pele
Pele
Kakolukien
Pele
Level 42
God Stats
0W - 2L
1,303 SR
Queue Stats
52W - 57L
1,497 Elo+
Party 1
Janus
Janus
MieciuPiecyk
Janus
Level 29
God Stats
1W - 6L
1,290 SR
Queue Stats
52W - 57L
1,497 Elo+
Party 1
Bacchus
Bacchus
Monka2137
Bacchus
Level 16
God Stats
1W - 3L
1,452 SR
Queue Stats
22W - 21L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
7 / 0 / 4
9,770
1,086
10,109
5,296
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 3 / 10
8,075
897
4,087
9,227
6,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
LMNTRIX19
Artemis
15
4 / 0 / 5
9,114
1,013
5,305
3,550
1,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,431
826
3,025
8,154
2,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 3 / 2
6,780
753
2,216
3,937
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Monka2137
Bacchus
12
2 / 3 / 1
7,303
811
3,135
9,926
9,224
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
0
4
9
W
0
3
10
1.67
L
1
5
2
0.4
W
Artemis
LMNTRIX19
Artemis
4
0
5
6.5
L
0
3
2
0.33
L
Bacchus
Monka2137
Bacchus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,501
Damage
8,376
18,073
Taken
22,017
9,398
Mitigated
12,277
5,835
Healing
1,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,109
639
0
1,382
5,296
2,101
1,469
1,961
3,285
48,345
356
W
4,087
338
0
3,152
9,227
6,130
701
1,503
7,554
12,787
636
L
3,025
669
0
635
8,154
2,083
0
4,667
3,142
0
17,799
W
Artemis
LMNTRIX19
Artemis
5,305
1,255
0
1,301
3,550
1,167
1,843
1,408
2,100
0
34,272
L
2,216
119
0
0
3,937
970
0
2,197
1,623
19,912
318
L
Bacchus
Monka2137
Bacchus
3,135
393
0
787
9,926
9,224
0
5,910
3,329
10,374
1,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,959
Gold Earned
21,514
154
Minions Killed
97
0
Camps Cleared
0
512,083
Distance Traveled
478,031
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,770
1,086
69
8
0
172,972
0
W
Charon
8,075
897
19
2
0
171,151
0
L
Pele
7,431
826
33
4
0
191,101
3
W
Artemis
9,114
1,013
66
7
0
167,960
0
L
Janus
6,780
753
51
6
0
127,353
1
L
Bacchus
7,303
811
13
1
0
159,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role