Player Matchup

Ishtar
Ishtar
AthleticGamer77
Ishtar
Level 66
God Stats
7W - 3L
1,675 SR
Queue Stats
57W - 73L
1,429 Elo+
Party 1
Mulan
Mulan
DrDeath124
Mulan
Level 120
God Stats
3W - 1L
1,459 SR
Queue Stats
57W - 67L
1,461 Elo+
Party 1
The Morrigan
The Morrigan
Nikolai81
The Morrigan
Level 108
God Stats
2W - 2L
1,696 SR
Queue Stats
24W - 30L
1,424 Elo+
Party 1
Jormungandr
Jormungandr
TS BoneDaddy
Jormungandr
Level 68
God Stats
1W - 2L
1,336 SR
Queue Stats
39W - 53L
1,428 Elo+
Party 1
Erlang Shen
Erlang Shen
lateher
Erlang Shen
Level 99
God Stats
3W - 4L
1,293 SR
Queue Stats
362W - 356L
1,413 Elo+
Solo
Team Averages
Level 92
1,492 SR
1,431 Elo+

VS

Team Averages
Level 101
1,502 SR
1,491 Elo+
Cerberus
Cerberus
Donovan Frey
Cerberus
Level 129
God Stats
18W - 16L
1,478 SR
Queue Stats
155W - 145L
1,511 Elo+
Solo
Arachne
Arachne
Ev0 Retemag
Arachne
Level 141
God Stats
11W - 12L
1,539 SR
Queue Stats
348W - 343L
1,452 Elo+
Party 2
Nu Wa
Nu Wa
Ev0 Wolf
Nu Wa
Level 84
God Stats
3W - 5L
1,500 SR
Queue Stats
265W - 255L
1,493 Elo+
Party 2
Artemis
Artemis
GhostMode-Keeno
Artemis
Level 98
God Stats
29W - 27L
1,516 SR
Queue Stats
171W - 164L
1,580 Elo+
Solo
Horus
Horus
GiratinaZ46
Horus
Level 54
God Stats
6W - 10L
1,475 SR
Queue Stats
190W - 207L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
7,489
576
5,918
7,582
2,540
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
14
4 / 2 / 6
7,753
596
9,153
11,418
4,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

The Morrigan
Nikolai81
The Morrigan
10
1 / 3 / 1
6,304
485
4,081
6,596
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Jormungandr
TS BoneDaddy
Jormungandr
11
1 / 0 / 4
7,171
552
4,713
6,979
4,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
lateher
Erlang Shen
12
3 / 5 / 0
7,337
564
6,594
9,880
6,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Donovan Frey
Cerberus
11
2 / 2 / 1
5,845
450
4,135
10,599
6,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
Ev0 Retemag
Arachne
13
5 / 3 / 1
6,932
533
6,008
13,517
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Ev0 Wolf
Nu Wa
11
0 / 1 / 4
6,205
477
5,645
3,235
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 0
6,007
462
4,093
8,419
2,425
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 3 / 1
7,186
553
5,472
12,014
9,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
13
Kills
11
11
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
L
Cerberus
Donovan Frey
Cerberus
2
2
1
1.25
W
Mulan
4
2
6
3.5
L
Arachne
Ev0 Retemag
Arachne
5
3
1
1.83
L
Nu Wa
Ev0 Wolf
Nu Wa
0
1
4
2
L
0
4
0
0
L
4
3
1
1.5
W
The Morrigan
Nikolai81
The Morrigan
1
3
1
0.5
W
Jormungandr
TS BoneDaddy
Jormungandr
1
0
4
3
W
Erlang Shen
lateher
Erlang Shen
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,459
Damage
25,353
42,455
Taken
47,784
20,285
Mitigated
24,444
16,422
Healing
15,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,918
3,481
0
3,630
7,582
2,540
0
602
6,866
0
42,840
L
Cerberus
Donovan Frey
Cerberus
4,135
120
0
2,691
10,599
6,903
0
4,557
6,042
33,842
753
W
Mulan
9,153
1,386
0
5,508
11,418
4,781
76
662
10,608
0
63,635
L
Arachne
Ev0 Retemag
Arachne
6,008
3,686
0
6,333
13,517
4,358
0
1,482
12,035
0
56,946
L
Nu Wa
Ev0 Wolf
Nu Wa
5,645
1,934
0
496
3,235
933
0
1,540
1,695
34,699
0
L
4,093
1,275
0
2,570
8,419
2,425
0
541
7,878
0
35,357
L
5,472
3,488
40
3,068
12,014
9,825
0
261
11,753
0
38,253
W
The Morrigan
Nikolai81
The Morrigan
4,081
745
0
1,867
6,596
1,882
0
3,238
2,964
38,825
1,205
W
Jormungandr
TS BoneDaddy
Jormungandr
4,713
1,333
137
2,477
6,979
4,116
110
3,560
2,817
26,966
0
W
Erlang Shen
lateher
Erlang Shen
6,594
3,303
0
2,803
9,880
6,966
0
316
9,524
109
42,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,054
Gold Earned
32,175
388
Minions Killed
374
0
Camps Cleared
0
1,258,627
Distance Traveled
1,226,698
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,489
576
77
6
0
221,079
0
L
Cerberus
5,845
450
94
7
0
273,409
2
W
Mulan
7,753
596
107
8
0
265,819
0
L
Arachne
6,932
533
85
7
0
318,451
0
L
Nu Wa
6,205
477
65
5
0
232,935
0
L
Artemis
6,007
462
62
5
0
192,184
4
L
Horus
7,186
553
68
5
0
209,719
0
W
The Morrigan
6,304
485
74
6
0
240,112
0
W
Jormungandr
7,171
552
48
4
0
286,577
0
W
Erlang Shen
7,337
564
82
6
0
245,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role