Player Matchup

Lancelot
Lancelot
Irrelepants
Lancelot
Level 121
God Stats
2W - 7L
1,240 SR
Queue Stats
900W - 836L
1,607 Elo+
Solo
Tyr
Tyr
SaH Juggalo
Tyr
Level 144
God Stats
0W - 2L
1,181 SR
Queue Stats
71W - 94L
1,465 Elo+
Party 1
Fenrir
Fenrir
SixtoGigolo
Fenrir
Level 134
God Stats
1W - 2L
1,443 SR
Queue Stats
229W - 206L
1,485 Elo+
Solo
Ra
Ra
aSlightCommA
Ra
Level 112
God Stats
0W - 2L
1,457 SR
Queue Stats
54W - 85L
1,393 Elo+
Party 1
Ao Kuang
Ao Kuang
hyrve
Ao Kuang
Level 100
God Stats
0W - 4L
1,193 SR
Queue Stats
149W - 154L
1,454 Elo+
Solo
Team Averages
Level 122
1,303 SR
1,481 Elo+

VS

Team Averages
Level 141
1,653 SR
1,632 Elo+
Chaac
Chaac
Garnicles
Chaac
Level 147
God Stats
11W - 6L
1,552 SR
Queue Stats
291W - 322L
1,503 Elo+
Solo
Xbalanque
Xbalanque
HeroOfTwilight
Xbalanque
Level 172
God Stats
7W - 0L
1,623 SR
Queue Stats
345W - 66L
1,818 Elo+
Party 2
Jormungandr
Jormungandr
LezduitLezduit
Jormungandr
Level 85
God Stats
3W - 0L
1,839 SR
Queue Stats
245W - 57L
1,832 Elo+
Party 2
Zhong Kui
Zhong Kui
ParStatistic09
Zhong Kui
Level 156
God Stats
6W - 5L
1,600 SR
Queue Stats
396W - 400L
1,513 Elo+
Solo
Sylvanus
Sylvanus
SilentJay93
Sylvanus
Level 146
God Stats
3W - 1L
1,653 SR
Queue Stats
347W - 364L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Irrelepants
Lancelot
14
6 / 6 / 0
8,326
1,041
6,905
9,565
6,816
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 6 / 7
6,395
799
4,208
9,914
7,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
12
1 / 6 / 5
6,784
848
4,284
8,579
7,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 8 / 3
6,832
854
5,614
10,736
3,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
hyrve
Ao Kuang
12
1 / 7 / 4
6,726
841
4,721
10,027
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Garnicles
Chaac
14
8 / 3 / 17
8,978
1,122
7,683
8,862
10,333
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
HeroOfTwilight
Xbalanque
15
8 / 3 / 15
9,110
1,139
13,793
7,288
4,140
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
LezduitLezduit
Jormungandr
14
7 / 1 / 20
9,023
1,128
11,426
11,102
12,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
ParStatistic09
Zhong Kui
14
7 / 2 / 16
8,591
1,074
8,248
6,872
5,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
SilentJay93
Sylvanus
14
3 / 2 / 25
9,021
1,128
4,859
11,888
13,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
126
9
Kills
33
33
Deaths
11
19
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Chaac
Garnicles
Chaac
8
3
17
5.5
W
Xbalanque
HeroOfTwilight
Xbalanque
8
3
15
5.17
L
Lancelot
Irrelepants
Lancelot
6
6
0
1
W
Jormungandr
LezduitLezduit
Jormungandr
7
1
20
17
W
Zhong Kui
ParStatistic09
Zhong Kui
7
2
16
7.5
L
0
6
7
0.58
W
Sylvanus
SilentJay93
Sylvanus
3
2
25
7.75
L
Fenrir
1
6
5
0.58
L
1
8
3
0.31
L
Ao Kuang
hyrve
Ao Kuang
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,732
Damage
46,009
48,821
Taken
46,012
28,500
Mitigated
45,623
4,227
Healing
18,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Garnicles
Chaac
7,683
605
354
1,394
8,862
10,333
232
1,474
7,388
0
19,283
W
Xbalanque
HeroOfTwilight
Xbalanque
13,793
9,816
1,027
455
7,288
4,140
2,896
2,140
5,068
0
24,943
L
Lancelot
Irrelepants
Lancelot
6,905
559
81
683
9,565
6,816
0
4,161
5,282
0
13,449
W
Jormungandr
LezduitLezduit
Jormungandr
11,426
2,204
1,415
2,019
11,102
12,139
751
2,722
8,380
24,564
2,372
W
Zhong Kui
ParStatistic09
Zhong Kui
8,248
337
0
1,745
6,872
5,997
2,910
809
5,990
14,168
0
L
4,208
286
0
600
9,914
7,662
0
5,104
4,595
0
7,620
W
Sylvanus
SilentJay93
Sylvanus
4,859
430
5,191
4,692
11,888
13,014
449
2,925
8,851
8,042
0
L
Fenrir
4,284
775
0
495
8,579
7,204
0
3,726
4,759
0
6,317
L
5,614
358
349
855
10,736
3,382
0
5,431
5,202
14,146
0
L
Ao Kuang
hyrve
Ao Kuang
4,721
1,291
179
985
10,027
3,436
0
4,391
5,496
10,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,063
Gold Earned
44,723
59
Minions Killed
88
0
Camps Cleared
0
626,495
Distance Traveled
732,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,978
1,122
20
3
0
171,023
0
W
Xbalanque
9,110
1,139
23
3
0
149,883
0
L
Lancelot
8,326
1,041
19
2
0
135,552
0
W
Jormungandr
9,023
1,128
19
2
0
142,384
0
W
Zhong Kui
8,591
1,074
22
3
0
137,680
0
L
Tyr
6,395
799
5
1
0
127,799
0
W
Sylvanus
9,021
1,128
4
1
0
131,436
0
L
Fenrir
6,784
848
4
1
0
134,304
0
L
Ra
6,832
854
24
3
0
115,438
0
L
Ao Kuang
6,726
841
7
1
0
113,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role