Player Matchup

Merlin
Merlin
 
Merlin
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
D2003Leggett
Atlas
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,522 Elo+
Party 1
Yemoja
Yemoja
MapoDep
Yemoja
Level 147
God Stats
4W - 2L
1,455 SR
Queue Stats
372W - 381L
1,468 Elo+
Solo
Yu Huang
Yu Huang
MummyJuicy
Yu Huang
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 20L
1,621 Elo+
Party 1
Ares
Ares
pidorasnagulag
Ares
Level 79
God Stats
3W - 2L
1,699 SR
Queue Stats
62W - 58L
1,495 Elo+
Solo
Team Averages
Level 114
1,531 SR
1,521 Elo+

VS

Team Averages
Level 125
1,456 SR
1,513 Elo+
Martichoras
Martichoras
 
Martichoras
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Diogenes9999
Thoth
Level 122
God Stats
8W - 13L
1,410 SR
Queue Stats
447W - 425L
1,490 Elo+
Solo
Zeus
Zeus
Flashwe
Zeus
Level 156
God Stats
3W - 5L
1,372 SR
Queue Stats
236W - 245L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 2 / 8
9,623
802
13,429
8,292
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 9
9,164
764
9,567
15,456
16,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
MapoDep
Yemoja
16
2 / 0 / 7
9,654
805
5,656
8,156
3,758
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Yu Huang
MummyJuicy
Yu Huang
17
6 / 2 / 5
10,169
847
11,229
8,948
3,552
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 9
9,961
830
4,967
11,482
9,943
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
18
5 / 4 / 1
9,632
803
16,180
13,336
4,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ah Puch
 
Ah Puch
16
0 / 5 / 3
8,182
682
8,031
13,749
5,022
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
 
Yemoja
12
1 / 2 / 3
7,705
642
2,567
9,506
3,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

5
0 / 0 / 0
5,900
492
0
0
0
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zeus
Flashwe
Zeus
16
0 / 4 / 4
8,072
673
8,969
9,261
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
15
Kills
6
6
Deaths
15
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
8
3.5
L
Martichoras
 
Martichoras
5
4
1
1.38
L
Ah Puch
 
Ah Puch
0
5
3
0.3
L
Yemoja
 
Yemoja
1
2
3
1.25
W
1
1
9
5.5
L
0
0
0
0
L
Zeus
Flashwe
Zeus
0
4
4
0.5
W
Yemoja
MapoDep
Yemoja
2
0
7
5.5
W
Yu Huang
MummyJuicy
Yu Huang
6
2
5
4.25
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,848
Damage
35,747
52,334
Taken
45,852
37,111
Mitigated
16,529
26,646
Healing
18,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,429
364
1,520
1,383
8,292
3,345
323
3,029
5,263
32,152
563
L
Martichoras
 
Martichoras
16,180
3,810
548
1,452
13,336
4,800
0
12,786
550
0
35,649
L
Ah Puch
 
Ah Puch
8,031
157
1,133
1,730
13,749
5,022
0
13,046
703
23,085
0
L
Yemoja
 
Yemoja
2,567
221
8,548
3,301
9,506
3,673
0
9,383
123
5,316
0
W
9,567
4,027
1,128
2,417
15,456
16,513
156
6,908
8,548
17,261
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Zeus
Flashwe
Zeus
8,969
170
680
630
9,261
3,034
0
8,920
341
20,637
63
W
Yemoja
MapoDep
Yemoja
5,656
395
11,437
4,613
8,156
3,758
354
3,814
4,342
14,815
1,906
W
Yu Huang
MummyJuicy
Yu Huang
11,229
434
920
698
8,948
3,552
362
2,874
6,074
28,405
381
W
4,967
268
856
1,674
11,482
9,943
484
2,942
8,540
7,386
416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,571
Gold Earned
39,491
161
Minions Killed
120
0
Camps Cleared
0
1,151,885
Distance Traveled
788,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,623
802
48
4
0
210,979
0
L
Martichoras
9,632
803
54
5
0
191,600
0
L
Ah Puch
8,182
682
25
2
0
219,388
0
L
Yemoja
7,705
642
5
0
0
167,882
0
W
Atlas
9,164
764
17
1
0
238,571
0
L
Thoth
5,900
492
0
0
0
0
0
L
Zeus
8,072
673
36
3
0
209,409
0
W
Yemoja
9,654
805
32
3
0
226,307
0
W
Yu Huang
10,169
847
56
5
0
215,642
0
W
Ares
9,961
830
8
1
0
260,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role