Player Matchup

Xbalanque
Xbalanque
Undaeth
Xbalanque
Level 119
God Stats
79W - 115L
1,475 SR
Queue Stats
752W - 744L
1,505 Elo+
Party 1
Aphrodite
Aphrodite
amyturnr7243
Aphrodite
Level 89
God Stats
245W - 193L
1,544 SR
Queue Stats
861W - 868L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
ivanpd86
Cthulhu
Level 159
God Stats
64W - 61L
1,505 SR
Queue Stats
683W - 707L
1,498 Elo+
Solo
Sylvanus
Sylvanus
nart1620
Sylvanus
Level 156
God Stats
30W - 20L
1,605 SR
Queue Stats
128W - 141L
1,511 Elo+
Party 2
Raijin
Raijin
vloveshocky
Raijin
Level 142
God Stats
2W - 5L
1,185 SR
Queue Stats
21W - 45L
1,324 Elo+
Party 2
Team Averages
Level 133
1,463 SR
1,457 Elo+

VS

Team Averages
Level 171
1,498 SR
1,466 Elo+
Nut
Nut
EternalGlacier
Nut
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,370 Elo+
Solo
Thor
Thor
MPalamedi
Thor
Level 153
God Stats
10W - 37L
1,307 SR
Queue Stats
483W - 517L
1,461 Elo+
Solo
Vulcan
Vulcan
PopcornFairy
Vulcan
Level 152
God Stats
2W - 3L
1,526 SR
Queue Stats
236W - 241L
1,530 Elo+
Solo
Amaterasu
Amaterasu
SoulKing Aero
Amaterasu
Level 158
God Stats
9W - 4L
1,641 SR
Queue Stats
230W - 242L
1,509 Elo+
Solo
Discordia
Discordia
mrpoint1percent
Discordia
Level 293
God Stats
54W - 55L
1,514 SR
Queue Stats
1,184W - 1,261L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Undaeth
Xbalanque
17
9 / 0 / 7
12,244
1,224
18,680
11,598
3,938
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
amyturnr7243
Aphrodite
16
2 / 0 / 10
10,903
1,090
3,800
7,390
4,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
ivanpd86
Cthulhu
16
4 / 0 / 8
10,340
1,034
11,501
11,594
11,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
nart1620
Sylvanus
17
2 / 1 / 10
11,289
1,129
4,787
7,403
4,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
15
0 / 2 / 5
8,971
897
2,548
6,511
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

289

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,588
859
2,302
4,664
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
15
0 / 4 / 2
9,129
913
2,894
8,339
5,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
15
2 / 3 / 1
10,083
1,008
16,143
8,608
3,143
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
SoulKing Aero
Amaterasu
14
1 / 7 / 2
9,282
928
6,965
18,954
10,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Discordia
mrpoint1percent
Discordia
15
0 / 0 / 3
9,153
915
8,866
3,425
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
17
Kills
3
3
Deaths
17
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Thor
0
4
2
0.25
L
Vulcan
2
3
1
0.83
L
Amaterasu
SoulKing Aero
Amaterasu
1
7
2
0.29
W
Xbalanque
Undaeth
Xbalanque
9
0
7
12.5
W
Aphrodite
amyturnr7243
Aphrodite
2
0
10
7
W
Cthulhu
ivanpd86
Cthulhu
4
0
8
8
L
Discordia
mrpoint1percent
Discordia
0
0
3
1.5
W
Sylvanus
nart1620
Sylvanus
2
1
10
7
W
Raijin
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,316
Damage
37,170
44,496
Taken
43,990
26,282
Mitigated
21,679
25,493
Healing
3,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,302
991
0
612
4,664
1,471
0
2,988
1,574
0
10,260
L
Thor
2,894
313
0
0
8,339
5,176
0
3,852
4,200
46
23,848
L
Vulcan
16,143
257
0
465
8,608
3,143
0
3,926
4,367
45,453
0
L
Amaterasu
SoulKing Aero
Amaterasu
6,965
2,921
0
1,896
18,954
10,782
0
6,858
11,908
0
13,874
W
Xbalanque
Undaeth
Xbalanque
18,680
9,860
0
3,555
11,598
3,938
0
6,083
5,515
0
48,813
W
Aphrodite
amyturnr7243
Aphrodite
3,800
91
7,792
4,757
7,390
4,030
0
4,227
3,163
14,900
0
W
Cthulhu
ivanpd86
Cthulhu
11,501
549
7
784
11,594
11,451
0
7,758
3,836
25,807
1,447
L
Discordia
mrpoint1percent
Discordia
8,866
149
0
466
3,425
1,107
0
2,099
1,166
18,905
19
W
Sylvanus
nart1620
Sylvanus
4,787
181
5,259
3,047
7,403
4,775
0
3,864
3,539
22,518
1,512
W
Raijin
2,548
151
96
196
6,511
2,088
0
3,104
3,407
8,171
431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,747
Gold Earned
46,235
199
Minions Killed
191
9
Camps Cleared
6
928,226
Distance Traveled
895,604
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,588
859
22
2
1
76,752
0
L
Thor
9,129
913
46
5
1
154,882
4
L
Vulcan
10,083
1,008
70
7
0
231,192
0
L
Amaterasu
9,282
928
21
2
3
195,182
0
W
Xbalanque
12,244
1,224
78
8
7
174,815
0
W
Aphrodite
10,903
1,090
24
2
0
218,402
0
W
Cthulhu
10,340
1,034
32
3
0
213,432
0
L
Discordia
9,153
915
32
3
1
237,596
0
W
Sylvanus
11,289
1,129
53
5
1
171,339
0
W
Raijin
8,971
897
12
1
1
150,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role