Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
MountainDrew428
Hachiman
Level 156
God Stats
2W - 1L
1,388 SR
Queue Stats
104W - 103L
1,536 Elo+
Party 2
Kumbhakarna
Kumbhakarna
MrSteve009
Kumbhakarna
Level 153
God Stats
5W - 2L
1,690 SR
Queue Stats
125W - 115L
1,515 Elo+
Party 2
Zeus
Zeus
PappaNoaey
Zeus
Level 174
God Stats
4W - 3L
1,620 SR
Queue Stats
123W - 128L
1,508 Elo+
Party 2
Hun Batz
Hun Batz
javibibi
Hun Batz
Level 115
God Stats
4W - 7L
1,403 SR
Queue Stats
290W - 265L
1,513 Elo+
Solo
Team Averages
Level 138
1,520 SR
1,515 Elo+

VS

Team Averages
Level 105
1,501 SR
1,476 Elo+
Artio
Artio
Mevoi
Artio
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 89L
1,474 Elo+
Party 1
Scylla
Scylla
Orbyt_Draxxy
Scylla
Level 152
God Stats
27W - 23L
1,567 SR
Queue Stats
448W - 443L
1,497 Elo+
Solo
Pele
Pele
TIooi
Pele
Level 26
God Stats
10W - 22L
1,587 SR
Queue Stats
44W - 81L
1,424 Elo+
Party 1
Izanami
Izanami
Tidanny17
Izanami
Level 83
God Stats
10W - 19L
1,446 SR
Queue Stats
347W - 354L
1,497 Elo+
Solo
Fafnir
Fafnir
VIooi
Fafnir
Level 153
God Stats
3W - 7L
1,402 SR
Queue Stats
184W - 183L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
3 / 0 / 1
6,191
619
4,671
7,121
3,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hachiman
10
0 / 1 / 4
5,466
547
6,708
6,962
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
MrSteve009
Kumbhakarna
11
0 / 2 / 3
6,354
635
3,120
8,647
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
3 / 0 / 0
6,905
691
3,235
4,372
1,156
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
javibibi
Hun Batz
11
5 / 1 / 2
6,333
633
4,731
7,474
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Mevoi
Artio
8
0 / 1 / 0
5,192
519
3,334
9,282
5,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
12
0 / 1 / 1
6,352
635
2,447
4,786
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
TIooi
Pele
11
2 / 4 / 0
5,544
554
2,315
8,883
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Tidanny17
Izanami
7
0 / 3 / 0
4,413
441
3,726
6,198
1,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fafnir
VIooi
Fafnir
11
2 / 2 / 1
6,263
626
8,240
9,540
5,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
4
4
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
0
1
3.5
L
Artio
Mevoi
Artio
0
1
0
0
W
Hachiman
0
1
4
2
W
Kumbhakarna
MrSteve009
Kumbhakarna
0
2
3
0.75
L
Scylla
0
1
1
0.5
W
3
0
0
3
L
Pele
TIooi
Pele
2
4
0
0.5
L
Izanami
Tidanny17
Izanami
0
3
0
0
L
Fafnir
VIooi
Fafnir
2
2
1
1.25
W
Hun Batz
javibibi
Hun Batz
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,465
Damage
20,062
34,576
Taken
38,689
11,291
Mitigated
16,402
16,094
Healing
10,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,671
910
3,158
4,036
7,121
3,094
111
1,820
5,301
21,247
0
L
Artio
Mevoi
Artio
3,334
320
503
3,593
9,282
5,781
0
2,704
6,578
12,825
1,865
W
Hachiman
6,708
3,564
0
1,500
6,962
1,989
581
2,298
4,664
0
41,702
W
Kumbhakarna
MrSteve009
Kumbhakarna
3,120
139
0
2,548
8,647
2,902
0
5,646
2,472
32,630
2,212
L
Scylla
2,447
73
0
250
4,786
1,225
0
2,356
2,430
58,598
434
W
3,235
282
0
1,377
4,372
1,156
0
496
3,876
49,931
215
L
Pele
TIooi
Pele
2,315
330
0
1,128
8,883
2,571
0
1,719
7,164
0
37,058
L
Izanami
Tidanny17
Izanami
3,726
2,557
0
1,232
6,198
1,523
0
1,127
5,071
0
29,700
L
Fafnir
VIooi
Fafnir
8,240
1,460
0
4,151
9,540
5,302
0
2,281
6,901
34,484
0
W
Hun Batz
javibibi
Hun Batz
4,731
1,942
0
3,475
7,474
2,150
0
2,589
4,679
0
36,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,249
Gold Earned
27,764
350
Minions Killed
288
0
Camps Cleared
0
1,001,631
Distance Traveled
1,027,897
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,191
619
32
3
0
187,671
2
L
Artio
5,192
519
13
1
0
229,978
2
W
Hachiman
5,466
547
73
7
0
189,929
1
W
Kumbhakarna
6,354
635
81
8
0
201,606
0
L
Scylla
6,352
635
116
12
0
206,946
0
W
Zeus
6,905
691
98
10
0
189,295
0
L
Pele
5,544
554
60
6
0
215,483
0
L
Izanami
4,413
441
41
4
0
172,375
0
L
Fafnir
6,263
626
58
6
0
203,115
2
W
Hun Batz
6,333
633
66
7
0
233,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role