Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DanyRann
Cthulhu
Level 116
God Stats
3W - 4L
1,545 SR
Queue Stats
109W - 108L
1,465 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LordSquilliam2
Ah Muzen Cab
Level 66
God Stats
1W - 1L
1,692 SR
Queue Stats
9W - 11L
1,418 Elo+
Party 1
Geb
Geb
Sepulvedarks
Geb
Level 179
God Stats
37W - 41L
1,501 SR
Queue Stats
316W - 304L
1,538 Elo+
Solo
Hades
Hades
XxExodusxX6655
Hades
Level 145
God Stats
11W - 10L
1,500 SR
Queue Stats
94W - 98L
1,437 Elo+
Solo
Team Averages
Level 116
1,547 SR
1,472 Elo+

VS

Team Averages
Level 125
1,586 SR
1,483 Elo+
Nu Wa
Nu Wa
BEASTPOPER2828
Nu Wa
Level 120
God Stats
22W - 12L
1,601 SR
Queue Stats
569W - 527L
1,473 Elo+
Solo
Terra
Terra
Joyuss
Terra
Level 128
God Stats
28W - 22L
1,593 SR
Queue Stats
575W - 577L
1,424 Elo+
Solo
Guan Yu
Guan Yu
KILLERBLAK777
Guan Yu
Level 126
God Stats
13W - 6L
1,687 SR
Queue Stats
69W - 72L
1,479 Elo+
Solo
Surtr
Surtr
Monkey__Wingz
Surtr
Level 125
God Stats
107W - 91L
1,524 SR
Queue Stats
231W - 226L
1,519 Elo+
Solo
Izanami
Izanami
Pho249
Izanami
Level 125
God Stats
17W - 14L
1,523 SR
Queue Stats
100W - 88L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
0 / 2 / 0
5,219
474
1,760
10,001
4,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
DanyRann
Cthulhu
6
0 / 4 / 0
4,362
397
1,861
7,158
3,313
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Muzen Cab
LordSquilliam2
Ah Muzen Cab
5
0 / 3 / 0
4,227
384
2,480
4,784
1,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
1 / 0 / 1
7,022
638
8,703
8,970
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
3 / 2 / 0
6,998
636
5,378
9,688
3,155
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
7,176
652
8,015
4,574
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Joyuss
Terra
10
1 / 1 / 6
6,681
607
4,199
7,118
5,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Guan Yu
10
0 / 1 / 0
6,105
555
3,915
11,734
4,241
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
5 / 0 / 2
7,468
679
5,976
7,187
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Pho249
Izanami
12
2 / 0 / 3
6,586
599
3,689
3,377
947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
4
Kills
11
11
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
2
0
0
W
3
2
3
2.25
L
Cthulhu
DanyRann
Cthulhu
0
4
0
0
W
Terra
Joyuss
Terra
1
1
6
4
W
Guan Yu
0
1
0
0
L
Ah Muzen Cab
LordSquilliam2
Ah Muzen Cab
0
3
0
0
W
5
0
2
6
W
Izanami
Pho249
Izanami
2
0
3
3.5
L
1
0
1
1.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,182
Damage
25,794
40,601
Taken
33,990
15,736
Mitigated
15,333
15,607
Healing
11,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
1,760
215
0
3,597
10,001
4,828
0
2,004
7,997
0
34,010
W
8,015
2,563
0
750
4,574
1,544
58
3,036
1,538
50,087
1,108
L
Cthulhu
DanyRann
Cthulhu
1,861
285
56
1,694
7,158
3,313
0
2,236
4,922
12,888
561
W
Terra
Joyuss
Terra
4,199
781
703
1,799
7,118
5,780
0
2,058
5,060
14,901
1,068
W
Guan Yu
3,915
1,174
0
4,353
11,734
4,241
0
7,322
3,566
0
35,930
L
Ah Muzen Cab
LordSquilliam2
Ah Muzen Cab
2,480
886
0
697
4,784
1,078
0
2,117
2,667
0
14,305
W
5,976
2,071
0
2,793
7,187
2,821
1,294
1,288
5,899
2,188
57,216
W
Izanami
Pho249
Izanami
3,689
2,555
0
1,056
3,377
947
1,773
521
2,856
0
50,647
L
8,703
1,588
0
3,684
8,970
3,362
0
304
8,666
48,077
3,598
L
5,378
214
60
5,819
9,688
3,155
0
5,634
4,054
55,879
3,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,828
Gold Earned
34,016
300
Minions Killed
385
0
Camps Cleared
0
977,749
Distance Traveled
1,154,776
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,219
474
54
5
0
268,565
0
W
Nu Wa
7,176
652
85
8
0
210,595
0
L
Cthulhu
4,362
397
19
2
0
160,318
2
W
Terra
6,681
607
27
2
0
234,874
5
W
Guan Yu
6,105
555
76
7
0
226,737
0
L
Ah Muzen Cab
4,227
384
26
2
0
100,169
0
W
Surtr
7,468
679
92
8
0
270,065
0
W
Izanami
6,586
599
105
10
0
212,505
0
L
Geb
7,022
638
92
8
0
233,302
0
L
Hades
6,998
636
109
10
0
215,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role