Player Matchup

Thor
Thor
Issles
Thor
Level 43
God Stats
2W - 1L
1,571 SR
Queue Stats
57W - 61L
1,392 Elo+
Solo
Ares
Ares
MAN_GEZUS89
Ares
Level 66
God Stats
59W - 56L
1,501 SR
Queue Stats
109W - 116L
1,291 Elo+
Solo
Zeus
Zeus
flacid1
Zeus
Level 128
God Stats
6W - 2L
1,713 SR
Queue Stats
22W - 12L
1,594 Elo+
Solo
Team Averages
Level 79
1,595 SR
1,426 Elo+

VS

Team Averages
Level 88
1,545 SR
1,414 Elo+
Hun Batz
Hun Batz
BorisOAnimal00
Hun Batz
Level 87
God Stats
43W - 27L
1,466 SR
Queue Stats
93W - 89L
1,415 Elo+
Solo
Olorun
Olorun
NoirrFGC
Olorun
Level 67
God Stats
0W - 2L
1,264 SR
Queue Stats
93W - 96L
1,424 Elo+
Party 1
Geb
Geb
TheEightBall999
Geb
Level 109
God Stats
1W - 1L
1,905 SR
Queue Stats
21W - 25L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Issles
Thor
16
5 / 4 / 6
10,419
801
6,793
13,784
7,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
3 / 1 / 8
10,933
841
6,607
11,328
14,285
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
flacid1
Zeus
17
3 / 0 / 6
10,691
822
14,192
6,241
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
0 / 5 / 3
8,768
674
6,264
13,445
5,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Olorun
NoirrFGC
Olorun
13
1 / 3 / 3
8,780
675
5,169
8,143
2,539
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 3 / 2
9,435
726
5,679
10,448
9,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
11
Kills
3
5
Deaths
11
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
0
5
3
0.3
W
Thor
Issles
Thor
5
4
6
2
W
3
1
8
7
L
Olorun
NoirrFGC
Olorun
1
3
3
0.83
L
2
3
2
1
W
Zeus
flacid1
Zeus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,592
Damage
17,112
31,353
Taken
32,036
23,850
Mitigated
16,968
4,539
Healing
1,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
6,264
179
0
463
13,445
5,369
0
7,525
5,328
0
26,929
W
Thor
Issles
Thor
6,793
1,222
0
3,438
13,784
7,089
1,639
5,722
8,038
0
17,784
W
6,607
205
225
626
11,328
14,285
563
2,589
8,703
16,830
3,335
L
Olorun
NoirrFGC
Olorun
5,169
1,619
131
1,186
8,143
2,539
132
4,735
3,166
22,086
3,127
L
5,679
492
0
186
10,448
9,060
0
6,879
3,085
13,020
365
W
Zeus
flacid1
Zeus
14,192
1,609
0
250
6,241
2,476
1,152
1,996
4,221
54,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,043
Gold Earned
26,983
136
Minions Killed
90
0
Camps Cleared
0
695,952
Distance Traveled
620,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,768
674
37
3
0
247,176
0
W
Thor
10,419
801
18
1
0
242,970
0
W
Ares
10,933
841
30
2
0
210,706
0
L
Olorun
8,780
675
38
3
0
148,171
0
L
Geb
9,435
726
15
1
0
225,226
0
W
Zeus
10,691
822
88
7
0
242,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role