Player Matchup

Ymir
Ymir
Gold II
MestreMK3
Ymir
Gold II
Level 102
God Stats
1W - 3L
1,542 SR
Queue Stats
5W - 10L
1,558 MMR
Party 2
Merlin
Merlin
Gold II
Yelco_14
Merlin
Gold II
Level 122
God Stats
5W - 6L
1,471 SR
Queue Stats
226W - 270L
1,705 MMR
Solo
Arachne
Arachne
Platinum II
lux2210
Arachne
Platinum II
Level 84
God Stats
31W - 21L
1,588 SR
Queue Stats
105W - 93L
1,962 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 103
1,533 SR
1,742 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 184
1,580 SR
1,764 MMR
Bakasura
Bakasura
Bronze III
Eboshari
Bakasura
Bronze III
Level 155
God Stats
7W - 11L
1,595 SR
Queue Stats
61W - 60L
1,500 MMR
Solo
Hades
Hades
Diamond V
SantiChoRUS
Hades
Diamond V
Level 217
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 113L
2,056 MMR
Party 1
Ra
Ra
Platinum I
pavlin93
Ra
Platinum I
Level 181
God Stats
29W - 23L
1,644 SR
Queue Stats
141W - 125L
1,737 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 1
7,625
693
4,022
9,957
9,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Merlin
Yelco_14
Merlin
14
1 / 2 / 1
8,194
745
7,167
6,254
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
lux2210
Arachne
13
1 / 3 / 1
7,925
720
4,517
7,738
4,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ah Muzen CabCthulhuUllrKuzenboDiscordia

VS

Bans
ThothAmaterasuAthenaXing TianKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Eboshari
Bakasura
14
1 / 2 / 4
8,727
793
3,542
6,633
3,106
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 0 / 7
9,440
858
8,221
10,627
4,923
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 0 / 2
10,611
965
8,435
7,396
3,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
8
8
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Eboshari
Bakasura
1
2
4
1.5
L
Ymir
0
3
1
0.17
W
1
0
7
4.5
L
Merlin
Yelco_14
Merlin
1
2
1
0.75
L
Arachne
lux2210
Arachne
1
3
1
0.5
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,706
Damage
20,198
23,949
Taken
24,656
14,983
Mitigated
11,304
4,441
Healing
14,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Eboshari
Bakasura
3,542
2,360
0
1,493
6,633
3,106
1,265
1,960
4,489
0
11,312
L
Ymir
4,022
453
0
1,782
9,957
9,324
0
7,224
2,069
19,611
192
W
8,221
1,978
761
4,799
10,627
4,923
711
6,230
4,189
36,152
652
L
Merlin
Yelco_14
Merlin
7,167
246
0
1,533
6,254
1,462
0
4,223
1,795
35,957
162
L
Arachne
lux2210
Arachne
4,517
3,073
0
1,126
7,738
4,197
0
4,118
2,892
0
16,368
W
8,435
649
2,982
4,299
7,396
3,275
717
2,833
4,476
64,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,744
Gold Earned
28,778
133
Minions Killed
219
0
Camps Cleared
0
647,474
Distance Traveled
694,705
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,727
793
33
3
0
248,109
6
L
Ymir
7,625
693
40
4
0
197,418
3
W
Hades
9,440
858
64
6
0
202,219
0
L
Merlin
8,194
745
58
5
0
216,471
0
L
Arachne
7,925
720
35
3
0
233,585
0
W
Ra
10,611
965
122
11
0
244,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role