Player Matchup

Jing Wei
Jing Wei
Escudero_Joe
Jing Wei
Level 239
God Stats
53W - 50L
1,517 SR
Queue Stats
691W - 695L
1,525 Elo+
Solo
Maui
Maui
MXRIoO
Maui
Level 153
God Stats
4W - 2L
1,641 SR
Queue Stats
43W - 60L
1,421 Elo+
Solo
Artio
Artio
Nevva-_-Lose
Artio
Level 93
God Stats
3W - 0L
1,712 SR
Queue Stats
150W - 120L
1,448 Elo+
Solo
Sol
Sol
Parzevel
Sol
Level 108
God Stats
7W - 0L
1,972 SR
Queue Stats
68W - 52L
1,541 Elo+
Solo
Hercules
Hercules
blindlittlecub
Hercules
Level 146
God Stats
7W - 7L
1,425 SR
Queue Stats
162W - 168L
1,565 Elo+
Solo
Team Averages
Level 148
1,654 SR
1,500 Elo+

VS

Team Averages
Level 130
1,562 SR
1,505 Elo+
Ne Zha
Ne Zha
BravenBold
Ne Zha
Level 128
God Stats
4W - 3L
1,648 SR
Queue Stats
168W - 164L
1,505 Elo+
Party 1
Surtr
Surtr
Darevenchy
Surtr
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 276L
1,478 Elo+
Party 2
Heimdallr
Heimdallr
FreezingSerch
Heimdallr
Level 144
God Stats
5W - 10L
1,346 SR
Queue Stats
344W - 317L
1,534 Elo+
Solo
Cerberus
Cerberus
HoodieDrew
Cerberus
Level 155
God Stats
2W - 1L
1,779 SR
Queue Stats
175W - 163L
1,502 Elo+
Party 2
Baron Samedi
Baron Samedi
redtuxedo
Baron Samedi
Level 69
God Stats
14W - 18L
1,536 SR
Queue Stats
40W - 47L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Escudero_Joe
Jing Wei
11
0 / 0 / 2
5,749
575
1,870
3,394
950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Maui
MXRIoO
Maui
10
6 / 2 / 2
5,840
584
6,809
8,235
4,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 0 / 7
6,055
606
5,678
8,672
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 1
5,802
580
4,463
4,941
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hercules
12
5 / 0 / 2
7,616
762
5,421
6,591
3,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BravenBold
Ne Zha
10
1 / 3 / 1
5,085
509
4,933
8,600
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
7
0 / 3 / 0
4,604
460
2,464
6,501
2,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heimdallr
FreezingSerch
Heimdallr
10
0 / 2 / 0
5,257
526
2,727
5,452
1,845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
HoodieDrew
Cerberus
8
1 / 3 / 3
4,777
478
4,696
10,216
6,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
redtuxedo
Baron Samedi
10
3 / 4 / 2
5,578
558
4,257
6,044
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
15
Kills
5
5
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BravenBold
Ne Zha
1
3
1
0.5
L
Surtr
0
3
0
0
W
Jing Wei
Escudero_Joe
Jing Wei
0
0
2
1
L
Heimdallr
FreezingSerch
Heimdallr
0
2
0
0
L
Cerberus
HoodieDrew
Cerberus
1
3
3
0.83
W
Maui
MXRIoO
Maui
6
2
2
3.5
W
2
0
7
5.5
W
2
3
1
0.83
W
Hercules
5
0
2
6
L
Baron Samedi
redtuxedo
Baron Samedi
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,241
Damage
19,077
31,833
Taken
36,813
12,686
Mitigated
16,836
13,897
Healing
15,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BravenBold
Ne Zha
4,933
1,952
0
4,241
8,600
2,512
0
3,184
5,416
0
35,212
L
Surtr
2,464
1,021
0
2,725
6,501
2,859
0
0
6,501
324
18,990
W
Jing Wei
Escudero_Joe
Jing Wei
1,870
1,208
114
2,149
3,394
950
0
133
3,261
0
35,694
L
Heimdallr
FreezingSerch
Heimdallr
2,727
329
0
2,445
5,452
1,845
0
2,187
3,265
0
38,763
L
Cerberus
HoodieDrew
Cerberus
4,696
646
0
4,884
10,216
6,959
0
6,752
3,464
19,885
0
W
Maui
MXRIoO
Maui
6,809
2,945
0
1,551
8,235
4,345
0
2,930
5,305
22,917
6,250
W
5,678
1,008
424
5,293
8,672
3,251
0
3,322
5,350
34,363
0
W
4,463
1,792
0
1,338
4,941
1,093
660
2,350
2,591
35,758
3,438
W
Hercules
5,421
1,914
0
3,028
6,591
3,047
0
380
5,960
0
49,444
L
Baron Samedi
redtuxedo
Baron Samedi
4,257
323
326
1,328
6,044
2,661
0
4,254
1,790
24,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,062
Gold Earned
25,301
331
Minions Killed
262
0
Camps Cleared
0
1,009,490
Distance Traveled
926,700
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,085
509
71
7
0
222,757
0
L
Surtr
4,604
460
38
4
0
148,401
0
W
Jing Wei
5,749
575
73
7
0
210,503
0
L
Heimdallr
5,257
526
65
7
0
171,209
0
L
Cerberus
4,777
478
42
4
0
190,218
1
W
Maui
5,840
584
39
4
0
190,978
5
W
Artio
6,055
606
64
6
0
230,940
0
W
Sol
5,802
580
44
4
0
186,944
3
W
Hercules
7,616
762
111
11
0
190,125
0
L
Baron Samedi
5,578
558
46
5
0
194,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role