Player Matchup

Janus
Janus
Ariss432
Janus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 156L
1,478 Elo+
Party 1
Zeus
Zeus
MASTERMINDMARTY
Zeus
Level 149
God Stats
0W - 5L
1,200 SR
Queue Stats
162W - 199L
1,396 Elo+
Party 2
Geb
Geb
MrTurDoe
Geb
Level 36
God Stats
0W - 4L
1,228 SR
Queue Stats
79W - 109L
1,325 Elo+
Solo
Cthulhu
Cthulhu
NotUrPuddin
Cthulhu
Level 27
God Stats
2W - 3L
1,514 SR
Queue Stats
81W - 111L
1,384 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TopshotNewYork
Tsukuyomi
Level 60
God Stats
32W - 35L
1,525 SR
Queue Stats
137W - 167L
1,493 Elo+
Party 1
Team Averages
Level 72
1,393 SR
1,415 Elo+

VS

Team Averages
Level 75
1,586 SR
1,471 Elo+
Neith
Neith
Asesz
Neith
Level 109
God Stats
207W - 242L
1,528 SR
Queue Stats
212W - 245L
1,485 Elo+
Solo
Discordia
Discordia
BrigBain-Solo
Discordia
Level 49
God Stats
16W - 4L
1,784 SR
Queue Stats
58W - 43L
1,505 Elo+
Solo
Awilix
Awilix
CosmicWizard77
Awilix
Level 86
God Stats
19W - 16L
1,626 SR
Queue Stats
76W - 95L
1,463 Elo+
Solo
Charybdis
Charybdis
DivineSpells
Charybdis
Level 67
God Stats
86W - 72L
1,497 SR
Queue Stats
316W - 355L
1,433 Elo+
Solo
Bellona
Bellona
lschlangen5
Bellona
Level 63
God Stats
6W - 3L
1,495 SR
Queue Stats
83W - 99L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ariss432
Janus
15
1 / 2 / 2
9,548
955
5,531
7,178
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 7 / 2
10,234
1,023
9,863
12,401
3,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 1 / 3
9,158
916
4,117
13,375
12,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
NotUrPuddin
Cthulhu
15
1 / 7 / 2
10,071
1,007
5,992
16,794
13,983
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
TopshotNewYork
Tsukuyomi
15
2 / 2 / 1
10,040
1,004
9,278
8,805
2,743
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Team 1 Tickets

177

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Asesz
Neith
18
7 / 0 / 6
12,497
1,250
12,366
7,139
3,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
BrigBain-Solo
Discordia
16
4 / 2 / 3
10,548
1,055
12,339
9,309
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 2 / 2
10,148
1,015
8,474
9,035
3,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
DivineSpells
Charybdis
16
2 / 0 / 9
10,808
1,081
9,434
3,433
1,352
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
lschlangen5
Bellona
17
1 / 1 / 11
10,772
1,077
12,197
11,225
14,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
5
Kills
19
19
Deaths
5
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
Ariss432
Janus
1
2
2
1
W
Neith
Asesz
Neith
7
0
6
10
W
Discordia
BrigBain-Solo
Discordia
4
2
3
2.75
W
5
2
2
3
W
Charybdis
DivineSpells
Charybdis
2
0
9
6.5
L
1
7
2
0.29
L
0
1
3
1.5
L
Cthulhu
NotUrPuddin
Cthulhu
1
7
2
0.29
L
Tsukuyomi
TopshotNewYork
Tsukuyomi
2
2
1
1.25
W
Bellona
lschlangen5
Bellona
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,781
Damage
54,810
58,553
Taken
40,141
34,572
Mitigated
25,619
1,562
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Ariss432
Janus
5,531
327
0
0
7,178
2,075
0
4,029
3,104
17,613
0
W
Neith
Asesz
Neith
12,366
4,353
0
3,125
7,139
3,125
0
4,302
2,767
0
41,351
W
Discordia
BrigBain-Solo
Discordia
12,339
375
0
525
9,309
3,129
0
3,922
5,309
24,361
0
W
8,474
3,045
0
0
9,035
3,486
0
6,953
1,965
0
10,991
W
Charybdis
DivineSpells
Charybdis
9,434
7,518
0
0
3,433
1,352
0
1,623
1,780
0
24,476
L
9,863
1,449
0
211
12,401
3,634
0
3,704
8,452
33,585
516
L
4,117
578
0
747
13,375
12,137
0
1,184
11,718
7,069
0
L
Cthulhu
NotUrPuddin
Cthulhu
5,992
508
313
0
16,794
13,983
0
1,836
14,661
18,903
0
L
Tsukuyomi
TopshotNewYork
Tsukuyomi
9,278
1,379
0
291
8,805
2,743
0
1,686
7,071
0
24,698
W
Bellona
lschlangen5
Bellona
12,197
2,729
0
1,234
11,225
14,527
0
7,917
3,051
176
29,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,051
Gold Earned
54,773
179
Minions Killed
178
5
Camps Cleared
11
998,101
Distance Traveled
1,002,834
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,548
955
29
3
3
196,532
0
W
Neith
12,497
1,250
64
6
2
186,265
0
W
Discordia
10,548
1,055
28
3
2
199,465
0
W
Awilix
10,148
1,015
5
1
0
189,116
0
W
Charybdis
10,808
1,081
38
4
6
198,476
0
L
Zeus
10,234
1,023
75
8
1
179,434
0
L
Geb
9,158
916
4
0
0
207,076
2
L
Cthulhu
10,071
1,007
42
4
0
195,017
0
L
Tsukuyomi
10,040
1,004
29
3
1
220,042
0
W
Bellona
10,772
1,077
43
4
1
229,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role