Player Matchup

Neith
Neith
 
Neith
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
PsychoActive333
Ymir
Level 65
God Stats
27W - 14L
1,593 SR
Queue Stats
203W - 186L
1,540 Elo+
Solo
Arachne
Arachne
Seismi270
Arachne
Level 89
God Stats
3W - 3L
1,395 SR
Queue Stats
87W - 74L
1,452 Elo+
Solo
Ra
Ra
THEANGRYTOFU
Ra
Level 64
God Stats
5W - 1L
1,710 SR
Queue Stats
66W - 61L
1,522 Elo+
Solo
Kuzenbo
Kuzenbo
testbot91
Kuzenbo
Level 128
God Stats
7W - 7L
1,512 SR
Queue Stats
271W - 238L
1,496 Elo+
Solo
Team Averages
Level 89
1,542 SR
1,502 Elo+

VS

Team Averages
Level 127
1,473 SR
1,540 Elo+
Amaterasu
Amaterasu
ImTropicalBear
Amaterasu
Level 109
God Stats
2W - 2L
1,517 SR
Queue Stats
48W - 41L
1,591 Elo+
Party 1
Tsukuyomi
Tsukuyomi
InsurgentAngell
Tsukuyomi
Level 104
God Stats
13W - 9L
1,637 SR
Queue Stats
27W - 18L
1,572 Elo+
Party 1
Neith
Neith
Phlet
Neith
Level 122
God Stats
0W - 2L
1,599 SR
Queue Stats
146W - 139L
1,494 Elo+
Solo
Cthulhu
Cthulhu
Uppeiltruller
Cthulhu
Level 145
God Stats
10W - 11L
1,496 SR
Queue Stats
195W - 193L
1,498 Elo+
Party 2
Ah Puch
Ah Puch
xXCrazyDartXx
Ah Puch
Level 155
God Stats
0W - 3L
1,116 SR
Queue Stats
240W - 232L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
2 / 0 / 4
9,003
643
7,758
6,198
1,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
5 / 2 / 1
9,251
661
10,169
11,346
10,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Seismi270
Arachne
14
6 / 2 / 3
7,907
565
8,207
10,182
3,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 1 / 1
7,876
563
2,761
4,546
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
testbot91
Kuzenbo
11
3 / 2 / 4
7,678
548
6,290
11,332
9,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ImTropicalBear
Amaterasu
12
2 / 4 / 1
7,375
527
4,423
12,133
6,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tsukuyomi
InsurgentAngell
Tsukuyomi
12
2 / 6 / 2
7,059
504
6,807
12,572
4,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Phlet
Neith
14
1 / 3 / 3
7,814
558
7,199
8,373
2,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
11
2 / 2 / 2
6,101
436
4,570
10,316
6,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
13
0 / 1 / 2
7,174
512
2,891
6,899
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
16
Kills
7
7
Deaths
16
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
4
4
L
Amaterasu
ImTropicalBear
Amaterasu
2
4
1
0.63
L
Tsukuyomi
InsurgentAngell
Tsukuyomi
2
6
2
0.5
L
Neith
Phlet
Neith
1
3
3
0.83
W
5
2
1
2.75
W
Arachne
Seismi270
Arachne
6
2
3
3.75
W
0
1
1
0.5
L
Cthulhu
2
2
2
1.5
W
Kuzenbo
testbot91
Kuzenbo
3
2
4
2.5
L
Ah Puch
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,185
Damage
25,890
43,604
Taken
50,293
27,508
Mitigated
22,743
15,549
Healing
13,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,758
3,088
0
2,344
6,198
1,899
535
951
5,211
0
77,015
L
Amaterasu
ImTropicalBear
Amaterasu
4,423
1,917
0
3,900
12,133
6,749
5
4,505
7,165
0
41,702
L
Tsukuyomi
InsurgentAngell
Tsukuyomi
6,807
1,668
0
3,755
12,572
4,147
0
4,443
7,925
0
47,513
L
Neith
Phlet
Neith
7,199
2,715
0
2,779
8,373
2,926
0
1,037
7,308
0
65,135
W
10,169
1,969
0
1,272
11,346
10,983
0
997
10,287
65,371
2,278
W
Arachne
Seismi270
Arachne
8,207
6,402
0
5,204
10,182
3,344
87
721
9,425
0
55,534
W
2,761
0
911
1,479
4,546
1,727
0
1,284
3,160
64,727
0
L
Cthulhu
4,570
121
0
1,866
10,316
6,345
0
4,593
5,686
24,555
0
W
Kuzenbo
testbot91
Kuzenbo
6,290
2,089
1,502
2,837
11,332
9,555
0
3,192
8,060
18,537
3,309
L
Ah Puch
2,891
0
0
1,559
6,899
2,576
0
3,236
3,527
57,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,715
Gold Earned
35,523
514
Minions Killed
467
0
Camps Cleared
0
1,394,443
Distance Traveled
1,421,763
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,003
643
145
10
0
258,386
0
L
Amaterasu
7,375
527
83
6
0
259,729
0
L
Tsukuyomi
7,059
504
82
6
0
303,871
0
L
Neith
7,814
558
123
9
0
257,637
3
W
Ymir
9,251
661
114
8
0
234,987
0
W
Arachne
7,907
565
88
6
0
341,989
0
W
Ra
7,876
563
141
10
0
302,088
0
L
Cthulhu
6,101
436
39
3
0
313,629
1
W
Kuzenbo
7,678
548
26
2
0
256,993
8
L
Ah Puch
7,174
512
140
10
0
286,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role