Player Matchup

Ix Chel
Ix Chel
Bigshotbroom440
Ix Chel
Level 127
God Stats
12W - 9L
1,750 SR
Queue Stats
222W - 240L
1,512 Elo+
Solo
Anubis
Anubis
FusRoDahMe
Anubis
Level 62
God Stats
11W - 10L
1,467 SR
Queue Stats
91W - 87L
1,437 Elo+
Solo
Surtr
Surtr
I00 Bees
Surtr
Level 43
God Stats
1W - 2L
1,227 SR
Queue Stats
3W - 8L
1,221 Elo+
Party 1
Hel
Hel
I00 Wasps
Hel
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,227 Elo+
Party 1
Danzaburou
Danzaburou
Pugdge
Danzaburou
Level 11
God Stats
1W - 1L
1,227 SR
Queue Stats
1W - 3L
1,163 Elo+
Party 1
Team Averages
Level 52
1,435 SR
1,312 Elo+

VS

Team Averages
Level 101
1,621 SR
1,462 Elo+
Sylvanus
Sylvanus
CALCIO-SAMA
Sylvanus
Level 127
God Stats
6W - 5L
1,673 SR
Queue Stats
450W - 424L
1,510 Elo+
Solo
Mulan
Mulan
ChampDaDon
Mulan
Level 48
God Stats
18W - 15L
1,525 SR
Queue Stats
126W - 127L
1,427 Elo+
Solo
Anhur
Anhur
MinimalKnight76
Anhur
Level 105
God Stats
2W - 4L
1,805 SR
Queue Stats
270W - 258L
1,424 Elo+
Solo
Ra
Ra
Toad26A
Ra
Level 148
God Stats
73W - 77L
1,562 SR
Queue Stats
534W - 544L
1,473 Elo+
Solo
Pele
Pele
ZombieReek
Pele
Level 76
God Stats
2W - 3L
1,539 SR
Queue Stats
137W - 134L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
6,570
597
4,719
4,538
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
FusRoDahMe
Anubis
15
9 / 0 / 1
7,887
717
6,610
5,899
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
I00 Bees
Surtr
12
3 / 1 / 1
7,349
668
3,337
6,319
3,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 2
4,999
454
2,671
6,194
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
Pugdge
Danzaburou
9
0 / 0 / 3
5,302
482
3,644
6,764
1,626
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CALCIO-SAMA
Sylvanus
8
0 / 3 / 0
5,001
455
2,129
4,991
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
7
1 / 4 / 0
5,093
463
2,620
4,855
2,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 2 / 2
5,862
533
4,936
7,932
2,114
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 3 / 1
5,419
493
5,672
9,741
2,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
1 / 2 / 2
5,806
528
2,139
7,037
1,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
5
5
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Sylvanus
CALCIO-SAMA
Sylvanus
0
3
0
0
L
Mulan
1
4
0
0.25
W
Anubis
FusRoDahMe
Anubis
9
0
1
9.5
W
Surtr
I00 Bees
Surtr
3
1
1
3.5
W
0
3
2
0.33
L
1
2
2
1
W
Danzaburou
Pugdge
Danzaburou
0
0
3
1.5
L
2
3
1
0.83
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,981
Damage
17,496
29,714
Taken
34,556
11,186
Mitigated
10,548
15,141
Healing
11,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,719
690
123
1,619
4,538
1,401
0
1,908
2,630
32,546
0
L
Sylvanus
CALCIO-SAMA
Sylvanus
2,129
649
84
1,264
4,991
1,725
0
3,384
1,607
21,181
0
L
Mulan
2,620
469
0
126
4,855
2,446
0
392
4,210
0
17,288
W
Anubis
FusRoDahMe
Anubis
6,610
276
0
4,850
5,899
2,441
0
909
4,990
69,061
1,969
W
Surtr
I00 Bees
Surtr
3,337
1,517
0
1,311
6,319
3,070
1,127
0
6,319
825
38,670
W
2,671
349
1,856
2,958
6,194
2,648
855
2,447
3,697
17,995
0
L
4,936
2,562
0
2,763
7,932
2,114
217
2,958
4,974
0
37,347
W
Danzaburou
Pugdge
Danzaburou
3,644
1,060
0
2,424
6,764
1,626
1,203
2,463
4,301
0
26,858
L
5,672
874
1,104
3,770
9,741
2,613
332
5,015
4,726
33,339
750
L
2,139
487
0
2,219
7,037
1,650
0
2,283
4,686
0
28,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,107
Gold Earned
27,181
325
Minions Killed
268
0
Camps Cleared
0
1,064,877
Distance Traveled
848,345
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,570
597
58
5
0
157,127
0
L
Sylvanus
5,001
455
43
4
0
142,508
1
L
Mulan
5,093
463
46
4
0
100,718
0
W
Anubis
7,887
717
121
11
0
248,197
2
W
Surtr
7,349
668
75
7
0
226,463
0
W
Hel
4,999
454
25
2
0
206,874
0
L
Anhur
5,862
533
80
7
0
187,875
1
W
Danzaburou
5,302
482
46
4
0
226,216
0
L
Ra
5,419
493
42
4
0
177,113
0
L
Pele
5,806
528
57
5
0
240,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role