Player Matchup

Hun Batz
Hun Batz
Gold IV
Angels03
Hun Batz
Gold IV
Level 147
God Stats
3W - 4L
1,649 SR
Queue Stats
185W - 198L
1,431 MMR
Solo
Mulan
Mulan
Gold III
ChecoFuHer
Mulan
Gold III
Level 153
God Stats
46W - 56L
1,527 SR
Queue Stats
290W - 311L
1,485 MMR
Solo
Charon
Charon
Bronze III
LMRxRaMpAgEzZ
Charon
Bronze III
Level 103
God Stats
0W - 4L
1,645 SR
Queue Stats
2W - 9L
1,393 MMR
Solo
Chiron
Chiron
Silver I
TimelessJem1985
Chiron
Silver I
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 117L
1,320 MMR
Solo
Ra
Ra
Bronze III
Vladys69
Ra
Bronze III
Level 56
God Stats
0W - 3L
1,443 SR
Queue Stats
3W - 13L
1,353 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,553 SR
1,397 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,499 SR
1,397 MMR
Achilles
Achilles
Silver I
BimPPa
Achilles
Silver I
Level 138
God Stats
4W - 2L
1,716 SR
Queue Stats
95W - 97L
1,299 MMR
Solo
Medusa
Medusa
Gold IV
MorgauseLeFay
Medusa
Gold IV
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 87L
1,471 MMR
Solo
Bastet
Bastet
Gold IV
Mr_Storm4567
Bastet
Gold IV
Level 176
God Stats
8W - 8L
1,539 SR
Queue Stats
164W - 177L
1,264 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Snooze7
Danzaburou
Gold IV
Level 118
God Stats
5W - 4L
1,449 SR
Queue Stats
181W - 188L
1,492 MMR
Solo
Hercules
Hercules
Gold IV
ranma16
Hercules
Gold IV
Level 147
God Stats
1W - 1L
1,288 SR
Queue Stats
188W - 189L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Angels03
Hun Batz
2
0 / 0 / 0
2,665
533
0
574
143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
6
1 / 2 / 0
4,062
812
3,344
4,724
1,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 2 / 3
3,834
767
1,473
3,623
1,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
3 / 0 / 0
3,856
771
3,770
3,564
1,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 0
3,473
695
651
2,555
572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
FenrirCthulhuKumbhakarnaOsiris

VS

Bans
JanusChang'eNutLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BimPPa
Achilles
6
0 / 1 / 1
3,429
686
1,977
4,383
1,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
2 / 0 / 0
4,577
915
1,559
1,265
366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
7
3 / 0 / 0
3,903
781
1,532
3,710
840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Snooze7
Danzaburou
6
0 / 2 / 2
3,503
701
2,409
3,438
934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
ranma16
Hercules
6
1 / 1 / 1
3,651
730
2,093
5,662
2,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
4
Kills
6
6
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Angels03
Hun Batz
0
0
0
0
W
Achilles
BimPPa
Achilles
0
1
1
0.5
L
Mulan
1
2
0
0.5
L
0
2
3
0.75
W
2
0
0
2
W
Bastet
3
0
0
3
W
Danzaburou
Snooze7
Danzaburou
0
2
2
0.5
L
3
0
0
3
L
0
2
0
0
W
Hercules
ranma16
Hercules
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,238
Damage
9,570
15,040
Taken
18,458
4,566
Mitigated
6,347
4,675
Healing
7,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Angels03
Hun Batz
0
0
0
0
574
143
0
0
574
0
2,661
W
Achilles
BimPPa
Achilles
1,977
434
0
1,882
4,383
1,702
0
0
4,383
0
11,579
L
Mulan
3,344
544
0
1,624
4,724
1,404
0
0
4,418
0
19,003
L
1,473
321
0
587
3,623
1,431
0
0
3,623
8,896
0
W
1,559
628
0
0
1,265
366
400
472
793
0
26,141
W
Bastet
1,532
336
0
2,515
3,710
840
0
292
3,418
0
15,577
W
Danzaburou
Snooze7
Danzaburou
2,409
973
0
934
3,438
934
0
149
3,289
0
20,379
L
3,770
1,191
183
1,718
3,564
1,016
0
0
3,564
0
20,565
L
651
131
0
563
2,555
572
0
0
2,555
14,743
0
W
Hercules
ranma16
Hercules
2,093
754
0
1,948
5,662
2,505
0
1,211
4,451
0
8,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,890
Gold Earned
19,063
121
Minions Killed
153
0
Camps Cleared
0
484,773
Distance Traveled
558,965
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
2,665
533
7
1
0
19,558
0
W
Achilles
3,429
686
25
5
0
104,648
0
L
Mulan
4,062
812
37
7
0
117,612
2
L
Charon
3,834
767
16
3
0
119,111
0
W
Medusa
4,577
915
47
9
0
106,480
0
W
Bastet
3,903
781
33
7
0
126,776
0
W
Danzaburou
3,503
701
39
8
0
96,055
0
L
Chiron
3,856
771
32
6
0
106,376
0
L
Ra
3,473
695
29
6
0
122,116
2
W
Hercules
3,651
730
9
2
0
125,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role