Player Matchup

Horus
Horus
Bronze III
Erenkaiser
Horus
Bronze III
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 37L
1,492 MMR
Solo
Zeus
Zeus
Gold I
Jefiro-Blast
Zeus
Gold I
Level 148
God Stats
96W - 96L
1,542 SR
Queue Stats
294W - 296L
1,617 MMR
Solo
Neith
Neith
Silver I
comand1-
Neith
Silver I
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,547 MMR
Solo
Guan Yu
Guan Yu
Bronze III
marcapi
Guan Yu
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Aphrodite
Aphrodite
Bronze IV
نARTت
Aphrodite
Bronze IV
Level 128
God Stats
5W - 7L
1,512 SR
Queue Stats
5W - 12L
1,462 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,511 SR
1,524 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,521 SR
1,502 MMR
He Bo
He Bo
Platinum V
 
He Bo
Platinum V
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold V
GenesisJF
Odin
Gold V
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 162L
1,452 MMR
Solo
Kukulkan
Kukulkan
Gold I
IamSoFree
Kukulkan
Gold I
Level 216
God Stats
19W - 19L
1,551 SR
Queue Stats
692W - 692L
1,572 MMR
Solo
Medusa
Medusa
Gold I
Littleblueju
Medusa
Gold I
Level 89
God Stats
11W - 10L
1,554 SR
Queue Stats
33W - 31L
1,540 MMR
Party 1
Chaac
Chaac
Silver I
Oidordal95
Chaac
Silver I
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 42L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
0 / 2 / 0
6,371
455
3,074
13,465
12,127
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 3 / 0
7,220
516
3,431
7,003
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
comand1-
Neith
13
0 / 2 / 0
6,937
496
3,985
6,355
1,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Guan Yu
marcapi
Guan Yu
12
2 / 1 / 0
7,150
511
6,710
11,266
13,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
نARTت
Aphrodite
6
0 / 5 / 0
4,906
350
629
7,758
1,704
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KumbhakarnaAthenaSerqetSkadi

VS

Bans
KaliArachneBastetSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
5 / 0 / 3
8,684
620
7,046
8,879
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
14
3 / 2 / 1
8,544
610
5,253
9,157
7,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
IamSoFree
Kukulkan
13
0 / 0 / 5
8,231
588
3,851
3,177
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
16
1 / 0 / 4
9,086
649
4,352
7,880
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
13
4 / 0 / 1
8,839
631
6,727
10,756
10,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
13
13
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
0
3
6.5
L
Horus
0
2
0
0
W
Odin
3
2
1
1.75
W
Kukulkan
IamSoFree
Kukulkan
0
0
5
2.5
L
0
3
0
0
W
Medusa
1
0
4
3
W
Chaac
4
0
1
4.5
L
Neith
comand1-
Neith
0
2
0
0
L
Guan Yu
marcapi
Guan Yu
2
1
0
2
L
Aphrodite
نARTت
Aphrodite
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,829
Damage
27,229
45,847
Taken
39,849
30,887
Mitigated
24,164
15,417
Healing
17,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,046
275
176
6,079
8,879
2,396
86
930
7,949
77,017
0
L
Horus
3,074
1,435
1,007
4,074
13,465
12,127
0
3,153
10,132
0
19,817
W
Odin
5,253
1,093
0
1,594
9,157
7,641
0
329
8,828
862
49,264
W
Kukulkan
IamSoFree
Kukulkan
3,851
0
0
567
3,177
1,068
443
902
2,275
55,629
415
L
3,431
0
0
520
7,003
1,736
0
4,223
2,780
60,011
992
W
Medusa
4,352
2,081
0
3,149
7,880
2,751
799
1,098
6,782
0
88,268
W
Chaac
6,727
918
0
5,579
10,756
10,308
0
1,513
9,243
0
33,451
L
Neith
comand1-
Neith
3,985
1,146
0
1,740
6,355
1,695
0
1,953
4,402
0
58,989
L
Guan Yu
marcapi
Guan Yu
6,710
685
969
3,899
11,266
13,625
0
1,448
9,440
0
44,515
L
Aphrodite
نARTت
Aphrodite
629
36
72
3,136
7,758
1,704
0
438
7,244
18,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
43,384
389
Minions Killed
542
0
Camps Cleared
0
1,296,997
Distance Traveled
1,482,644
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,684
620
106
8
0
328,248
0
L
Horus
6,371
455
26
2
0
310,862
2
W
Odin
8,544
610
111
8
0
283,745
2
W
Kukulkan
8,231
588
123
9
0
302,176
6
L
Zeus
7,220
516
152
11
0
261,465
2
W
Medusa
9,086
649
160
11
0
281,762
6
W
Chaac
8,839
631
42
3
0
286,713
2
L
Neith
6,937
496
113
8
0
251,584
3
L
Guan Yu
7,150
511
73
5
0
300,448
4
L
Aphrodite
4,906
350
25
2
0
172,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role