Player Matchup

King Arthur
King Arthur
Platinum I
EDUARDINS101
King Arthur
Platinum I
Level 149
God Stats
8W - 9L
1,619 SR
Queue Stats
447W - 438L
1,957 MMR
Solo
Agni
Agni
Diamond V
LoFFaS
Agni
Diamond V
Level 179
God Stats
1W - 2L
1,552 SR
Queue Stats
91W - 68L
2,054 MMR
Party 1
Hou Yi
Hou Yi
Masters
MonksLegacy
Hou Yi
Masters
Level 127
God Stats
9W - 17L
1,572 SR
Queue Stats
483W - 420L
2,344 MMR
Party 2
Da Ji
Da Ji
Platinum III
Nexorius
Da Ji
Platinum III
Level 158
God Stats
1W - 0L
1,425 SR
Queue Stats
36W - 17L
1,920 MMR
Party 1
Aphrodite
Aphrodite
Masters
Wmoj
Aphrodite
Masters
Level 89
God Stats
23W - 7L
1,826 SR
Queue Stats
198W - 148L
2,370 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,599 SR
2,129 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 181
1,568 SR
1,986 MMR
He Bo
He Bo
Diamond III
 
He Bo
Diamond III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum I
GxxG
Khepri
Platinum I
Level 189
God Stats
25W - 33L
1,521 SR
Queue Stats
418W - 415L
2,001 MMR
Solo
Chiron
Chiron
Diamond IV
JeanGhost
Chiron
Diamond IV
Level 200
God Stats
2W - 2L
1,626 SR
Queue Stats
91W - 97L
2,207 MMR
Solo
Set
Set
Diamond III
arnettobrien
Set
Diamond III
Level 143
God Stats
7W - 5L
1,689 SR
Queue Stats
110W - 87L
2,279 MMR
Solo
Cthulhu
Cthulhu
Platinum II
茎候佳阴
Cthulhu
Platinum II
Level 232
God Stats
6W - 9L
1,502 SR
Queue Stats
207W - 203L
1,944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EDUARDINS101
King Arthur
13
0 / 4 / 1
7,613
544
6,811
13,105
10,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Agni
LoFFaS
Agni
15
8 / 3 / 5
9,266
662
13,065
8,238
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
18
5 / 0 / 2
10,077
720
7,147
4,313
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
Nexorius
Da Ji
14
5 / 4 / 7
7,942
567
8,699
10,907
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Aphrodite
Wmoj
Aphrodite
13
3 / 1 / 11
8,360
597
3,552
10,756
7,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
ThothMaman BrigitteCerberus

VS

Bans
KuzenboKumbhakarnaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 7 / 4
6,973
498
4,326
8,486
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
GxxG
Khepri
10
0 / 4 / 2
6,493
464
3,223
9,399
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
JeanGhost
Chiron
13
0 / 4 / 0
7,322
523
3,494
6,590
2,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
7 / 4 / 2
8,751
625
7,064
12,632
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
茎候佳阴
Cthulhu
15
4 / 2 / 4
9,153
654
12,490
15,814
13,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
21
Kills
12
12
Deaths
21
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
7
4
0.43
W
King Arthur
EDUARDINS101
King Arthur
0
4
1
0.13
L
Khepri
GxxG
Khepri
0
4
2
0.25
L
Chiron
JeanGhost
Chiron
0
4
0
0
W
Agni
LoFFaS
Agni
8
3
5
3.5
W
Hou Yi
5
0
2
6
W
Da Ji
Nexorius
Da Ji
5
4
7
2.13
W
Aphrodite
Wmoj
Aphrodite
3
1
11
8.5
L
7
4
2
2
L
Cthulhu
茎候佳阴
Cthulhu
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,274
Damage
30,597
47,319
Taken
52,921
26,225
Mitigated
30,029
18,033
Healing
10,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,326
142
0
40
8,486
2,054
0
4,957
3,529
39,029
0
W
King Arthur
EDUARDINS101
King Arthur
6,811
1,264
0
3,288
13,105
10,197
0
6,821
5,330
0
56,258
L
Khepri
GxxG
Khepri
3,223
378
0
1,350
9,399
6,753
0
3,791
5,608
11,671
0
L
Chiron
JeanGhost
Chiron
3,494
1,641
122
1,817
6,590
2,008
0
667
5,923
0
57,723
W
Agni
LoFFaS
Agni
13,065
767
0
646
8,238
2,823
0
2,620
5,188
60,544
1,164
W
Hou Yi
7,147
3,845
0
2,232
4,313
1,296
0
870
3,443
0
102,215
W
Da Ji
Nexorius
Da Ji
8,699
2,537
0
2,772
10,907
4,213
0
4,613
5,962
0
52,218
W
Aphrodite
Wmoj
Aphrodite
3,552
287
2,928
6,167
10,756
7,696
0
3,030
7,506
24,513
1,798
L
7,064
2,587
0
2,381
12,632
5,979
0
4,232
8,400
0
71,378
L
Cthulhu
茎候佳阴
Cthulhu
12,490
1,009
0
5,093
15,814
13,235
0
2,702
13,112
56,184
2,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,258
Gold Earned
38,692
537
Minions Killed
464
0
Camps Cleared
0
1,566,544
Distance Traveled
1,468,861
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,973
498
94
7
0
300,751
2
W
King Arthur
7,613
544
121
9
0
286,255
0
L
Khepri
6,493
464
6
0
0
306,204
5
L
Chiron
7,322
523
126
9
0
271,394
0
W
Agni
9,266
662
110
8
0
320,469
0
W
Hou Yi
10,077
720
187
13
0
299,843
5
W
Da Ji
7,942
567
75
5
0
349,749
0
W
Aphrodite
8,360
597
44
3
0
310,228
3
L
Set
8,751
625
117
8
0
316,048
1
L
Cthulhu
9,153
654
121
9
0
274,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role