Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
INKANANAS
Sobek
Level 18
God Stats
2W - 0L
1,706 SR
Queue Stats
2W - 1L
1,535 Elo+
Party 1
King Arthur
King Arthur
Tamo14ple
King Arthur
Level 104
God Stats
4W - 3L
1,502 SR
Queue Stats
10W - 17L
1,345 Elo+
Party 1
Team Averages
Level 108
1,542 SR
1,476 Elo+

VS

Team Averages
Level 129
1,497 SR
1,482 Elo+
Anhur
Anhur
 
Anhur
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Leliana8
Fenrir
Level 129
God Stats
28W - 23L
1,573 SR
Queue Stats
281W - 258L
1,528 Elo+
Solo
Ao Kuang
Ao Kuang
Shunk66
Ao Kuang
Level 31
God Stats
0W - 3L
1,232 SR
Queue Stats
1W - 3L
1,394 Elo+
Solo
Ymir
Ymir
chazzmonday
Ymir
Level 122
God Stats
0W - 1L
1,680 SR
Queue Stats
11W - 13L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
6 / 0 / 1
6,194
688
6,976
3,402
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
 
Anubis
10
3 / 3 / 5
5,668
630
4,910
6,393
2,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
 
Loki
9
1 / 1 / 0
4,867
541
2,578
4,850
1,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
INKANANAS
Sobek
8
0 / 1 / 3
4,859
540
614
5,988
3,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Tamo14ple
King Arthur
10
6 / 2 / 0
6,269
697
6,804
8,421
3,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 1 / 0
5,075
564
4,219
3,740
914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
 
Janus
8
0 / 3 / 2
4,736
526
1,819
3,758
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Leliana8
Fenrir
8
1 / 4 / 1
4,743
527
3,158
8,970
2,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ao Kuang
Shunk66
Ao Kuang
8
2 / 6 / 0
5,060
562
3,649
9,657
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 2 / 1
4,900
544
2,518
6,983
3,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
16
Kills
6
7
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
0
1
6.5
W
Anubis
 
Anubis
3
3
5
1.83
W
Loki
 
Loki
1
1
0
1
L
Anhur
 
Anhur
2
1
0
2
L
Janus
 
Janus
0
3
2
0.33
W
Sobek
INKANANAS
Sobek
0
1
3
1.5
L
Fenrir
Leliana8
Fenrir
1
4
1
0.38
L
Ao Kuang
Shunk66
Ao Kuang
2
6
0
0.33
W
King Arthur
Tamo14ple
King Arthur
6
2
0
3
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,882
Damage
15,363
29,054
Taken
33,108
12,609
Mitigated
10,721
9,602
Healing
6,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,976
1,120
0
750
3,402
1,695
0
1,171
2,231
30,684
1,107
W
Anubis
 
Anubis
4,910
207
0
2,830
6,393
2,569
0
2,313
4,080
27,480
0
W
Loki
 
Loki
2,578
607
0
1,065
4,850
1,175
0
864
3,986
0
36,012
L
Anhur
 
Anhur
4,219
1,536
0
947
3,740
914
0
1,419
2,285
0
37,544
L
Janus
 
Janus
1,819
333
0
828
3,758
947
0
2,752
722
21,794
477
W
Sobek
INKANANAS
Sobek
614
114
0
2,899
5,988
3,204
0
703
5,285
11,787
478
L
Fenrir
Leliana8
Fenrir
3,158
924
0
1,433
8,970
2,972
0
2,447
6,425
0
30,651
L
Ao Kuang
Shunk66
Ao Kuang
3,649
1,212
0
2,394
9,657
2,686
0
2,344
7,313
16,053
0
W
King Arthur
Tamo14ple
King Arthur
6,804
1,278
0
2,058
8,421
3,966
7
2,847
5,574
0
34,672
L
2,518
587
0
1,237
6,983
3,202
0
2,928
3,895
13,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,857
Gold Earned
24,514
256
Minions Killed
222
0
Camps Cleared
0
941,388
Distance Traveled
825,045
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,194
688
65
7
0
208,213
0
W
Anubis
5,668
630
51
6
0
179,084
0
W
Loki
4,867
541
61
7
0
181,447
0
L
Anhur
5,075
564
61
7
0
175,297
0
L
Janus
4,736
526
47
5
0
115,560
0
W
Sobek
4,859
540
29
3
0
190,308
0
L
Fenrir
4,743
527
57
6
0
180,806
4
L
Ao Kuang
5,060
562
32
4
0
169,892
0
W
King Arthur
6,269
697
50
6
0
182,336
1
L
Ymir
4,900
544
25
3
0
183,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role