Player Matchup

Nemesis
Nemesis
Axiion_51
Nemesis
Level 121
God Stats
3W - 6L
1,448 SR
Queue Stats
270W - 253L
1,496 Elo+
Solo
Amaterasu
Amaterasu
Lunerie65
Amaterasu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,498 Elo+
Party 1
Bacchus
Bacchus
axkl
Bacchus
Level 149
God Stats
10W - 13L
1,579 SR
Queue Stats
304W - 263L
1,569 Elo+
Solo
Scylla
Scylla
develinside
Scylla
Level 163
God Stats
27W - 24L
1,558 SR
Queue Stats
444W - 433L
1,428 Elo+
Solo
Nut
Nut
gibralfaro
Nut
Level 129
God Stats
7W - 7L
1,526 SR
Queue Stats
37W - 32L
1,498 Elo+
Party 1
Team Averages
Level 133
1,522 SR
1,498 Elo+

VS

Team Averages
Level 127
1,481 SR
1,510 Elo+
Loki
Loki
Rev311
Loki
Level 127
God Stats
7W - 11L
1,467 SR
Queue Stats
278W - 310L
1,416 Elo+
Solo
Nemesis
Nemesis
iDxnss
Nemesis
Level 139
God Stats
115W - 96L
1,577 SR
Queue Stats
525W - 527L
1,502 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jesmurflol
Morgan Le Fay
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,584 Elo+
Solo
Medusa
Medusa
orzank5
Medusa
Level 141
God Stats
8W - 16L
1,448 SR
Queue Stats
107W - 98L
1,520 Elo+
Solo
Maui
Maui
whitey148
Maui
Level 162
God Stats
6W - 9L
1,412 SR
Queue Stats
248W - 229L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Axiion_51
Nemesis
6
0 / 2 / 0
4,159
416
1,014
4,850
1,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Lunerie65
Amaterasu
7
0 / 5 / 0
4,495
450
1,509
8,700
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
axkl
Bacchus
10
5 / 3 / 1
6,564
656
5,102
8,210
6,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
10
0 / 6 / 2
4,938
494
2,657
6,146
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 2
5,481
548
3,448
7,575
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Rev311
Loki
12
5 / 0 / 0
7,242
724
5,340
4,184
1,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
iDxnss
Nemesis
12
8 / 0 / 1
6,951
695
6,625
8,017
2,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morgan Le Fay
jesmurflol
Morgan Le Fay
12
5 / 3 / 2
7,299
730
5,664
6,499
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
orzank5
Medusa
11
0 / 1 / 4
5,894
589
4,972
4,541
1,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Maui
10
1 / 2 / 6
5,902
590
2,622
7,823
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
19
19
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Axiion_51
Nemesis
0
2
0
0
L
Amaterasu
Lunerie65
Amaterasu
0
5
0
0
W
Loki
Rev311
Loki
5
0
0
5
L
Bacchus
axkl
Bacchus
5
3
1
1.83
L
Scylla
0
6
2
0.17
L
1
3
2
0.67
W
Nemesis
iDxnss
Nemesis
8
0
1
8.5
W
Morgan Le Fay
jesmurflol
Morgan Le Fay
5
3
2
2
W
Medusa
orzank5
Medusa
0
1
4
2
W
Maui
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,730
Damage
25,223
35,481
Taken
31,064
16,734
Mitigated
12,288
10,135
Healing
8,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Axiion_51
Nemesis
1,014
366
0
2,112
4,850
1,013
0
334
4,454
0
17,368
L
Amaterasu
Lunerie65
Amaterasu
1,509
698
0
2,214
8,700
5,262
0
473
8,227
0
13,845
W
Loki
Rev311
Loki
5,340
1,189
0
1,010
4,184
1,262
0
722
3,462
0
45,806
L
Bacchus
axkl
Bacchus
5,102
835
0
2,338
8,210
6,691
0
2,216
5,896
14,984
0
L
Scylla
2,657
80
0
1,055
6,146
1,568
0
2,887
2,917
25,652
520
L
3,448
1,614
0
2,416
7,575
2,200
0
1,311
6,264
0
35,721
W
Nemesis
iDxnss
Nemesis
6,625
3,347
0
3,166
8,017
2,853
0
1,661
6,282
0
48,202
W
Morgan Le Fay
jesmurflol
Morgan Le Fay
5,664
358
0
1,486
6,499
2,055
1,085
2,240
4,109
38,643
2,271
W
Medusa
orzank5
Medusa
4,972
1,090
0
764
4,541
1,270
784
1,498
3,003
0
41,787
W
Maui
2,622
442
0
1,774
7,823
4,848
0
1,341
6,460
15,480
1,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,637
Gold Earned
33,288
209
Minions Killed
326
0
Camps Cleared
0
926,236
Distance Traveled
1,046,672
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,159
416
27
3
0
166,724
1
L
Amaterasu
4,495
450
31
3
0
178,921
0
W
Loki
7,242
724
76
8
0
213,180
2
L
Bacchus
6,564
656
29
3
0
209,838
4
L
Scylla
4,938
494
50
5
0
187,497
0
L
Nut
5,481
548
72
7
0
183,256
0
W
Nemesis
6,951
695
75
8
0
243,000
0
W
Morgan Le Fay
7,299
730
83
8
0
174,555
0
W
Medusa
5,894
589
68
7
0
203,897
2
W
Maui
5,902
590
24
2
0
212,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role