Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Poisonblade97
Atlas
Level 174
God Stats
1W - 1L
1,265 SR
Queue Stats
412W - 387L
1,518 Elo+
Solo
Nu Wa
Nu Wa
Strila
Nu Wa
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
242W - 222L
1,467 Elo+
Solo
Cupid
Cupid
dorirto
Cupid
Level 65
God Stats
3W - 1L
1,540 SR
Queue Stats
52W - 54L
1,453 Elo+
Party 3
King Arthur
King Arthur
sintherion
King Arthur
Level 29
God Stats
8W - 8L
1,440 SR
Queue Stats
64W - 80L
1,416 Elo+
Party 3
Team Averages
Level 116
1,449 SR
1,471 Elo+

VS

Team Averages
Level 148
1,362 SR
1,514 Elo+
Janus
Janus
 
Janus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DevilTai
Baron Samedi
Level 157
God Stats
1W - 2L
1,322 SR
Queue Stats
4W - 6L
1,436 Elo+
Party 1
Bakasura
Bakasura
Rikarinkite
Bakasura
Level 109
God Stats
1W - 5L
1,292 SR
Queue Stats
52W - 43L
1,553 Elo+
Party 2
Cerberus
Cerberus
Wannygator
Cerberus
Level 128
God Stats
0W - 5L
1,500 SR
Queue Stats
104W - 107L
1,511 Elo+
Party 2
Hachiman
Hachiman
一切善本皆度彼岸
Hachiman
Level 204
God Stats
0W - 2L
1,194 SR
Queue Stats
420W - 396L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 1 / 2
5,880
588
4,150
6,186
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
4 / 1 / 5
6,929
693
5,125
8,082
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
Strila
Nu Wa
12
1 / 1 / 1
6,794
679
6,463
4,941
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
dorirto
Cupid
11
4 / 0 / 2
6,600
660
3,126
5,475
1,662
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
sintherion
King Arthur
10
1 / 5 / 2
6,206
621
7,081
11,206
4,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 4 / 0
6,001
600
3,715
6,143
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Baron Samedi
DevilTai
Baron Samedi
10
0 / 1 / 1
5,834
583
1,750
5,394
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Rikarinkite
Bakasura
9
0 / 3 / 2
4,986
499
3,598
10,530
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cerberus
Wannygator
Cerberus
11
7 / 3 / 0
6,296
630
7,732
13,072
5,239
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

3
0 / 1 / 0
3,817
382
1,008
2,229
336
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
12
Kills
8
8
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
1
2
3
L
Janus
 
Janus
1
4
0
0.25
L
Baron Samedi
DevilTai
Baron Samedi
0
1
1
0.5
W
4
1
5
6.5
L
Bakasura
Rikarinkite
Bakasura
0
3
2
0.33
W
Nu Wa
Strila
Nu Wa
1
1
1
1.5
L
Cerberus
Wannygator
Cerberus
7
3
0
2.33
W
Cupid
dorirto
Cupid
4
0
2
5
W
King Arthur
sintherion
King Arthur
1
5
2
0.4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,945
Damage
17,803
35,890
Taken
37,368
14,446
Mitigated
12,374
9,431
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,150
721
0
667
6,186
2,177
0
1,866
4,075
0
40,632
L
Janus
 
Janus
3,715
181
0
964
6,143
1,622
0
2,111
3,996
41,345
720
L
Baron Samedi
DevilTai
Baron Samedi
1,750
0
0
1,227
5,394
1,475
0
3,431
1,698
38,331
0
W
5,125
1,890
0
1,978
8,082
4,730
0
1,228
6,720
21,839
2,152
L
Bakasura
Rikarinkite
Bakasura
3,598
2,574
0
2,490
10,530
3,702
0
1,439
9,016
0
27,063
W
Nu Wa
Strila
Nu Wa
6,463
1,212
0
1,001
4,941
1,349
78
1,706
2,985
47,804
3,275
L
Cerberus
Wannygator
Cerberus
7,732
654
0
5,794
13,072
5,239
0
2,829
10,101
30,130
749
W
Cupid
dorirto
Cupid
3,126
2,003
0
2,733
5,475
1,662
408
2,399
2,804
0
45,962
W
King Arthur
sintherion
King Arthur
7,081
1,489
0
3,052
11,206
4,528
0
5,243
5,810
0
37,423
L
1,008
506
0
749
2,229
336
0
993
1,160
0
6,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,409
Gold Earned
26,934
363
Minions Killed
293
0
Camps Cleared
0
1,064,252
Distance Traveled
887,884
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,880
588
69
7
0
234,023
0
L
Janus
6,001
600
79
8
0
197,409
0
L
Baron Samedi
5,834
583
86
9
0
197,872
0
W
Atlas
6,929
693
26
3
0
216,601
0
L
Bakasura
4,986
499
59
6
0
235,511
2
W
Nu Wa
6,794
679
116
12
0
201,356
0
L
Cerberus
6,296
630
58
6
0
204,765
0
W
Cupid
6,600
660
88
9
0
208,636
0
W
King Arthur
6,206
621
64
6
0
203,636
4
L
Hachiman
3,817
382
11
1
0
52,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role