Player Matchup

Discordia
Discordia
 
Discordia
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AnteNo2
Geb
Level 109
God Stats
1W - 1L
1,833 SR
Queue Stats
30W - 42L
1,381 Elo+
Solo
Terra
Terra
ButterBirne21
Terra
Level 141
God Stats
3W - 0L
1,842 SR
Queue Stats
184W - 189L
1,533 Elo+
Solo
Medusa
Medusa
ZiadMohamedXVII
Medusa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 36L
1,496 Elo+
Solo
Hou Yi
Hou Yi
iam-_-ironman-_-
Hou Yi
Level 48
God Stats
3W - 2L
1,507 SR
Queue Stats
150W - 139L
1,487 Elo+
Solo
Team Averages
Level 86
1,637 SR
1,480 Elo+

VS

Team Averages
Level 117
1,428 SR
1,416 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Quarxs
Arachne
Level 184
God Stats
14W - 21L
1,389 SR
Queue Stats
1,012W - 1,106L
1,468 Elo+
Solo
Chaac
Chaac
Raynuru
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 23L
1,121 Elo+
Solo
Rama
Rama
ScarletGlove613
Rama
Level 154
God Stats
0W - 2L
1,252 SR
Queue Stats
89W - 85L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
8 / 2 / 8
8,985
1,123
8,692
4,555
1,823
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
12
1 / 3 / 11
7,462
933
6,373
10,108
11,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 0 / 15
8,736
1,092
2,785
6,736
5,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 1 / 13
8,237
1,030
12,255
7,891
3,172
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
6 / 1 / 8
9,060
1,133
5,938
5,707
2,333
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 5 / 4
6,548
819
3,005
11,641
9,310
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
 
Heimdallr
12
1 / 7 / 4
6,409
801
4,352
10,103
3,986
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Arachne
Quarxs
Arachne
6
0 / 0 / 0
5,313
664
1,066
1,303
1,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Raynuru
Chaac
10
1 / 6 / 1
6,702
838
2,019
7,720
3,437
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 3 / 1
6,816
852
4,031
8,782
4,008
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
16
20
Kills
6
7
Deaths
21
55
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
2
8
6
L
Sylvanus
 
Sylvanus
1
5
4
0.6
L
Heimdallr
 
Heimdallr
1
7
4
0.43
W
Geb
1
3
11
2.17
W
1
0
15
8.5
L
Arachne
Quarxs
Arachne
0
0
0
0
L
Chaac
Raynuru
Chaac
1
6
1
0.25
L
3
3
1
1.17
W
4
1
13
10.5
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,043
Damage
14,473
34,997
Taken
39,549
24,222
Mitigated
21,911
13,929
Healing
10,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,692
182
640
180
4,555
1,823
507
335
4,220
19,553
0
L
Sylvanus
 
Sylvanus
3,005
828
2,535
2,719
11,641
9,310
0
5,511
6,130
6,559
436
L
Heimdallr
 
Heimdallr
4,352
1,841
503
509
10,103
3,986
0
5,353
4,750
0
9,201
W
Geb
6,373
312
407
529
10,108
11,033
85
595
9,447
11,188
1,144
W
2,785
81
5,883
3,047
6,736
5,861
81
593
6,110
10,983
0
L
Arachne
Quarxs
Arachne
1,066
691
50
263
1,303
1,170
0
212
1,091
0
1,034
L
Chaac
Raynuru
Chaac
2,019
394
0
520
7,720
3,437
0
2,506
5,214
0
5,368
L
4,031
3,757
766
2,456
8,782
4,008
0
4,058
4,724
0
16,094
W
12,255
5,178
783
823
7,891
3,172
3,042
1,243
6,648
0
19,986
W
5,938
1,911
730
907
5,707
2,333
3,695
225
5,449
0
24,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,480
Gold Earned
31,788
104
Minions Killed
47
0
Camps Cleared
0
878,681
Distance Traveled
526,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,985
1,123
12
2
0
158,989
0
L
Sylvanus
6,548
819
8
1
0
158,376
0
L
Heimdallr
6,409
801
9
1
0
116,682
0
W
Geb
7,462
933
8
1
0
196,168
0
W
Terra
8,736
1,092
15
2
0
195,884
0
L
Arachne
5,313
664
0
0
0
27,125
0
L
Chaac
6,702
838
10
1
0
78,074
0
L
Rama
6,816
852
20
3
0
146,320
0
W
Medusa
8,237
1,030
24
3
0
191,939
0
W
Hou Yi
9,060
1,133
45
6
0
135,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role