Player Matchup

Medusa
Medusa
Gold IV
DeathlyForces
Medusa
Gold IV
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 12L
1,754 MMR
Party 2
Zeus
Zeus
Gold IV
Mell0hh
Zeus
Gold IV
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 58L
1,611 MMR
Party 2
Da Ji
Da Ji
Silver III
Zuixide
Da Ji
Silver III
Level 106
God Stats
121W - 150L
1,435 SR
Queue Stats
619W - 905L
928 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 78
1,478 SR
1,431 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,452 SR
909 MMR
Nox
Nox
Silver III
ShadtheSouless
Nox
Silver III
Level 138
God Stats
21W - 23L
1,499 SR
Queue Stats
184W - 207L
1,045 MMR
Solo
Hachiman
Hachiman
Silver V
TTV Scxbyy
Hachiman
Silver V
Level 48
God Stats
6W - 7L
1,394 SR
Queue Stats
29W - 118L
850 MMR
Party 1
Geb
Geb
Silver V
bamcx
Geb
Silver V
Level 118
God Stats
53W - 49L
1,463 SR
Queue Stats
295W - 426L
832 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 7
12,370
952
14,548
11,338
4,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Mell0hh
Zeus
18
6 / 2 / 7
11,561
889
14,887
7,905
3,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Zuixide
Da Ji
16
2 / 2 / 9
10,431
802
5,465
7,742
3,395
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
KumbhakarnaCthulhuSerqetCerberusAchilles

VS

Bans
ShivaOdinAresMulanXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 0
9,171
705
3,173
11,331
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hachiman
TTV Scxbyy
Hachiman
14
0 / 7 / 3
8,475
652
2,521
11,489
2,616
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Geb
bamcx
Geb
16
4 / 6 / 1
10,703
823
5,976
17,005
15,334
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
18
Kills
5
6
Deaths
18
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
10
2
7
6.75
W
Zeus
Mell0hh
Zeus
6
2
7
4.75
L
1
5
0
0.2
L
Hachiman
TTV Scxbyy
Hachiman
0
7
3
0.21
W
Da Ji
Zuixide
Da Ji
2
2
9
3.25
L
Geb
bamcx
Geb
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,900
Damage
11,670
26,985
Taken
39,825
11,702
Mitigated
21,431
3,747
Healing
902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,548
5,744
0
2,100
11,338
4,619
854
4,859
6,433
0
42,343
W
Zeus
Mell0hh
Zeus
14,887
1,978
0
1,283
7,905
3,688
1,629
2,295
5,610
49,370
807
L
3,173
141
0
649
11,331
3,481
0
3,346
7,744
30,607
0
L
Hachiman
TTV Scxbyy
Hachiman
2,521
2,146
0
207
11,489
2,616
0
4,512
6,655
0
13,434
W
Da Ji
Zuixide
Da Ji
5,465
1,066
0
364
7,742
3,395
1,264
1,331
6,411
80
36,516
L
Geb
bamcx
Geb
5,976
628
0
46
17,005
15,334
0
6,073
10,550
14,302
708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,362
Gold Earned
28,349
182
Minions Killed
90
0
Camps Cleared
0
735,710
Distance Traveled
617,547
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,370
952
54
4
0
264,320
0
W
Zeus
11,561
889
78
6
0
228,432
0
L
Nox
9,171
705
54
4
0
215,860
0
L
Hachiman
8,475
652
25
2
0
190,510
0
W
Da Ji
10,431
802
50
4
0
242,958
0
L
Geb
10,703
823
11
1
0
211,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role