Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Psyсho
Rama
Level 104
God Stats
19W - 0L
2,144 SR
Queue Stats
373W - 80L
1,914 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Turlless
Kumbhakarna
Level 174
God Stats
71W - 8L
1,938 SR
Queue Stats
381W - 89L
1,842 Elo+
Party 1
Tyr
Tyr
Wuℓff
Tyr
Level 155
God Stats
4W - 2L
1,643 SR
Queue Stats
1,312W - 213L
2,014 Elo+
Party 1
Vulcan
Vulcan
gаryy
Vulcan
Level 167
God Stats
8W - 1L
1,801 SR
Queue Stats
673W - 179L
1,922 Elo+
Party 1
Team Averages
Level 150
1,805 SR
1,838 Elo+

VS

Team Averages
Level 85
1,529 SR
1,526 Elo+
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
NaptimeNarwhal98
Loki
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 12L
1,795 Elo+
Solo
Guan Yu
Guan Yu
XΞNON
Guan Yu
Level 127
God Stats
15W - 21L
1,382 SR
Queue Stats
103W - 106L
1,378 Elo+
Solo
Vamana
Vamana
jj2001
Vamana
Level 83
God Stats
80W - 84L
1,523 SR
Queue Stats
133W - 141L
1,492 Elo+
Solo
Yu Huang
Yu Huang
markthesaiyan321
Yu Huang
Level 53
God Stats
6W - 3L
1,737 SR
Queue Stats
199W - 202L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 0 / 5
6,422
1,284
5,069
6,939
4,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rama
Psyсho
Rama
12
2 / 0 / 6
6,354
1,271
5,181
4,225
1,210
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kumbhakarna
Turlless
Kumbhakarna
10
2 / 0 / 7
6,011
1,202
2,909
5,238
2,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyr
10
2 / 0 / 10
5,987
1,197
3,951
4,598
2,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vulcan
gаryy
Vulcan
12
6 / 1 / 6
6,758
1,352
8,609
3,350
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 3 / 0
5,837
1,167
4,559
5,504
1,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 5 / 1
5,054
1,011
2,800
6,206
1,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Guan Yu
XΞNON
Guan Yu
9
0 / 2 / 0
5,088
1,018
1,910
3,824
2,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vamana
jj2001
Vamana
9
0 / 2 / 0
4,952
990
3,150
6,133
2,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
4,924
985
3,093
6,570
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
2
17
Kills
1
1
Deaths
17
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
0
5
7.5
L
Anhur
 
Anhur
1
3
0
0.33
L
0
5
1
0.1
W
Rama
Psyсho
Rama
2
0
6
5
W
Kumbhakarna
Turlless
Kumbhakarna
2
0
7
5.5
W
Tyr
2
0
10
7
L
Guan Yu
XΞNON
Guan Yu
0
2
0
0
W
Vulcan
gаryy
Vulcan
6
1
6
9
L
Vamana
jj2001
Vamana
0
2
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,719
Damage
15,512
24,350
Taken
28,237
11,631
Mitigated
10,266
9,150
Healing
3,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,069
3,679
0
2,655
6,939
4,223
0
1,070
5,809
0
9,811
L
Anhur
 
Anhur
4,559
1,666
0
1,154
5,504
1,393
0
2,414
2,612
0
21,088
L
2,800
149
0
170
6,206
1,546
0
2,437
3,545
0
8,389
W
Rama
Psyсho
Rama
5,181
3,902
0
2,489
4,225
1,210
32
1,178
3,047
0
26,213
W
Kumbhakarna
Turlless
Kumbhakarna
2,909
309
0
1,500
5,238
2,211
0
1,009
4,161
5,181
0
W
Tyr
3,951
170
0
1,568
4,598
2,996
0
99
4,499
0
6,575
L
Guan Yu
XΞNON
Guan Yu
1,910
229
40
274
3,824
2,388
0
633
2,818
1,342
4,031
W
Vulcan
gаryy
Vulcan
8,609
1,126
244
694
3,350
991
74
308
3,042
22,365
0
L
Vamana
jj2001
Vamana
3,150
355
0
678
6,133
2,944
0
2,797
3,021
0
8,032
L
3,093
405
0
1,024
6,570
1,995
0
2,634
3,622
8,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,532
Gold Earned
25,855
142
Minions Killed
87
0
Camps Cleared
0
665,017
Distance Traveled
488,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,422
1,284
35
7
0
143,219
0
L
Anhur
5,837
1,167
41
8
0
99,488
0
L
Loki
5,054
1,011
18
4
0
102,201
0
W
Rama
6,354
1,271
52
10
0
101,285
0
W
Kumbhakarna
6,011
1,202
14
3
0
139,242
0
W
Tyr
5,987
1,197
9
2
0
151,517
0
L
Guan Yu
5,088
1,018
8
2
0
68,802
0
W
Vulcan
6,758
1,352
32
6
0
129,754
0
L
Vamana
4,952
990
10
2
0
117,419
0
L
Yu Huang
4,924
985
10
2
0
100,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role