Player Matchup

Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MatiCool
Nu Wa
Level 125
God Stats
1W - 7L
1,418 SR
Queue Stats
205W - 186L
1,533 Elo+
Solo
Anhur
Anhur
Nelsongamerx
Anhur
Level 96
God Stats
4W - 4L
1,614 SR
Queue Stats
234W - 233L
1,513 Elo+
Solo
Hercules
Hercules
Teranno
Hercules
Level 109
God Stats
2W - 5L
1,585 SR
Queue Stats
157W - 168L
1,439 Elo+
Solo
Team Averages
Level 100
1,523 SR
1,497 Elo+

VS

Team Averages
Level 96
1,634 SR
1,471 Elo+
Rama
Rama
Cagoule
Rama
Level 88
God Stats
18W - 12L
1,595 SR
Queue Stats
98W - 78L
1,506 Elo+
Solo
Sol
Sol
Grilledbread
Sol
Level 141
God Stats
3W - 2L
1,408 SR
Queue Stats
26W - 39L
1,385 Elo+
Solo
Sylvanus
Sylvanus
prancingcobbler
Sylvanus
Level 39
God Stats
4W - 1L
1,860 SR
Queue Stats
19W - 27L
1,452 Elo+
Solo
Odin
Odin
schmoschmos47
Odin
Level 125
God Stats
5W - 2L
1,817 SR
Queue Stats
346W - 322L
1,542 Elo+
Solo
Loki
Loki
xKingPowerx
Loki
Level 87
God Stats
50W - 47L
1,491 SR
Queue Stats
115W - 116L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 3 / 0
5,804
528
2,068
6,514
2,699
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
 
Arachne
10
1 / 2 / 0
5,222
475
2,424
7,337
2,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
MatiCool
Nu Wa
12
1 / 1 / 1
6,272
570
3,276
3,907
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
1 / 2 / 0
4,399
400
1,939
3,368
758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
Teranno
Hercules
10
0 / 3 / 1
5,480
498
2,512
8,321
5,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Cagoule
Rama
11
4 / 0 / 2
6,640
604
6,066
4,696
1,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 2
5,846
531
2,056
4,261
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
1 / 1 / 5
6,242
567
3,290
9,920
5,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 0 / 1
7,792
708
3,767
7,661
3,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
4 / 1 / 0
6,687
608
2,635
8,916
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
11
11
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
0
0
L
Arachne
 
Arachne
1
2
0
0.5
W
Rama
Cagoule
Rama
4
0
2
5
W
0
2
2
0.5
L
Nu Wa
MatiCool
Nu Wa
1
1
1
1.5
L
1
2
0
0.5
L
Hercules
Teranno
Hercules
0
3
1
0.17
W
Sylvanus
1
1
5
3.5
W
2
0
1
2.5
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,219
Damage
17,814
29,447
Taken
35,454
11,949
Mitigated
13,439
7,518
Healing
16,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,068
76
0
1,756
6,514
2,699
0
241
6,273
37,650
679
L
Arachne
 
Arachne
2,424
1,517
0
1,551
7,337
2,224
0
2,030
5,123
0
29,249
W
Rama
Cagoule
Rama
6,066
5,016
0
2,215
4,696
1,490
1,669
206
4,490
0
49,838
W
2,056
104
0
2,147
4,261
949
494
1,740
2,521
31,004
0
L
Nu Wa
MatiCool
Nu Wa
3,276
868
0
590
3,907
1,038
0
477
3,346
49,229
714
L
1,939
1,114
0
1,122
3,368
758
0
568
2,800
0
15,145
L
Hercules
Teranno
Hercules
2,512
340
0
2,499
8,321
5,230
0
2,003
6,318
569
22,685
W
Sylvanus
3,290
550
2,067
2,645
9,920
5,150
281
627
9,293
16,216
0
W
3,767
517
0
2,508
7,661
3,259
0
2,056
5,605
1,019
54,181
W
2,635
357
0
4,690
8,916
2,591
0
1,167
7,749
0
47,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,177
Gold Earned
33,207
311
Minions Killed
381
0
Camps Cleared
0
932,621
Distance Traveled
1,072,643
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,804
528
85
8
0
193,784
0
L
Arachne
5,222
475
56
5
0
230,746
0
W
Rama
6,640
604
88
8
0
189,888
0
W
Sol
5,846
531
67
6
0
175,689
0
L
Nu Wa
6,272
570
94
9
0
201,077
0
L
Anhur
4,399
400
33
3
0
90,789
0
L
Hercules
5,480
498
43
4
0
216,225
5
W
Sylvanus
6,242
567
21
2
0
220,021
0
W
Odin
7,792
708
113
10
0
243,809
4
W
Loki
6,687
608
92
8
0
243,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role