Player Matchup

Baron Samedi
Baron Samedi
D3ATHAxA
Baron Samedi
Level 126
God Stats
8W - 3L
1,609 SR
Queue Stats
126W - 120L
1,507 Elo+
Party 1
Hades
Hades
Jswiss1904
Hades
Level 159
God Stats
83W - 46L
1,611 SR
Queue Stats
308W - 284L
1,526 Elo+
Party 3
Izanami
Izanami
M0AA D3ATH
Izanami
Level 125
God Stats
75W - 82L
1,528 SR
Queue Stats
76W - 83L
1,474 Elo+
Party 1
Chang'e
Chang'e
Tango1095
Chang'e
Level 146
God Stats
4W - 5L
1,519 SR
Queue Stats
132W - 133L
1,498 Elo+
Party 1
Ravana
Ravana
ToedArtifact319
Ravana
Level 57
God Stats
13W - 24L
1,376 SR
Queue Stats
149W - 129L
1,552 Elo+
Party 3
Team Averages
Level 123
1,529 SR
1,512 Elo+

VS

Team Averages
Level 120
1,597 SR
1,516 Elo+
Neith
Neith
Ascended5
Neith
Level 128
God Stats
16W - 20L
1,521 SR
Queue Stats
507W - 504L
1,502 Elo+
Solo
Vulcan
Vulcan
CodyLoots
Vulcan
Level 66
God Stats
3W - 0L
1,741 SR
Queue Stats
16W - 11L
1,592 Elo+
Solo
Ares
Ares
MSNGER
Ares
Level 123
God Stats
21W - 23L
1,488 SR
Queue Stats
118W - 116L
1,451 Elo+
Party 2
Bellona
Bellona
TailRadish
Bellona
Level 126
God Stats
3W - 3L
1,501 SR
Queue Stats
108W - 98L
1,505 Elo+
Party 2
Thanatos
Thanatos
TxVxPopcornbites
Thanatos
Level 155
God Stats
9W - 5L
1,733 SR
Queue Stats
42W - 34L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
D3ATHAxA
Baron Samedi
11
2 / 4 / 1
6,299
450
8,049
11,378
4,144
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hades
12
0 / 2 / 0
7,032
502
6,666
11,721
4,723
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
M0AA D3ATH
Izanami
13
1 / 1 / 1
7,002
500
3,540
8,462
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Tango1095
Chang'e
10
0 / 5 / 0
6,394
457
3,383
11,129
2,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 0
6,380
456
3,400
7,155
2,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ascended5
Neith
13
2 / 0 / 3
7,233
517
5,304
5,483
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Vulcan
CodyLoots
Vulcan
13
1 / 1 / 9
7,546
539
9,153
6,850
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
MSNGER
Ares
12
2 / 2 / 3
7,034
502
3,719
8,631
6,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
TailRadish
Bellona
14
3 / 0 / 0
8,574
612
7,770
11,620
11,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
6 / 0 / 4
8,316
594
9,722
12,218
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
14
14
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
Ascended5
Neith
2
0
3
3.5
W
Vulcan
CodyLoots
Vulcan
1
1
9
5.5
L
Baron Samedi
D3ATHAxA
Baron Samedi
2
4
1
0.63
L
Hades
0
2
0
0
L
Izanami
M0AA D3ATH
Izanami
1
1
1
1.5
W
Ares
MSNGER
Ares
2
2
3
1.75
W
Bellona
TailRadish
Bellona
3
0
0
3
L
Chang'e
Tango1095
Chang'e
0
5
0
0
L
0
2
0
0
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,038
Damage
35,668
49,845
Taken
44,802
16,165
Mitigated
27,057
23,163
Healing
23,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ascended5
Neith
5,304
1,160
0
3,612
5,483
2,020
252
2,785
2,698
0
53,023
W
Vulcan
CodyLoots
Vulcan
9,153
489
0
1,532
6,850
2,487
0
4,655
2,195
49,128
0
L
Baron Samedi
D3ATHAxA
Baron Samedi
8,049
546
755
4,282
11,378
4,144
0
5,451
5,927
34,768
0
L
Hades
6,666
776
126
5,741
11,721
4,723
0
1,025
10,696
51,625
982
L
Izanami
M0AA D3ATH
Izanami
3,540
2,317
144
5,317
8,462
2,410
0
1,701
6,761
0
53,052
W
Ares
MSNGER
Ares
3,719
53
0
2,055
8,631
6,126
0
2,532
6,099
18,735
0
W
Bellona
TailRadish
Bellona
7,770
1,595
0
3,897
11,620
11,294
0
5,955
5,665
0
65,785
L
Chang'e
Tango1095
Chang'e
3,383
197
80
4,540
11,129
2,261
234
4,015
7,114
33,335
1,839
L
3,400
1,118
0
2,178
7,155
2,627
0
680
6,475
0
53,720
W
9,722
3,665
0
12,038
12,218
5,130
0
1,840
10,378
0
79,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,107
Gold Earned
38,703
411
Minions Killed
459
0
Camps Cleared
0
1,228,246
Distance Traveled
1,416,394
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,233
517
103
7
0
276,682
5
W
Vulcan
7,546
539
87
6
0
280,517
0
L
Baron Samedi
6,299
450
38
3
0
237,300
0
L
Hades
7,032
502
109
8
0
255,366
0
L
Izanami
7,002
500
108
8
0
209,595
0
W
Ares
7,034
502
25
2
0
274,691
3
W
Bellona
8,574
612
129
9
0
263,908
1
L
Chang'e
6,394
457
64
5
0
215,369
4
L
Ravana
6,380
456
92
7
0
310,616
0
W
Thanatos
8,316
594
115
8
0
320,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role