Player Matchup

Nox
Nox
Glenrush
Nox
Level 185
God Stats
38W - 57L
1,494 SR
Queue Stats
548W - 557L
1,583 Elo+
Solo
Danzaburou
Danzaburou
HURTSx684x
Danzaburou
Level 32
God Stats
19W - 22L
1,463 SR
Queue Stats
178W - 212L
1,467 Elo+
Party 2
Neith
Neith
JUNEx684x
Neith
Level 64
God Stats
31W - 30L
1,526 SR
Queue Stats
76W - 79L
1,476 Elo+
Party 2
Anhur
Anhur
RAINx684x
Anhur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 283L
1,443 Elo+
Party 2
Zhong Kui
Zhong Kui
Tallensick
Zhong Kui
Level 110
God Stats
0W - 2L
1,251 SR
Queue Stats
26W - 29L
1,483 Elo+
Solo
Team Averages
Level 103
1,447 SR
1,490 Elo+

VS

Team Averages
Level 109
1,575 SR
1,581 Elo+
Shiva
Shiva
BOOMFRENCHTOAST
Shiva
Level 173
God Stats
58W - 37L
1,540 SR
Queue Stats
995W - 1,138L
1,501 Elo+
Solo
Nox
Nox
BigUncleIroh
Nox
Level 28
God Stats
1W - 1L
1,565 SR
Queue Stats
18W - 11L
1,598 Elo+
Party 1
Hel
Hel
Kuromiz
Hel
Level 88
God Stats
8W - 13L
1,382 SR
Queue Stats
319W - 299L
1,533 Elo+
Solo
Artemis
Artemis
LargeDelta
Artemis
Level 96
God Stats
79W - 38L
1,814 SR
Queue Stats
509W - 302L
1,729 Elo+
Solo
Atlas
Atlas
NubTheOneAndOnly
Atlas
Level 159
God Stats
31W - 30L
1,574 SR
Queue Stats
137W - 119L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
9,626
963
12,483
8,832
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
HURTSx684x
Danzaburou
15
1 / 8 / 3
9,479
948
7,195
14,506
4,830
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
JUNEx684x
Neith
15
0 / 6 / 3
9,336
934
4,851
13,131
4,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
RAINx684x
Anhur
15
2 / 4 / 2
10,268
1,027
7,501
13,916
4,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Tallensick
Zhong Kui
15
0 / 7 / 2
9,057
906
7,638
18,811
12,318
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Team 1 Tickets

164

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 19
10,829
1,083
13,600
10,824
9,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
1 / 1 / 16
10,210
1,021
6,577
8,370
4,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hel
17
7 / 1 / 11
11,186
1,119
7,326
7,531
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
LargeDelta
Artemis
17
10 / 0 / 13
11,930
1,193
23,175
4,941
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 10
10,881
1,088
14,130
12,634
12,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
4
Kills
26
26
Deaths
4
13
Assists
69
Player
Kills
Deaths
Assists
KDA
W
3
1
19
12.5
W
1
1
16
9
L
1
1
3
2.5
L
Danzaburou
HURTSx684x
Danzaburou
1
8
3
0.31
L
Neith
JUNEx684x
Neith
0
6
3
0.25
W
Hel
7
1
11
12.5
W
Artemis
LargeDelta
Artemis
10
0
13
16.5
W
5
1
10
10
L
Anhur
RAINx684x
Anhur
2
4
2
0.75
L
Zhong Kui
Tallensick
Zhong Kui
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,668
Damage
64,808
69,196
Taken
44,300
29,112
Mitigated
30,759
4,927
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,600
2,178
78
2,440
10,824
9,438
0
4,640
6,184
0
23,254
W
6,577
156
0
618
8,370
4,486
0
3,099
5,271
16,631
0
L
12,483
757
0
100
8,832
3,133
0
2,890
5,625
29,990
568
L
Danzaburou
HURTSx684x
Danzaburou
7,195
3,520
0
1,544
14,506
4,830
0
6,521
7,820
0
19,879
L
Neith
JUNEx684x
Neith
4,851
1,999
0
586
13,131
4,355
0
5,616
7,470
0
24,708
W
Hel
7,326
1,446
2,993
3,152
7,531
2,093
0
3,822
3,709
31,017
0
W
Artemis
LargeDelta
Artemis
23,175
12,391
0
2,438
4,941
1,953
0
1,303
3,638
0
41,844
W
14,130
3,849
0
811
12,634
12,789
0
7,016
5,618
26,289
1,306
L
Anhur
RAINx684x
Anhur
7,501
1,488
0
1,604
13,916
4,476
0
4,909
8,840
0
38,261
L
Zhong Kui
Tallensick
Zhong Kui
7,638
661
0
1,093
18,811
12,318
0
7,436
11,288
17,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,766
Gold Earned
55,036
209
Minions Killed
179
5
Camps Cleared
9
864,776
Distance Traveled
978,930
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,829
1,083
22
2
0
173,081
0
W
Nox
10,210
1,021
20
2
3
184,692
0
L
Nox
9,626
963
47
5
1
177,992
0
L
Danzaburou
9,479
948
30
3
1
180,417
0
L
Neith
9,336
934
44
4
1
160,644
0
W
Hel
11,186
1,119
72
7
0
223,712
0
W
Artemis
11,930
1,193
47
5
5
194,876
0
W
Atlas
10,881
1,088
18
2
1
202,569
0
L
Anhur
10,268
1,027
68
7
2
173,405
0
L
Zhong Kui
9,057
906
20
2
0
172,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role