Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
KingHunter133
Ravana
Level 125
God Stats
20W - 19L
1,615 SR
Queue Stats
306W - 303L
1,501 Elo+
Party 1
Fenrir
Fenrir
LSdweebisback
Fenrir
Level 46
God Stats
3W - 3L
1,861 SR
Queue Stats
108W - 112L
1,515 Elo+
Party 1
Vulcan
Vulcan
MRxRAYxCYST
Vulcan
Level 117
God Stats
4W - 8L
1,451 SR
Queue Stats
297W - 288L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
SouthernSteel
Cthulhu
Level 129
God Stats
7W - 4L
1,688 SR
Queue Stats
411W - 400L
1,503 Elo+
Party 1
Team Averages
Level 109
1,623 SR
1,499 Elo+

VS

Team Averages
Level 128
1,583 SR
1,538 Elo+
Surtr
Surtr
 
Surtr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
DaKingKevo
Ishtar
Level 128
God Stats
14W - 7L
1,751 SR
Queue Stats
304W - 273L
1,577 Elo+
Party 3
Awilix
Awilix
LemmeGetSmoke
Awilix
Level 145
God Stats
4W - 2L
1,537 SR
Queue Stats
261W - 219L
1,556 Elo+
Party 3
Maui
Maui
hulkbuster1096
Maui
Level 154
God Stats
7W - 9L
1,629 SR
Queue Stats
39W - 47L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
verwill312
Baron Samedi
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 20L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
2 / 2 / 1
4,978
498
4,678
5,023
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 1 / 1
5,199
520
2,386
4,919
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
4 / 3 / 2
6,104
610
3,199
10,091
4,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
10
2 / 4 / 3
5,747
575
5,533
6,065
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
11
1 / 1 / 2
6,381
638
6,409
5,839
5,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
0 / 3 / 1
5,022
502
3,692
10,372
4,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ishtar
DaKingKevo
Ishtar
12
3 / 2 / 2
6,723
672
4,873
4,436
1,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 4
5,728
573
6,010
8,296
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 3 / 6
5,424
542
3,228
9,440
5,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Baron Samedi
verwill312
Baron Samedi
11
4 / 2 / 1
6,106
611
5,538
5,559
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
11
Kills
11
11
Deaths
11
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
2
1
1.25
W
Surtr
 
Surtr
0
3
1
0.17
W
Ishtar
DaKingKevo
Ishtar
3
2
2
2
L
2
1
1
2.5
L
4
3
2
1.67
W
3
1
4
5
L
Vulcan
2
4
3
0.88
L
Cthulhu
1
1
2
2
W
1
3
6
1.33
W
Baron Samedi
verwill312
Baron Samedi
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,205
Damage
23,341
31,937
Taken
38,103
14,430
Mitigated
17,362
10,895
Healing
16,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,678
2,935
0
1,703
5,023
1,500
0
866
4,157
0
25,730
W
Surtr
 
Surtr
3,692
1,765
81
4,095
10,372
4,915
0
5,437
4,237
584
27,334
W
Ishtar
DaKingKevo
Ishtar
4,873
3,062
0
1,869
4,436
1,325
318
0
4,436
0
51,128
L
2,386
698
0
2,295
4,919
1,546
0
1,247
3,672
0
35,446
L
3,199
1,201
1,470
2,267
10,091
4,231
0
2,684
7,407
422
12,982
W
6,010
3,143
0
4,312
8,296
2,485
0
1,380
6,812
0
37,980
L
Vulcan
5,533
453
0
794
6,065
2,052
0
3,956
2,109
30,953
474
L
Cthulhu
6,409
1,449
90
2,276
5,839
5,101
0
249
5,590
38,136
0
W
3,228
762
310
3,000
9,440
5,974
0
727
8,645
16,953
0
W
Baron Samedi
verwill312
Baron Samedi
5,538
436
593
2,123
5,559
2,663
0
3,224
2,104
35,707
355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,409
Gold Earned
29,003
301
Minions Killed
305
0
Camps Cleared
0
938,228
Distance Traveled
983,575
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,978
498
50
5
0
149,824
1
W
Surtr
5,022
502
49
5
0
162,793
0
W
Ishtar
6,723
672
87
9
0
178,730
0
L
Ravana
5,199
520
70
7
0
216,253
0
L
Fenrir
6,104
610
22
2
0
208,132
2
W
Awilix
5,728
573
58
6
0
247,177
0
L
Vulcan
5,747
575
57
6
0
195,624
0
L
Cthulhu
6,381
638
102
10
0
168,395
1
W
Maui
5,424
542
34
3
0
211,419
6
W
Baron Samedi
6,106
611
77
8
0
183,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role