Player Matchup

Hel
Hel
Gold III
NEONSAVAGE
Hel
Gold III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,671 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
ThePand4
Kuzenbo
Gold III
Level 89
God Stats
5W - 5L
1,507 SR
Queue Stats
22W - 27L
1,812 MMR
Party 2
Odin
Odin
Gold II
diegogc97
Odin
Gold II
Level 100
God Stats
59W - 48L
1,577 SR
Queue Stats
124W - 138L
1,744 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 90
1,528 SR
1,742 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 162
1,682 SR
1,900 MMR
Scylla
Scylla
Platinum III
AbrisXYZ
Scylla
Platinum III
Level 159
God Stats
28W - 28L
1,631 SR
Queue Stats
223W - 255L
1,640 MMR
Solo
Cupid
Cupid
Diamond II
Overlord9001
Cupid
Diamond II
Level 155
God Stats
16W - 2L
1,946 SR
Queue Stats
315W - 247L
2,205 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond IV
unbirkable
Cu Chulainn
Diamond IV
Level 171
God Stats
3W - 5L
1,469 SR
Queue Stats
640W - 567L
1,854 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 1
10,035
772
12,622
14,990
6,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
ThePand4
Kuzenbo
15
0 / 2 / 3
8,908
685
9,883
18,829
29,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
16
1 / 3 / 3
9,811
755
10,287
14,886
14,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bans
CthulhuNe ZhaFafnirSerqetCerberus

VS

Bans
BastetSobekHou YiKumbhakarnaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AbrisXYZ
Scylla
17
3 / 1 / 5
10,870
836
12,341
5,550
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 1 / 3
10,984
845
16,068
16,314
7,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
unbirkable
Cu Chulainn
17
0 / 2 / 7
10,089
776
15,696
22,266
21,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
4
Kills
8
8
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
AbrisXYZ
Scylla
3
1
5
5.5
L
3
3
1
1.17
W
5
1
3
6.5
L
Kuzenbo
ThePand4
Kuzenbo
0
2
3
0.75
L
Odin
1
3
3
0.83
W
Cu Chulainn
unbirkable
Cu Chulainn
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,792
Damage
44,105
48,705
Taken
44,130
51,193
Mitigated
30,545
17,706
Healing
24,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AbrisXYZ
Scylla
12,341
1,044
0
900
5,550
1,941
1,147
2,860
2,461
52,023
0
L
12,622
346
6,462
8,321
14,990
6,671
0
5,236
9,726
44,397
0
W
16,068
10,831
6,012
11,538
16,314
7,150
2,919
5,876
9,655
0
46,866
L
Kuzenbo
ThePand4
Kuzenbo
9,883
3,721
0
1,883
18,829
29,651
41
5,581
13,214
21,425
1,296
L
Odin
10,287
1,584
0
1,040
14,886
14,871
81
3,714
11,143
76
21,369
W
Cu Chulainn
unbirkable
Cu Chulainn
15,696
1,795
0
6,307
22,266
21,454
448
11,719
8,890
6,515
39,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,754
Gold Earned
31,943
131
Minions Killed
209
0
Camps Cleared
0
780,913
Distance Traveled
754,733
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,870
836
79
6
0
262,651
0
L
Hel
10,035
772
89
7
0
261,126
2
W
Cupid
10,984
845
79
6
0
237,997
0
L
Kuzenbo
8,908
685
22
2
0
261,209
0
L
Odin
9,811
755
20
2
0
258,578
0
W
Cu Chulainn
10,089
776
51
4
0
254,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role