Player Matchup

Poseidon
Poseidon
Cynicalgirafe
Poseidon
Level 17
God Stats
5W - 3L
1,711 SR
Queue Stats
27W - 19L
1,550 Elo+
Party 1
Thor
Thor
IIbadvibesII
Thor
Level 146
God Stats
20W - 18L
1,503 SR
Queue Stats
745W - 735L
1,456 Elo+
Solo
Terra
Terra
Vineyardst
Terra
Level 97
God Stats
22W - 18L
1,567 SR
Queue Stats
181W - 201L
1,444 Elo+
Solo
Cupid
Cupid
oADoHomerJS
Cupid
Level 63
God Stats
27W - 14L
1,666 SR
Queue Stats
51W - 42L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
reways
Nu Wa
Level 108
God Stats
138W - 137L
1,535 SR
Queue Stats
271W - 315L
1,497 Elo+
Solo
Team Averages
Level 86
1,596 SR
1,494 Elo+

VS

Team Averages
Level 104
1,581 SR
1,489 Elo+
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ADarkCheeto
Mercury
Level 84
God Stats
3W - 7L
1,375 SR
Queue Stats
141W - 157L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
FunkiestBiscuit
Baron Samedi
Level 95
God Stats
19W - 23L
2,028 SR
Queue Stats
345W - 388L
1,504 Elo+
Solo
Ne Zha
Ne Zha
The420Homiez
Ne Zha
Level 59
God Stats
11W - 14L
1,500 SR
Queue Stats
105W - 132L
1,413 Elo+
Solo
Medusa
Medusa
gamerkill200
Medusa
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cynicalgirafe
Poseidon
16
8 / 1 / 8
10,461
1,308
15,204
5,488
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
5 / 0 / 3
9,789
1,224
2,549
2,736
1,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
14
0 / 0 / 9
8,159
1,020
891
4,089
3,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
6 / 0 / 11
10,555
1,319
10,063
4,995
1,749
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
reways
Nu Wa
15
0 / 2 / 14
9,657
1,207
8,809
3,489
1,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Team 1 Tickets

320

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 2 / 1
8,567
1,071
5,701
5,057
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
ADarkCheeto
Mercury
13
0 / 3 / 1
8,000
1,000
2,232
9,975
1,995
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
FunkiestBiscuit
Baron Samedi
14
1 / 6 / 2
8,656
1,082
4,472
12,420
5,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
13
0 / 4 / 1
7,810
976
3,495
6,325
2,617
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Medusa
13
0 / 4 / 3
7,706
963
2,339
6,762
2,136
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
19
Kills
3
3
Deaths
19
45
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
1
1.25
L
Mercury
ADarkCheeto
Mercury
0
3
1
0.17
W
Poseidon
Cynicalgirafe
Poseidon
8
1
8
12
L
Baron Samedi
FunkiestBiscuit
Baron Samedi
1
6
2
0.33
W
5
0
3
6.5
L
Ne Zha
0
4
1
0.13
W
Terra
0
0
9
4.5
L
Medusa
0
4
3
0.38
W
6
0
11
11.5
W
Nu Wa
reways
Nu Wa
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,516
Damage
18,239
20,797
Taken
40,539
10,453
Mitigated
14,110
7,212
Healing
3,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,701
270
806
868
5,057
1,705
0
2,516
2,541
32,893
0
L
Mercury
ADarkCheeto
Mercury
2,232
418
0
353
9,975
1,995
0
6,591
3,277
0
12,898
W
Poseidon
Cynicalgirafe
Poseidon
15,204
970
0
60
5,488
2,059
0
2,531
2,957
42,899
399
L
Baron Samedi
FunkiestBiscuit
Baron Samedi
4,472
30
101
280
12,420
5,657
0
7,585
4,835
28,976
0
W
2,549
160
0
284
2,736
1,828
0
1,518
1,158
0
3,908
L
Ne Zha
3,495
431
0
374
6,325
2,617
0
3,260
3,065
0
17,018
W
Terra
891
53
3,127
1,448
4,089
3,355
0
1,514
2,575
3,514
0
L
Medusa
2,339
872
142
715
6,762
2,136
0
4,609
2,090
0
14,085
W
10,063
5,474
174
1,719
4,995
1,749
0
3,275
1,608
0
30,569
W
Nu Wa
reways
Nu Wa
8,809
3,536
0
400
3,489
1,462
0
1,130
2,326
25,957
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,621
Gold Earned
40,739
186
Minions Killed
194
7
Camps Cleared
5
844,878
Distance Traveled
698,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,567
1,071
85
11
1
152,950
0
L
Mercury
8,000
1,000
23
3
3
189,495
0
W
Poseidon
10,461
1,308
85
11
0
153,668
0
L
Baron Samedi
8,656
1,082
54
7
0
130,683
0
W
Thor
9,789
1,224
2
0
1
181,777
0
L
Ne Zha
7,810
976
11
1
1
134,165
0
W
Terra
8,159
1,020
3
0
0
186,157
0
L
Medusa
7,706
963
21
3
0
91,589
0
W
Cupid
10,555
1,319
62
8
3
170,511
0
W
Nu Wa
9,657
1,207
34
4
3
152,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role