Player Matchup

Artemis
Artemis
 
Artemis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Duffinator
Sun Wukong
Level 255
God Stats
18W - 5L
1,784 SR
Queue Stats
456W - 271L
1,603 Elo+
Solo
Ymir
Ymir
ItzjustMafia-_-
Ymir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 58L
1,496 Elo+
Solo
Geb
Geb
SnowMourne
Geb
Level 82
God Stats
3W - 3L
1,544 SR
Queue Stats
17W - 18L
1,515 Elo+
Solo
Anubis
Anubis
xiixArsonxiix
Anubis
Level 146
God Stats
108W - 81L
1,583 SR
Queue Stats
372W - 343L
1,470 Elo+
Solo
Team Averages
Level 145
1,582 SR
1,517 Elo+

VS

Team Averages
Level 159
1,632 SR
1,556 Elo+
Ne Zha
Ne Zha
AlexKUNGI
Ne Zha
Level 203
God Stats
9W - 10L
1,613 SR
Queue Stats
477W - 456L
1,537 Elo+
Solo
Izanami
Izanami
ParisDrakeDoee
Izanami
Level 158
God Stats
2W - 4L
1,442 SR
Queue Stats
445W - 409L
1,548 Elo+
Solo
Discordia
Discordia
cleverpun
Discordia
Level 125
God Stats
5W - 2L
1,755 SR
Queue Stats
83W - 73L
1,527 Elo+
Solo
Hercules
Hercules
infernoleo03
Hercules
Level 163
God Stats
11W - 13L
1,604 SR
Queue Stats
591W - 560L
1,560 Elo+
Solo
Serqet
Serqet
scythe991
Serqet
Level 145
God Stats
1W - 1L
1,746 SR
Queue Stats
30W - 21L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
1 / 1 / 0
6,851
489
7,672
9,916
2,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Duffinator
Sun Wukong
16
8 / 0 / 2
9,713
694
9,380
8,338
3,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 3 / 1
5,726
409
2,999
9,530
6,696
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 2 / 1
5,659
404
2,081
8,880
5,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 3 / 2
7,236
517
7,871
12,309
4,665
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AlexKUNGI
Ne Zha
10
2 / 4 / 4
6,487
463
6,797
10,251
5,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 0 / 0
8,575
613
4,313
9,615
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
cleverpun
Discordia
12
0 / 6 / 3
7,225
516
4,837
7,761
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
infernoleo03
Hercules
13
5 / 2 / 4
8,315
594
10,857
11,818
5,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
scythe991
Serqet
13
1 / 1 / 4
6,898
493
5,092
9,532
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
13
Kills
9
9
Deaths
13
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
1
0
1
L
Ne Zha
AlexKUNGI
Ne Zha
2
4
4
1
W
Sun Wukong
Duffinator
Sun Wukong
8
0
2
9
W
0
3
1
0.17
L
1
0
0
1
W
0
2
1
0.25
L
Discordia
cleverpun
Discordia
0
6
3
0.25
L
Hercules
infernoleo03
Hercules
5
2
4
3.5
L
Serqet
scythe991
Serqet
1
1
4
3
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,003
Damage
31,896
48,973
Taken
48,977
23,053
Mitigated
19,568
11,773
Healing
16,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,672
2,541
0
1,957
9,916
2,700
0
0
9,554
0
56,013
L
Ne Zha
AlexKUNGI
Ne Zha
6,797
1,661
108
3,955
10,251
5,450
0
4,307
5,630
222
25,093
W
Sun Wukong
Duffinator
Sun Wukong
9,380
2,641
0
2,098
8,338
3,658
195
2,262
5,921
0
80,829
W
2,999
419
0
1,867
9,530
6,696
0
637
8,114
19,480
962
L
4,313
3,118
0
5,418
9,615
3,498
224
180
9,435
0
83,055
W
2,081
150
0
1,904
8,880
5,334
0
1,172
7,389
12,157
0
L
Discordia
cleverpun
Discordia
4,837
489
0
622
7,761
1,768
607
425
7,322
50,419
883
L
Hercules
infernoleo03
Hercules
10,857
3,382
0
5,108
11,818
5,594
0
4,002
7,470
0
51,228
L
Serqet
scythe991
Serqet
5,092
738
0
934
9,532
3,258
0
2,480
6,874
46
48,865
W
7,871
350
0
3,947
12,309
4,665
0
890
10,780
45,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,185
Gold Earned
37,500
372
Minions Killed
462
0
Camps Cleared
0
1,336,329
Distance Traveled
1,459,253
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,851
489
99
7
0
259,855
3
L
Ne Zha
6,487
463
31
2
0
276,029
0
W
Sun Wukong
9,713
694
139
10
0
303,352
0
W
Ymir
5,726
409
32
2
0
182,456
0
L
Izanami
8,575
613
169
12
0
265,211
6
W
Geb
5,659
404
13
1
0
296,106
6
L
Discordia
7,225
516
92
7
0
279,130
0
L
Hercules
8,315
594
85
6
0
289,686
2
L
Serqet
6,898
493
85
6
0
349,197
3
W
Anubis
7,236
517
89
6
0
294,560
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role