Player Matchup

Fenrir
Fenrir
BigJon69420
Fenrir
Level 25
God Stats
4W - 11L
1,319 SR
Queue Stats
11W - 24L
1,204 Elo+
Party 2
Vamana
Vamana
King23Rooster
Vamana
Level 47
God Stats
5W - 3L
1,286 SR
Queue Stats
55W - 80L
1,313 Elo+
Solo
Medusa
Medusa
LLLLCrypticLLLL
Medusa
Level 98
God Stats
3W - 1L
1,497 SR
Queue Stats
6W - 9L
1,241 Elo+
Party 2
Sylvanus
Sylvanus
WafflyFall95829
Sylvanus
Level 104
God Stats
2W - 1L
1,699 SR
Queue Stats
915W - 935L
1,414 Elo+
Solo
Discordia
Discordia
Zgraen
Discordia
Level 116
God Stats
3W - 3L
1,825 SR
Queue Stats
37W - 50L
1,248 Elo+
Party 2
Team Averages
Level 78
1,525 SR
1,284 Elo+

VS

Team Averages
Level 99
1,551 SR
1,434 Elo+
Fafnir
Fafnir
 
Fafnir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ExT Drift
Heimdallr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 105L
1,406 Elo+
Party 1
Thor
Thor
Ext Killa
Thor
Level 95
God Stats
5W - 3L
1,750 SR
Queue Stats
61W - 63L
1,407 Elo+
Party 1
Kali
Kali
T-Bird_Da_Boss90
Kali
Level 58
God Stats
9W - 7L
1,500 SR
Queue Stats
269W - 278L
1,375 Elo+
Solo
Eset
Eset
Triton DL
Eset
Level 103
God Stats
21W - 16L
1,504 SR
Queue Stats
143W - 129L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 0 / 2
5,887
535
1,343
7,104
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
3 / 0 / 0
6,450
586
3,511
5,533
3,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
8 / 0 / 2
6,338
576
7,205
5,584
1,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
11
1 / 0 / 8
5,852
532
2,271
4,529
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
Zgraen
Discordia
11
3 / 1 / 1
6,321
575
3,381
5,073
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
6
0 / 5 / 0
4,309
392
2,958
6,889
4,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
ExT Drift
Heimdallr
7
0 / 5 / 0
4,559
414
3,230
6,819
1,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
7
0 / 3 / 0
4,660
424
818
6,871
4,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 0
5,452
496
995
5,721
1,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
10
1 / 4 / 0
5,554
505
4,919
6,206
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
1
18
Kills
1
1
Deaths
18
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
5
0
0
W
Fenrir
3
0
2
4
L
Heimdallr
ExT Drift
Heimdallr
0
5
0
0
L
Thor
0
3
0
0
W
3
0
0
3
W
8
0
2
9
L
0
1
0
0
L
Eset
1
4
0
0.25
W
Sylvanus
1
0
8
5
W
Discordia
Zgraen
Discordia
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,711
Damage
12,920
27,823
Taken
32,506
11,090
Mitigated
13,937
8,594
Healing
7,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,958
514
252
1,375
6,889
4,154
0
987
5,902
7,637
327
W
Fenrir
1,343
573
0
1,082
7,104
2,726
0
1,578
5,526
0
41,429
L
Heimdallr
ExT Drift
Heimdallr
3,230
1,291
0
1,326
6,819
1,808
0
1,111
5,708
0
25,448
L
Thor
818
246
0
1,497
6,871
4,361
0
0
6,446
0
16,144
W
3,511
1,480
0
1,790
5,533
3,517
148
0
5,533
0
37,400
W
7,205
2,260
0
2,033
5,584
1,618
313
1,603
3,617
0
44,030
L
995
153
0
1,930
5,721
1,822
0
1,211
4,476
0
30,656
L
Eset
4,919
212
0
1,189
6,206
1,792
0
2,158
4,048
34,618
0
W
Sylvanus
2,271
636
464
1,482
4,529
1,800
62
699
3,662
16,756
6,074
W
Discordia
Zgraen
Discordia
3,381
166
0
1,743
5,073
1,429
0
3,341
1,732
34,632
569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,848
Gold Earned
24,534
310
Minions Killed
208
0
Camps Cleared
0
1,149,275
Distance Traveled
981,739
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,309
392
8
1
0
197,736
2
W
Fenrir
5,887
535
72
7
0
288,914
0
L
Heimdallr
4,559
414
46
4
0
207,694
0
L
Thor
4,660
424
27
2
0
141,065
0
W
Vamana
6,450
586
64
6
0
214,630
2
W
Medusa
6,338
576
57
5
0
208,928
0
L
Kali
5,452
496
67
6
0
235,249
1
L
Eset
5,554
505
60
5
0
199,995
7
W
Sylvanus
5,852
532
52
5
0
194,203
0
W
Discordia
6,321
575
65
6
0
242,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role