Player Matchup

Atlas
Atlas
Gold II
I2 Eterny I2
Atlas
Gold II
Level 130
God Stats
1W - 1L
1,308 SR
Queue Stats
90W - 86L
1,689 MMR
Party 1
Chaac
Chaac
Gold IV
ROCKST4RxKEANEx
Chaac
Gold IV
Level 141
God Stats
17W - 9L
1,623 SR
Queue Stats
164W - 183L
1,407 MMR
Party 1
Ix Chel
Ix Chel
Silver II
realivantion
Ix Chel
Silver II
Level 127
God Stats
21W - 19L
1,591 SR
Queue Stats
174W - 213L
1,217 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,507 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 92
1,608 SR
1,162 MMR
Surtr
Surtr
Silver II
HSI DECEPTICON
Surtr
Silver II
Level 107
God Stats
1W - 4L
1,516 SR
Queue Stats
260W - 406L
1,013 MMR
Solo
Vulcan
Vulcan
Silver III
Meximagetroll
Vulcan
Silver III
Level 89
God Stats
125W - 138L
1,585 SR
Queue Stats
868W - 1,200L
1,119 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Z0NX9556
Xbalanque
Gold IV
Level 80
God Stats
10W - 6L
1,724 SR
Queue Stats
48W - 71L
1,355 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 4
10,025
771
7,335
11,824
10,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 0 / 2
10,677
821
13,448
13,061
11,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
realivantion
Ix Chel
16
0 / 3 / 4
9,872
759
9,589
7,450
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BacchusNe ZhaAchillesPersephoneAwilix

VS

Bans
CthulhuKumbhakarnaNeithGebBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
8,919
686
6,527
19,694
20,487
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 1 / 1
9,922
763
7,530
4,782
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
Z0NX9556
Xbalanque
12
1 / 3 / 1
8,731
672
5,527
10,031
3,421
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
6
Kills
3
3
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
2
0
4
4
L
2
1
1
2.5
W
4
0
2
5
L
Xbalanque
Z0NX9556
Xbalanque
1
3
1
0.5
W
Ix Chel
realivantion
Ix Chel
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,372
Damage
19,584
32,335
Taken
34,507
24,755
Mitigated
25,654
9,040
Healing
6,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,527
1,886
0
2,924
19,694
20,487
0
10,058
9,077
514
20,941
W
7,335
1,984
0
2,673
11,824
10,813
791
2,259
9,261
23,105
2,695
L
7,530
42
0
1,497
4,782
1,746
0
1,757
2,829
33,910
0
W
13,448
1,236
0
3,334
13,061
11,068
1,067
2,954
9,618
0
47,925
L
Xbalanque
Z0NX9556
Xbalanque
5,527
2,477
0
1,999
10,031
3,421
0
3,682
6,254
0
20,914
W
Ix Chel
realivantion
Ix Chel
9,589
859
1,901
1,132
7,450
2,874
862
2,539
4,641
50,619
560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,574
Gold Earned
27,572
214
Minions Killed
138
0
Camps Cleared
0
803,500
Distance Traveled
612,126
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,919
686
28
2
0
258,299
0
W
Atlas
10,025
771
44
3
0
277,202
4
L
Vulcan
9,922
763
78
6
0
188,133
0
W
Chaac
10,677
821
68
5
0
278,427
0
L
Xbalanque
8,731
672
32
2
0
165,694
0
W
Ix Chel
9,872
759
102
8
0
247,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role