Player Matchup

Bacchus
Bacchus
Gold V
Autent1vez
Bacchus
Gold V
Level 141
God Stats
1W - 1L
1,760 SR
Queue Stats
85W - 103L
1,362 MMR
Party 2
Ra
Ra
Silver II
B14cK B3AsT
Ra
Silver II
Level 123
God Stats
8W - 10L
1,473 SR
Queue Stats
54W - 61L
1,347 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
El Bone Man
Ah Muzen Cab
Silver III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,345 MMR
Solo
Charybdis
Charybdis
Bronze III
FunDaTopGun
Charybdis
Bronze III
Level 83
God Stats
0W - 2L
1,377 SR
Queue Stats
1W - 9L
1,308 MMR
Solo
Cthulhu
Cthulhu
Gold V
Hartzy V2
Cthulhu
Gold V
Level 145
God Stats
2W - 3L
1,574 SR
Queue Stats
72W - 89L
1,393 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,537 SR
1,351 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 84
1,486 SR
1,332 MMR
Lancelot
Lancelot
Gold IV
BlankFrost_01
Lancelot
Gold IV
Level 83
God Stats
16W - 18L
1,565 SR
Queue Stats
96W - 111L
1,360 MMR
Party 3
Charon
Charon
Gold V
Profanity224
Charon
Gold V
Level 87
God Stats
6W - 3L
1,513 SR
Queue Stats
127W - 137L
1,332 MMR
Party 1
Anubis
Anubis
Gold V
TheRealEnemy
Anubis
Gold V
Level 64
God Stats
23W - 18L
1,561 SR
Queue Stats
127W - 137L
1,332 MMR
Party 1
Odin
Odin
Gold III
Yoshi232
Odin
Gold III
Level 64
God Stats
2W - 7L
1,212 SR
Queue Stats
96W - 111L
1,334 MMR
Party 3
Skadi
Skadi
Gold V
xskrance
Skadi
Gold V
Level 123
God Stats
83W - 63L
1,576 SR
Queue Stats
138W - 160L
1,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Autent1vez
Bacchus
14
6 / 4 / 3
8,556
535
8,588
13,116
6,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 4 / 2
8,761
548
7,392
8,596
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
El Bone Man
Ah Muzen Cab
15
3 / 5 / 1
9,485
593
6,450
14,356
5,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
FunDaTopGun
Charybdis
11
1 / 7 / 3
6,883
430
4,392
11,345
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Hartzy V2
Cthulhu
12
1 / 2 / 2
7,803
488
3,855
10,124
6,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bans
CamazotzBake KujiraAo KuangNu Wa

VS

Bans
PoseidonHorusArtemisDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BlankFrost_01
Lancelot
15
6 / 2 / 2
9,074
567
7,437
11,304
4,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charon
11
1 / 1 / 4
7,509
469
2,530
7,809
5,348
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
15
8 / 4 / 1
10,004
625
13,633
9,906
4,797
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Odin
15
3 / 5 / 2
9,178
574
8,310
15,812
8,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Skadi
xskrance
Skadi
15
4 / 4 / 1
8,871
554
9,967
12,208
3,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
16
Kills
22
22
Deaths
16
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Autent1vez
Bacchus
6
4
3
1.88
L
5
4
2
1.5
W
Lancelot
BlankFrost_01
Lancelot
6
2
2
3.5
L
Ah Muzen Cab
El Bone Man
Ah Muzen Cab
3
5
1
0.7
L
Charybdis
FunDaTopGun
Charybdis
1
7
3
0.36
L
Cthulhu
Hartzy V2
Cthulhu
1
2
2
1
W
Charon
1
1
4
3
W
Anubis
8
4
1
2.13
W
Odin
3
5
2
0.8
W
Skadi
xskrance
Skadi
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,677
Damage
41,877
57,537
Taken
57,039
24,599
Mitigated
27,430
11,214
Healing
14,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Autent1vez
Bacchus
8,588
2,039
0
3,161
13,116
6,954
0
4,515
8,601
32,643
0
L
7,392
653
940
2,471
8,596
2,797
0
4,462
4,134
55,232
1,446
W
Lancelot
BlankFrost_01
Lancelot
7,437
610
0
4,712
11,304
4,525
0
3,391
7,913
0
67,704
L
Ah Muzen Cab
El Bone Man
Ah Muzen Cab
6,450
2,660
0
1,173
14,356
5,200
697
579
13,777
0
61,102
L
Charybdis
FunDaTopGun
Charybdis
4,392
1,566
0
1,525
11,345
3,239
0
2,448
8,897
0
31,146
L
Cthulhu
Hartzy V2
Cthulhu
3,855
235
154
1,790
10,124
6,409
0
4,690
5,434
27,432
0
W
Charon
2,530
645
974
701
7,809
5,348
1,156
1,024
6,785
16,458
1,830
W
Anubis
13,633
1,151
0
4,394
9,906
4,797
0
5,476
4,377
74,164
1,161
W
Odin
8,310
1,536
0
2,110
15,812
8,771
0
2,773
13,039
1,779
67,242
W
Skadi
xskrance
Skadi
9,967
3,684
0
1,969
12,208
3,989
578
6,705
5,441
0
74,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,488
Gold Earned
44,636
343
Minions Killed
515
0
Camps Cleared
0
1,582,983
Distance Traveled
1,554,513
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,556
535
45
3
0
331,752
7
L
Ra
8,761
548
109
7
0
344,858
0
W
Lancelot
9,074
567
102
6
0
412,280
2
L
Ah Muzen Cab
9,485
593
106
7
0
271,531
0
L
Charybdis
6,883
430
44
3
0
302,436
0
L
Cthulhu
7,803
488
39
2
0
332,406
4
W
Charon
7,509
469
49
3
0
214,032
0
W
Anubis
10,004
625
126
8
0
311,085
4
W
Odin
9,178
574
135
8
0
340,820
2
W
Skadi
8,871
554
103
6
0
276,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role