Player Matchup

Mercury
Mercury
KevinGuaitero
Mercury
Level 81
God Stats
91W - 80L
1,566 SR
Queue Stats
114W - 110L
1,513 Elo+
Solo
Terra
Terra
LewisisBack
Terra
Level 86
God Stats
1W - 3L
1,413 SR
Queue Stats
50W - 79L
1,392 Elo+
Party 1
Nike
Nike
RelaxItsTux
Nike
Level 125
God Stats
9W - 3L
1,670 SR
Queue Stats
206W - 198L
1,442 Elo+
Party 1
Anubis
Anubis
Scooby_DaddyD00
Anubis
Level 146
God Stats
1W - 1L
1,222 SR
Queue Stats
87W - 113L
1,486 Elo+
Party 1
Izanami
Izanami
tpitty1
Izanami
Level 109
God Stats
13W - 7L
1,550 SR
Queue Stats
207W - 348L
1,381 Elo+
Party 1
Team Averages
Level 109
1,484 SR
1,443 Elo+

VS

Team Averages
Level 113
1,438 SR
1,465 Elo+
Artemis
Artemis
 
Artemis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Sandpitboii
Sol
Level 180
God Stats
1W - 5L
1,145 SR
Queue Stats
231W - 227L
1,448 Elo+
Solo
Anhur
Anhur
YUCKJACK
Anhur
Level 127
God Stats
39W - 40L
1,542 SR
Queue Stats
286W - 269L
1,526 Elo+
Solo
Thanatos
Thanatos
l mxch l
Thanatos
Level 64
God Stats
20W - 20L
1,505 SR
Queue Stats
44W - 42L
1,488 Elo+
Solo
Ullr
Ullr
saloc3000
Ullr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
4 / 2 / 5
7,145
650
3,824
7,489
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 3 / 5
6,356
578
4,630
11,139
6,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 0 / 0
7,851
714
5,276
8,929
3,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 0 / 2
8,095
736
4,881
5,119
1,756
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
tpitty1
Izanami
11
4 / 2 / 0
6,822
620
4,963
7,701
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
3 / 2 / 3
5,860
533
7,197
8,421
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 3 / 0
5,204
473
3,955
5,123
685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
YUCKJACK
Anhur
11
0 / 3 / 0
5,743
522
4,370
9,468
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
l mxch l
Thanatos
10
1 / 4 / 1
5,580
507
3,548
8,118
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
10
2 / 3 / 3
5,785
526
5,682
7,878
2,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
6
7
Deaths
15
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
2
3
2.25
W
Mercury
4
2
5
3.25
W
0
3
5
0.83
W
3
0
0
3
L
0
3
0
0
W
4
0
2
5
L
Anhur
YUCKJACK
Anhur
0
3
0
0
L
Thanatos
l mxch l
Thanatos
1
4
1
0.38
L
Ullr
2
3
3
1.17
W
Izanami
tpitty1
Izanami
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,574
Damage
24,752
40,377
Taken
39,008
17,374
Mitigated
9,396
10,712
Healing
15,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,197
2,678
0
3,422
8,421
2,148
0
3,154
5,267
0
34,376
W
Mercury
3,824
1,321
0
580
7,489
2,814
0
1,093
6,236
0
50,053
W
4,630
236
2,017
2,708
11,139
6,856
58
0
11,139
16,096
0
W
5,276
590
0
933
8,929
3,356
50
123
8,806
0
57,386
L
3,955
476
0
1,339
5,123
685
0
2,353
2,770
20,389
2,475
W
4,881
233
0
2,501
5,119
1,756
572
1,858
2,795
56,039
0
L
Anhur
YUCKJACK
Anhur
4,370
1,959
0
4,194
9,468
2,363
0
198
9,270
0
41,942
L
Thanatos
l mxch l
Thanatos
3,548
759
0
5,169
8,118
1,993
0
1,840
6,278
0
27,368
L
Ullr
5,682
1,786
0
972
7,878
2,207
0
1,966
5,912
0
21,729
W
Izanami
tpitty1
Izanami
4,963
2,707
0
1,973
7,701
2,592
776
0
7,701
0
47,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,269
Gold Earned
28,172
406
Minions Killed
261
0
Camps Cleared
0
1,244,043
Distance Traveled
995,945
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,860
533
38
3
0
193,182
0
W
Mercury
7,145
650
74
7
0
293,084
0
W
Terra
6,356
578
25
2
0
263,312
2
W
Nike
7,851
714
104
9
0
231,319
2
L
Sol
5,204
473
45
4
0
135,687
0
W
Anubis
8,095
736
108
10
0
240,680
0
L
Anhur
5,743
522
77
7
0
195,651
0
L
Thanatos
5,580
507
61
6
0
259,701
0
L
Ullr
5,785
526
40
4
0
211,724
0
W
Izanami
6,822
620
95
9
0
215,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role