Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Crimson05
Hercules
Level 149
God Stats
3W - 2L
1,489 SR
Queue Stats
148W - 133L
1,484 Elo+
Party 3
Ymir
Ymir
KvotheTheFlame
Ymir
Level 106
God Stats
8W - 4L
1,411 SR
Queue Stats
87W - 89L
1,419 Elo+
Party 1
Cernunnos
Cernunnos
mbents
Cernunnos
Level 22
God Stats
2W - 3L
1,272 SR
Queue Stats
40W - 46L
1,343 Elo+
Party 1
Raijin
Raijin
poohmeisty69
Raijin
Level 27
God Stats
3W - 2L
1,608 SR
Queue Stats
77W - 82L
1,414 Elo+
Party 1
Team Averages
Level 79
1,456 SR
1,432 Elo+

VS

Team Averages
Level 91
1,628 SR
1,437 Elo+
Cliodhna
Cliodhna
BigDondada
Cliodhna
Level 69
God Stats
2W - 1L
1,847 SR
Queue Stats
75W - 83L
1,421 Elo+
Party 2
Hel
Hel
Jdawg20047497
Hel
Level 86
God Stats
11W - 13L
1,361 SR
Queue Stats
225W - 249L
1,409 Elo+
Solo
Bacchus
Bacchus
O1XWAVIE
Bacchus
Level 104
God Stats
1W - 2L
1,753 SR
Queue Stats
29W - 29L
1,407 Elo+
Party 2
Cthulhu
Cthulhu
TheManiacLovesU
Cthulhu
Level 123
God Stats
5W - 4L
1,679 SR
Queue Stats
159W - 160L
1,470 Elo+
Solo
Danzaburou
Danzaburou
ZombieReek
Danzaburou
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 127L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
13 / 2 / 0
8,204
684
7,473
10,584
4,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
Crimson05
Hercules
13
2 / 0 / 4
8,040
670
5,719
8,914
6,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 2 / 6
6,342
529
4,754
12,799
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
mbents
Cernunnos
10
3 / 0 / 4
6,016
501
6,910
6,101
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
13
2 / 2 / 3
6,968
581
5,209
7,778
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BigDondada
Cliodhna
11
3 / 6 / 1
6,240
520
5,970
11,617
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 3 / 1
7,661
638
4,694
5,143
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bacchus
O1XWAVIE
Bacchus
10
1 / 5 / 0
6,099
508
4,248
8,259
7,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 3 / 1
5,513
459
8,703
10,496
3,953
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
ZombieReek
Danzaburou
8
0 / 5 / 2
5,138
428
5,440
7,485
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
22
Kills
6
6
Deaths
22
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
13
2
0
6.5
L
Cliodhna
BigDondada
Cliodhna
3
6
1
0.58
W
Hercules
Crimson05
Hercules
2
0
4
4
L
1
3
1
0.5
W
2
2
6
2.5
L
Bacchus
O1XWAVIE
Bacchus
1
5
0
0.2
L
1
3
1
0.5
L
Danzaburou
ZombieReek
Danzaburou
0
5
2
0.2
W
Cernunnos
mbents
Cernunnos
3
0
4
5
W
Raijin
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,065
Damage
29,055
46,176
Taken
43,000
23,595
Mitigated
18,489
19,036
Healing
9,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,473
4,838
0
6,265
10,584
4,144
532
899
9,521
0
46,056
L
Cliodhna
BigDondada
Cliodhna
5,970
634
0
3,002
11,617
3,231
0
1,285
9,299
0
43,568
W
Hercules
Crimson05
Hercules
5,719
1,658
0
3,999
8,914
6,712
90
2,534
5,706
0
49,421
L
4,694
150
196
1,605
5,143
1,290
312
3,379
1,134
38,665
409
W
4,754
1,198
0
3,287
12,799
9,021
0
5,218
7,581
12,551
0
L
Bacchus
O1XWAVIE
Bacchus
4,248
419
0
1,998
8,259
7,891
0
0
7,524
23,939
2,508
L
8,703
175
132
1,725
10,496
3,953
0
2,992
7,290
32,321
3,058
L
Danzaburou
ZombieReek
Danzaburou
5,440
2,757
0
1,077
7,485
2,124
0
1,579
5,696
0
18,957
W
Cernunnos
mbents
Cernunnos
6,910
4,516
0
3,465
6,101
1,782
0
2,812
3,289
0
34,383
W
Raijin
5,209
383
0
2,020
7,778
1,936
15
3,828
3,374
37,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,570
Gold Earned
30,651
345
Minions Killed
289
0
Camps Cleared
0
1,118,806
Distance Traveled
1,118,463
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,204
684
99
8
0
254,850
0
L
Cliodhna
6,240
520
68
6
0
239,618
0
W
Hercules
8,040
670
105
9
0
217,756
0
L
Hel
7,661
638
92
8
0
197,223
0
W
Ymir
6,342
529
9
1
0
220,203
6
L
Bacchus
6,099
508
60
5
0
241,296
0
L
Cthulhu
5,513
459
42
4
0
237,122
2
L
Danzaburou
5,138
428
27
2
0
203,204
0
W
Cernunnos
6,016
501
51
4
0
215,405
1
W
Raijin
6,968
581
81
7
0
210,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role