Player Matchup

Merlin
Merlin
FONDERFLIPER
Merlin
Level 137
God Stats
8W - 11L
1,452 SR
Queue Stats
261W - 274L
1,468 Elo+
Party 1
Achilles
Achilles
Geoform187
Achilles
Level 127
God Stats
18W - 20L
1,532 SR
Queue Stats
235W - 248L
1,469 Elo+
Party 1
Anubis
Anubis
SpicyAsian
Anubis
Level 124
God Stats
69W - 69L
1,509 SR
Queue Stats
89W - 89L
1,482 Elo+
Party 1
Sol
Sol
TheeArmyGuy
Sol
Level 126
God Stats
4W - 6L
1,467 SR
Queue Stats
141W - 171L
1,437 Elo+
Party 1
Sylvanus
Sylvanus
jonahsahn2
Sylvanus
Level 69
God Stats
65W - 66L
1,492 SR
Queue Stats
170W - 180L
1,518 Elo+
Solo
Team Averages
Level 117
1,490 SR
1,475 Elo+

VS

Team Averages
Level 159
1,510 SR
1,504 Elo+
Nike
Nike
 
Nike
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Ailoviu12
Hera
Level 142
God Stats
6W - 4L
1,662 SR
Queue Stats
211W - 198L
1,553 Elo+
Party 3
Ymir
Ymir
JuanPérez
Ymir
Level 197
God Stats
108W - 92L
1,561 SR
Queue Stats
142W - 135L
1,484 Elo+
Party 2
Tyr
Tyr
MrscoutSv
Tyr
Level 137
God Stats
5W - 3L
1,552 SR
Queue Stats
173W - 156L
1,539 Elo+
Party 3
Chang'e
Chang'e
xAshhh
Chang'e
Level 123
God Stats
1W - 1L
1,275 SR
Queue Stats
96W - 100L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 1 / 2
5,922
592
2,409
3,860
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
Geoform187
Achilles
8
2 / 3 / 1
5,347
535
6,362
9,702
4,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
SpicyAsian
Anubis
10
2 / 4 / 1
5,374
537
3,100
7,467
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
1 / 3 / 3
5,318
532
5,864
6,088
1,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
jonahsahn2
Sylvanus
11
0 / 2 / 0
6,482
648
4,456
6,431
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
2 / 2 / 5
5,720
572
7,470
9,885
3,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
12
1 / 1 / 2
6,234
623
3,944
3,533
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
5 / 2 / 2
6,388
639
4,728
9,826
6,654
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 0 / 1
6,002
600
3,423
6,986
3,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chang'e
xAshhh
Chang'e
12
3 / 0 / 1
6,069
607
3,198
6,148
1,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
5
Kills
13
13
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
2
5
2.25
W
Hera
1
1
2
2
L
Merlin
0
1
2
1
L
Achilles
Geoform187
Achilles
2
3
1
0.83
W
5
2
2
3
W
2
0
1
2.5
L
Anubis
SpicyAsian
Anubis
2
4
1
0.63
L
1
3
3
0.83
L
Sylvanus
jonahsahn2
Sylvanus
0
2
0
0
W
Chang'e
xAshhh
Chang'e
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,191
Damage
22,763
33,548
Taken
36,378
12,720
Mitigated
15,402
11,829
Healing
13,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
7,470
910
0
3,052
9,885
3,004
0
2,742
7,111
0
32,216
W
Hera
3,944
805
0
963
3,533
843
0
1,960
1,353
43,970
1,265
L
Merlin
2,409
180
0
1,750
3,860
967
0
1,720
2,018
38,823
0
L
Achilles
Geoform187
Achilles
6,362
1,276
157
2,445
9,702
4,089
0
2,816
6,886
125
22,259
W
4,728
971
0
2,391
9,826
6,654
0
5,069
4,717
22,530
2,488
W
3,423
116
0
3,352
6,986
3,291
0
3,714
3,272
0
34,107
L
Anubis
SpicyAsian
Anubis
3,100
126
0
2,918
7,467
2,935
0
3,822
3,452
36,210
0
L
5,864
1,794
0
2,309
6,088
1,171
0
1,535
4,553
27,255
0
L
Sylvanus
jonahsahn2
Sylvanus
4,456
1,148
0
2,250
6,431
3,558
240
1,198
5,183
39,022
13,764
W
Chang'e
xAshhh
Chang'e
3,198
344
160
4,069
6,148
1,610
141
1,493
4,579
37,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,443
Gold Earned
30,413
316
Minions Killed
329
0
Camps Cleared
0
964,484
Distance Traveled
1,088,069
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,720
572
57
6
0
220,055
1
W
Hera
6,234
623
98
10
0
215,422
2
L
Merlin
5,922
592
92
9
0
191,837
3
L
Achilles
5,347
535
27
3
0
204,717
0
W
Ymir
6,388
639
27
3
0
206,233
1
W
Tyr
6,002
600
74
7
0
210,531
2
L
Anubis
5,374
537
56
6
0
193,259
3
L
Sol
5,318
532
51
5
0
194,609
2
L
Sylvanus
6,482
648
90
9
0
180,062
0
W
Chang'e
6,069
607
73
7
0
235,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role